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What do you, the reader, look for?

3) While the characters can be good in what they're doing, try to make it somewhat realistic. I'm well aware that canon Trek isn't always realistic, but 25 year old starship captains, or even worse admirals, is stretching it to say the very least.

THANK YOU. Unrealistic time-in-grade is one of my biggest pet-peeves in the Trekiverse. IRL, while you CAN have below-the-zone promotions, only your real superstars (or those with political favor) are going to get more than one. This is why I have no problem with the fact that Lieutenant Commander Spirodopoulos, my main human lead, is 40. He would probably be up for promotion very soon, but I do not think of him as a substandard officer by any means just because he's not a captain at 35.

PLUS, to me, with the human lifespan being longer, it seems like time-in-grade should be extended some, unless humans now culturally ALWAYS have two careers over the course of their lifetimes.

And if you're writing aliens, it's important to consider the effect their lifespans will have on the way time-in-grade is seen, as well as their views on age. For instance, Cardassians in my story see seniority as very important, and they also live quite a bit longer than humans. This means that on average, people tend to be in their mid-50s, early 60s by the time they make gul. Gul Berat, at 40 when he was promoted, has by Cardassian standards had a meteoric rise through the ranks (whereas to read most fanfic, you'd think if you hadn't made captain by the time Kirk did, you're some kind of loser).

4) A sort of philosophical - ethical question in the plot. But don't just add one when it has absolutely nothing to do with the plot. Oh, due try to stay away from religion; there are already too many stories about it, and most of them say "religion is bad". After having read a few dozen of those, it became somewhat boring.
Well, I recommend you stay away from my Catacombs of Oralius stories, then. It's an AU where the Cardassians never gave up their religion, and it's a fundamental part of their outlook on life.

7) Try to stick to the Trek-rules about stardates, NCC numbers, and warp speeds. I don't want you to start making calculations about warp speed, but make speed-time-distance somewhat plausible.
Some of us don't want to be bothered with calculating stardates and so on. This is why I either use "Old Earth" calendar dates, or Cardassian calendar dates.

11) No Dominion War, there are already enough stories about it; Especially when you consider it's only a 3 year period in almost 100 years of Trek-history (TOS-VOY).
Well, stay away from my main Sigils and Unions series, too. I find it a fascinating time period, and I've tried to cover it from a very different angle than you usually see it, but if you think all Dominion War stories are the same, then I guess you won't like it. I can also say that a number of other stories I've seen here from this time period are very good, so I don't think ruling out an entire time period is such a good idea unless you hated the Dominion War on DS9 too (and if so, more power to you...at least I understand THAT reason).

12) While there is nothing wrong with things becoming "darker" on occasion, the Trek-verse has become notably darker with lots and lots of angst in between these last few years without a reason (We can't keep blaming the Borg and Dominion for everything).
I don't think it's groundless; the writing of the official Trekiverse, as well as the Trek-lit verse, actually did get darker over time and a lot of writers take their cue from that. If you don't like it, you're probably best to stick with stories from TNG and earlier (and even then, only those that could basically be show episodes).

15) Try to keep spelling and grammar mistakes as low as possible. I might be more forging than others (English is my third language, so I can't expect it to be error-free if I can't do it myself), but it doesn't mean there can be 50 mistakes a paragraph.
Sorry, I had to. ;)
 
That's why so many readers turn into writers. With a wish list this long you're probably better off writing your own story than finding the one 'perfect' read that will go 15-for-15.
 
That's why so many readers turn into writers. With a wish list this long you're probably better off writing your own story than finding the one 'perfect' read that will go 15-for-15.

That is kind of an interesting question within the topic. What does cause a fanfic reader to turn into a fanfic writer? I imagine we all have different reasons. For me personally, I saw it as a new challenge, something I hadn't done before. I'm glad I did it. It has been very rewarding on a lot of levels and I think pushed me to grow as a writer.
 
Two kinds of male, two kinds of female. I don't know any more than that, but there's a member here called Therin of Andor who can probably explain it.
We did a thread on this last August. Four genders, one has the swimmers - he has a pee pee, two has the catalyst - he has a pee pee too, three has the egg he/she has both a pee pee and a hoo hoo, four has the womb - she has just a hoo hoo. What they do to each other and in what order makes a baby.

4) A sort of philosophical - ethical question in the plot. But don't just add one when it has absolutely nothing to do with the plot. Oh, due try to stay away from religion; there are already too many stories about it, and most of them say "religion is bad". After having read a few dozen of those, it became somewhat boring.
Well, I recommend you stay away from my Catacombs of Oralius stories, then. It's an AU where the Cardassians never gave up their religion, and it's a fundamental part of their outlook on life.
One of the reasons I always liked the Bajorians is the religion in their lives, makes them seem more rounded.
 
I loved that we saw so many different expressions of that religion, all the way from the sincere to the fake, from the reasonable to the fanatical. MUCH more true to real life than the treatment of faith in most of Trek.
 
Just a little note to people about the stardates, I've never had to figure out a manual calculation, for anyone interested in a more consistent (and the supposed 'proper' system), check out this link, it hasn't failed me yet (so far as I know, and I have been using it for a few years now). The Daystorm Institute Technical Library also offers a series of calculators, which include speed time and distance time in regards to warp and sublight travels for distances and time involved.
 
Well, I recommend you stay away from my Catacombs of Oralius stories, then. It's an AU where the Cardassians never gave up their religion, and it's a fundamental part of their outlook on life.

I haven't read the story in question yet, but as far as I know, Cardassians might actually be better of with a religion. Might have prevented the Occupation of Bajor and several wars. My problem with religion in fiction is that religious people always turn out to be either naive, which means they sooner or later get a change of heart and abandon religion forever, or are fanatics, meaning they're evil. This phenomena isn't limited to Trek story, but is found in stories of all sorts. The worst offender of the last decade would be Terry Goodkind's Sword of Truth series.

Well, stay away from my main Sigils and Unions series, too. I find it a fascinating time period, and I've tried to cover it from a very different angle than you usually see it, but if you think all Dominion War stories are the same, then I guess you won't like it. I can also say that a number of other stories I've seen here from this time period are very good, so I don't think ruling out an entire time period is such a good idea unless you hated the Dominion War on DS9 too (and if so, more power to you...at least I understand THAT reason).

I haven't read it, but my experience is that most Dominion War stories are about one of those thousand ships we've seen on TV that has to carry out a mission (almost always alone and against great odds) so it can blow up a few enemy ships, carry out the mission, and at the end the captain gets to say something deed. It almost feels like those WW II films that had to recruit people for the army.

But where are all the civilians, Starfleet's fighting for their freedom yet we never get to hear or even see them. Don't they have an opinion? Or those betazoids, their home is occupied by the Dominion and they don't seen to care? The same goes for all those other occupied planets by the Dominion, ore "rescued" by the Romulans. Such things practically never appear in stories despite the fact that they make more interesting material than ships blowing up other ships.

I don't think it's groundless; the writing of the official Trekiverse, as well as the Trek-lit verse, actually did get darker over time and a lot of writers take their cue from that. If you don't like it, you're probably best to stick with stories from TNG and earlier (and even then, only those that could basically be show episodes).

Don't get me wrong, I don't mind a darker element of it's appropriate in the story (for example, war is allowed to be dark), but lots of people just make the story darker and angstier just for the sake of it. It doesn't serve the plot, and occasionally no explanation is given where the angst comes fro; it just is. When this happens, I can't help but thin how silly this is; we don't angst for no good reason. Or at least I don't.

Sorry, I had to. ;)
It's all right, I should have seen that one myself.

That's why so many readers turn into writers. With a wish list this long you're probably better off writing your own story than finding the one 'perfect' read that will go 15-for-15.

It's a work in progress, but writing in another language takes time. And not everything of the list has to be in the story.
 
Well, I recommend you stay away from my Catacombs of Oralius stories, then. It's an AU where the Cardassians never gave up their religion, and it's a fundamental part of their outlook on life.

I haven't read the story in question yet, but as far as I know, Cardassians might actually be better of with a religion. Might have prevented the Occupation of Bajor and several wars. My problem with religion in fiction is that religious people always turn out to be either naive, which means they sooner or later get a change of heart and abandon religion forever, or are fanatics, meaning they're evil. This phenomena isn't limited to Trek story, but is found in stories of all sorts. The worst offender of the last decade would be Terry Goodkind's Sword of Truth series.

Well, Bajor, unfortunately (in this alternate universe) was overcome by the Pah-Wraith cult, so you have a lot of fanatics, but even on Bajor there are some underground worshippers who have the faith that we recognize from DS9, and others who are caught up in said cult but who are more victims themselves than aggressors.

As for the Cardassians, I see them as a pretty levelheaded people with their faith, and shrewd, though the effect of the Occupation of Cardassia has yet to be seen. I think it may be different than what happens on Bajor thanks to some differences in the way the Oralians believe and practice...but I'm not quite sure how that's going to play out.

I haven't read it, but my experience is that most Dominion War stories are about one of those thousand ships we've seen on TV that has to carry out a mission (almost always alone and against great odds) so it can blow up a few enemy ships, carry out the mission, and at the end the captain gets to say something deed. It almost feels like those WW II films that had to recruit people for the army.

But where are all the civilians, Starfleet's fighting for their freedom yet we never get to hear or even see them. Don't they have an opinion? Or those betazoids, their home is occupied by the Dominion and they don't seen to care? The same goes for all those other occupied planets by the Dominion, ore "rescued" by the Romulans. Such things practically never appear in stories despite the fact that they make more interesting material than ships blowing up other ships.

Mine is about a group in the Cardassian Rebellion called the Thirteenth Order, but they're quite different, I think, from anything you would've seen on the show. Some of the members of the Thirteenth Order are...quite unusual, by Cardassian standards. ;)
 
One of the reasons I always liked the Bajorians is the religion in their lives, makes them seem more rounded.

But there's a difference when religion is just a piece of their society, just used to flesh them out as a group, or when it becomes an important plot point. It's the second part I've had bad experiences with in the past.

On most of the sites I've visited until now, lots and lots of writers wrote stories with religion as an important plot point. Back then I don't have a problem with it, not even when religion was mostly portrayed in a negative way. But the number of these stories kept rising at an almost alarming rate, and religion quickly turned from slightly negative to utterly evil. To make matters worse, a growing number of writers had the urge to write lengthy monologues just to tell us exactly why religion was bad. Not to mention the fact that most of these writers were just expressing their own believes, using their characters as spokesmen, regardless of how said characters behaved before. The worst offender went as far as to writer several 200 page long chapters (1 page = 1 A4), one of which was a single monologue, just to tell us, again, that religion was bad. And to add to the list, the writer and main character (the one who gives the monologues) share the same name, making it rather obvious who's doing the talking. Of course, a self-insert is an entirely different matter.


And that's the reason why I prefer to see stories without religion. Also, I am aware that the same could happen with any other subject, but it seems to happen more with religion.

By the way, is this post turning into an anti-anti-religion monologue, or is it just my imagination?
 
When it comes to what I want as a reader, I have to say I have no hard or fast rules. Some things work for some writers/stories and some don't. Dark and gritty can be laborious to read but it can also be highly engrossing. Lots of action can mean little or no character intervention but similarly can provide a sweeping story that zips along and is a thrill to read. Some stories I guess are read in particular moods and with a particular mindset. Or maybe that's just my own approach. I adjust according to what I read and take each story/author as new and approach it with no expectations.

I do like character interaction and development but not every story has that - some authors however create a very strong sense of a character but not a cardboard cut-out but enough that it can sustain the limited time given for character interaction for the sake of story plot. But it is my preference - which usually means a longer story and often times a story that is more grounded in details.

It is great if we get to see something new and novel in the take a story provides. Once upon a time I wouldn't have read much into future stories but a few out there have changed that; Terilynn's Heritage series, Captain Sarine's Restoration. Likewise Funngunner's Their Finest Hour is totally engrossing about the founding of the Federation circa Enterprise timeline.

I wouldn't rule anything out though crossovers with other sci-fi do cause me a headache. Religion I haven't come across too many stories that have that and certainly Nerys' stories do have religion in them and it works very effectively for the characters and storytelling. But it is also great to get away to more light-hearted stuff and much of the joy of TOS trek was the humour and comedy so that totally sells me if you can drop of that into the story.

Basically, I like good story telling and different story tellers bring different strengths and fortes to the table. And as for grammar and spelling errors - I think the best policy is to be forgiving in part. No one is perfect, especially not those who think they are. Obviously, heaps of errors and not taking the effort to check over what you've written is lazy and doesn't inspire a person to continue reading but the content is what really separates a story from another.
 
Two kinds of male, two kinds of female. I don't know any more than that, but there's a member here called Therin of Andor who can probably explain it.
We did a thread on this last August. Four genders, one has the swimmers - he has a pee pee, two has the catalyst - he has a pee pee too, three has the egg he/she has both a pee pee and a hoo hoo, four has the womb - she has just a hoo hoo. What they do to each other and in what order makes a baby.

I figured it was a DP situation on a tranny-like shen, who is fertilized in a microscopic fallopian three-way, divides the resulting crypto-zygote/sperm thing to a critical mass, then bones the childbearing zhen, blows a load and fertilizes the true egg. That way everyone got to have a piece of genetic material represented in the final product.

I'm not sure I'm willing to countenance eusociality when the gender who has the most to lose isn't contributing genetic material. The first archaic zhen creature hundreds of millions of years ago who found a way to put her DNA into the resulting offspring would, all things being equal, outcompete by default.

It's difficult enough justifying a four-gender system. I mean, it is really overcomplicated, but you could increase genetic diversity and strengthen the histocompatibility complex, I guess. Plus, I suppose sexual reproduction at all is overcomplicated compared to asexuality. Mapping a four-gender system onto alternative sexual strategies is probably an interesting thought experiment here: how do Andorian fish fuck? What about Andorian angiosperms?

Of course, according to Paradigm, the only other four-gendered thing on Andor is a flower, which avoids the problem nicely. :rolleyes: And Jarman still hasn't made a flow chart or dirty stick-figure diagram, afaik. The only thing I think she got really right on this account is that with modernity and gender liberation, birth rates would plummet like hell. If it takes four to fertilize, and three or fewer for fun, it's pretty easy to avoid getting knocked up.

Nevyn said:
1) Interesting characters that aren't limited to one function. What I mean to say is, even the most dedicated captain in the fleet doesn't sit on the bridge all day, giving orders. The same goes for the other characters.

I bet Data would. But failing that, yeah. Heck, I wouldn't be surprised if there were captains who only did a few shifts a week. Watching the bridge while you're monitoring a "stellar nursery" or somesuch other boredom is what you have lieutenant commanders for.

2) I prefer to read about original characters. There's nothing wrong with the canon ones, but there are already plenty of novels out there dealing with their adventures. So try to make something new.
Check.

3) While the characters can be good in what they're doing, try to make it somewhat realistic. I'm well aware that canon Trek isn't always realistic, but 25 year old starship captains, or even worse admirals, is stretching it to say the very least.
Ha, mine is eighty-two.

4) A sort of philosophical - ethical question in the plot. But don't just add one when it has absolutely nothing to do with the plot. Oh, due try to stay away from religion; there are already too many stories about it, and most of them say "religion is bad". After having read a few dozen of those, it became somewhat boring.
Check.

5) Technology. It's an important part of the Trek-verse. Just don't go into technical specifics for no apparent reason. Especially not if it's "existing" technology. If it's something new, tell us something about it, but make sure it doesn't distract us from the actual story.

6) Technology serves the plot, not the other way around.
Jawohl.

7) Try to stick to the Trek-rules about stardates, NCC numbers, and warp speeds. I don't want you to start making calculations about warp speed, but make speed-time-distance somewhat plausible.
Difficult to do with stardates and registry numbers, since there are no real rules. I mean, I try. Travel times by contrast should be totally consistent. If Warp 9 = xc, then a trip of y light years should take y/x years.

8) Don't be afraid to explore new places. It's a big place so ships don't always have to visit the same places over and over again.
There's that, but I kind of liked it when they spent a lot of time in one place, dealing with the same people. I mean, we know more about the Cardassians than we do the Romulans, Klingons, and Borg combined.

I think any story should have something new to it, though, even if it's mining older concepts. Otherwise not much point in it existing.

9) Stay away from the Borg as much as possible; they've suffered enough at the hands of Voyager to be considered a real threat.
Couldn't agree more.

10) Don't go too much into the future and past. This being, 10-15 years before TOS begins (I don't like Enterprise), and about the first half of the 25th century (it can be interesting to see how current situations have evolved in lets say 50 years).
Post-Nemesis is often going to be better--or at least easier :D --because it isn't constrained by what has to happen in the story's future.

11) No Dominion War, there are already enough stories about it; Especially when you consider it's only a 3 year period in almost 100 years of Trek-history (TOS-VOY).

12) While there is nothing wrong with things becoming "darker" on occasion, the Trek-verse has become notably darker with lots and lots of angst in between these last few years without a reason (We can't keep blaming the Borg and Dominion for everything).
Dominion is good. Dark is good. Anti-life justifies my hate.

That said, BSG-dark is probably pushing it a little bit too far (although as far as I'm concerned they should've approached that mark in Voyager). DS9 is probably the gold standard for a story balanced between pessimism and optimism, cynicism and idealism, genocide and fun.

13) If the story is in the "future", say 30 years after Nemesis, make sure it's the future. i.e. new ships, technology, political changes, ... In other words, don't du what ST Online does; giving us the 25th century with no new ship to play with. (Even worse, we get the old Constitution refit back.)
Check. Sort of. Do Sovereigns count as new? If it's 30 years, I'd reckon there would be still be a mixture of ships that were nearly brand new in the Nemesis era, and ships that would be new to the audience. Heck, I'd reckon there'd still be a Galaxy or two tooling around in 2405, albeit probably in the same second-string capacity as the occasional Ambassadors we saw in TNG.

14) Don't be afraid to go into the controversial topics.
The justifiability of targeting a civilian population in wartime is still controversial, right?

15) Try to keep spelling and grammar mistakes as low as possible. I might be more forging than others (English is my third language, so I can't expect it to be error-free if I can't do it myself), but it doesn't mean there can be 50 mistakes a paragraph.
Chcek. (Just kidding.)
 
One of the reasons I always liked the Bajorians is the religion in their lives, makes them seem more rounded.

But there's a difference when religion is just a piece of their society, just used to flesh them out as a group, or when it becomes an important plot point. It's the second part I've had bad experiences with in the past.

On most of the sites I've visited until now, lots and lots of writers wrote stories with religion as an important plot point. Back then I don't have a problem with it, not even when religion was mostly portrayed in a negative way. But the number of these stories kept rising at an almost alarming rate, and religion quickly turned from slightly negative to utterly evil. To make matters worse, a growing number of writers had the urge to write lengthy monologues just to tell us exactly why religion was bad. Not to mention the fact that most of these writers were just expressing their own believes, using their characters as spokesmen, regardless of how said characters behaved before. The worst offender went as far as to writer several 200 page long chapters (1 page = 1 A4), one of which was a single monologue, just to tell us, again, that religion was bad. And to add to the list, the writer and main character (the one who gives the monologues) share the same name, making it rather obvious who's doing the talking. Of course, a self-insert is an entirely different matter.


And that's the reason why I prefer to see stories without religion. Also, I am aware that the same could happen with any other subject, but it seems to happen more with religion.

By the way, is this post turning into an anti-anti-religion monologue, or is it just my imagination?

I think you unfairly limit this to religious issues. What you rightly have a problem with are overly preachy stories in which the author is trying to force their own views onto the reader. This could be on political, religious, social or a host of other views.

Good authors stay away from this and instead try to leave the reader to decide what is right and wrong. Others do it so subtly that you barely even notice it. (Some call that manipulation).

But I agree, the sledge hammer approach is a turn-off. Stick to your blogs or TV pundits, is what I say.
 
Difficult to do with stardates and registry numbers, since there are no real rules. I mean, I try. Travel times by contrast should be totally consistent. If Warp 9 = xc, then a trip of y light years should take y/x years.

The first number of the NCC marks the decade they're in 6XXXX for 2360, and adding there +1 every then years. The problem is, mine fiction is set in 2424, given overly long NCC numbers for newer ships. I completely forgot about the numbers when I decided the time...

There's that, but I kind of liked it when they spent a lot of time in one place, dealing with the same people. I mean, we know more about the Cardassians than we do the Romulans, Klingons, and Borg combined.

I think any story should have something new to it, though, even if it's mining older concepts. Otherwise not much point in it existing.
True, we hardly know anything about the Romulans compared to the Cardassians. And chances are we're never going to learn much more about them either with their home planet gone. A fic could fix this, but it would have to be a long series of stories than, not just as single novel length one. Or at the very least a series of short stories to accompany the main story. Otherwise the chosen race ends up like the villain-of-the week again.

Post-Nemesis is often going to be better--or at least easier :D --because it isn't constrained by what has to happen in the story's future.
More freedom at the least. But when is started making the 25th century, it wasn't as easy as I first believed it to be. At first I believed making a few new ships would have been enough, how wrong I was. Starfleer's ships are more or less the result of the political, economical and social developments of its time. And obviously the technological ones, too.

Dominion is good. Dark is good. Anti-life justifies my hate.

That said, BSG-dark is probably pushing it a little bit too far (although as far as I'm concerned they should've approached that mark in Voyager). DS9 is probably the gold standard for a story balanced between pessimism and optimism, cynicism and idealism, genocide and fun.
I have only seen the first two seasons of the new BSG, damm for living in such a small country, but you're right about them overdoing the dark thematic. And from what I've been told the next seasons will be worse. Incidentally, isn't BSG made by some of the people who gave us DS9? Or am I confusing shows again?

Check. Sort of. Do Sovereigns count as new? If it's 30 years, I'd reckon there would be still be a mixture of ships that were nearly brand new in the Nemesis era, and ships that would be new to the audience. Heck, I'd reckon there'd still be a Galaxy or two tooling around in 2405, albeit probably in the same second-string capacity as the occasional Ambassadors we saw in TNG.
I kept them. Galaxy, Nebula, and Sovereign have life expectations of about 100 years, so it's sort of justified to keep them. However, they are no longer the top ships of the fleet, more the Excelsiors and Miranda's of the 25th century. The only TNG-DS9-VOY ship I removed is the Defiant, supposed to last about 20 years.

Most of the new ships, however, are battle ships. While it's justified in the story by Starfleet being afraid of a new Dominion invasion, and the shadow of the Borg still hanging over the Federation (Starfleet doesn't know about the destruction of the Unicomplex, only what Voyager told them). I still feel a bit uncomfortable about Starfleet having a deep space version of an aircraft carrier, though.

The justifiability of targeting a civilian population in wartime is still controversial, right?
It certainly counts as controversial. At least I hope so.



I think you unfairly limit this to religious issues. What you rightly have a problem with are overly preachy stories in which the author is trying to force their own views onto the reader. This could be on political, religious, social or a host of other views.

Good authors stay away from this and instead try to leave the reader to decide what is right and wrong. Others do it so subtly that you barely even notice it. (Some call that manipulation).

But I agree, the sledge hammer approach is a turn-off. Stick to your blogs or TV pundits, is what I say.

I suppose you're right about it limiting strictly to religion, but for some bizarre reason those are the only stories I've had the problem with. I've read dozens of stories about politics, social disputes, and whatever you can name, and those always turned out all right. It's just religion where it always goes wrong, so I've sort of began to associate it with preaches.

Anyway, I hope I'm over it soon. And if I've somehow offended someone with it, it wasn't my intention.
 
I like reading what I'm good at, so novels which feature extensive world-building and character development are my favourite, as are novels which are built around realistic hard SF premises, like Christopher Bennett's work and the whole Titan series. I look for the same in fanfic, though too often it devolves quickly into shipper fic. I also like serialised stories with a good arc to them, and I happen to be working on something like that now, one non-Trek and two Trek ones (only one of which is on the forum).
 
I tend to only read canon-based stories (rather than OC crews) because when I go looking for fan fiction, I am looking for more of what I love, and what I love are the Trek characters themselves.

That said, as both a reader and writer I really gravitate towards lower decks characters, or characters who only appear in a handful of episodes. Lately, I've been all about Pike, Number One, and the other characters from "The Cage" and have been almost exclusively reading TOS and AOS fic featuring those characters.

I enjoy action-adventure and episode-like "mission fic" but my real love is character-centred vignettes, and long plotty stories where there is something personally at stake for the characters, because I like to see them grow and change. I've limited interest in the "put the toys back the way you found them" sort of stories which feature a reset button, or zero character growth (which is part of why I don't have a wide range of tie-in novels but tend to re-read my faves, mostly from the 1980s), but I do love stories set during episodes (i.e. "Missing Scene") stories, as well as episode codas, and prequels. I like seeing characters and their motivations fleshed out, and all the shades and dimensions that make them fully-realised, compelling characters.

And I like stories which explore the relationships (platonic or romantic) between characters. I'm a romantic at heart, and admit that sometimes what I really crave is some slow-burn flirting and romance. I think that's why I gravitated so strongly towards Pike and Number One and novels like Vulcan's Glory and comics like Crew and Early Voyages. There's a lot of untapped potential in the captain and his XO's relationship, and I love seeing different authors' takes on it.
 
I was wondering, what about fan fictions that are based on events from books or other non-canon materials? Do you like to read those, or not? I've only read a small fraction of the books, and nothing else, so I'd rather read stories based on the live-action series/films, not on the books.
 
I was wondering, what about fan fictions that are based on events from books or other non-canon materials? Do you like to read those, or not? I've only read a small fraction of the books, and nothing else, so I'd rather read stories based on the live-action series/films, not on the books.

For me, that depends on how heavily the author relies on a book, particularly if it's one I haven't read, and on whether the book itself explores a concept that interests me. If I don't have to have read the book to understand the story, and it's an interesting concept, we're good to go.
 
I was wondering, what about fan fictions that are based on events from books or other non-canon materials? Do you like to read those, or not?

Seeing as how I wrote a 13,000 word story based on Vulcan's Glory, and was a huge fan of Trek Novel Fest, I'm going to say "hell yes" :)
 
I was wondering, what about fan fictions that are based on events from books or other non-canon materials? Do you like to read those, or not? I've only read a small fraction of the books, and nothing else, so I'd rather read stories based on the live-action series/films, not on the books.

One of my characters, Gul Berat, is initially from a book (DS9 #6--Betrayal, by Lois Tilton), and there are certain things--particularly the Oralian Way--that are also inspired by the books (A Stitch in Time, by Andrew J. Robinson), though I like to take things and shape them into my own interpretation.
 
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