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what color is Bashir's medical uniform supposed to be?

urrutiap

Captain
Captain
Im watching Nor the Battle to the Strong and noticing Bashir's medical uniform colors.

His undershirt looks like its suppoed to be like a light blue and then on his main uniform suit the upper collar color looks like a greenish or turqoise color.

so medics wear two colors pretty much both the undershirt underneath and then the color on the main uniform?
 
The uniform is supposed to be blue. But sometimes, factors such as lighting and how often it's been through the wash make it look greenish or turquoise.

Yeah, the blue uniforms worn by Bashir and Crusher appear to be a darker blue because they've been laundered so many times the color faded.

Whereas when a character wears blue for the first time, like Picard in "Tapestry", it looks much lighter and brighter, despite it actually being the same blue.
 
well the under shirt is pretty much a light blue while on the main uniform the color on the uniform for medical it looks like a greenish turquoise
 
And if they would just adjust the color and resolution and do nothing else, I'd give them my blessing.
As it is, the best way to get me to buy a new set of DS9 discs would be to announce that they'd be remastered in a year or two.
 
Every time I see it its pretty clearly green despite the uniforms being blue during the TNG series, like Troi and Crusher.
 
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Do not forget the LDS style white highlights in the footwear, as in "Birthright":

https://www.ex-astris-scientia.org/observations/birthrighti/35-birthrighti-3-r.jpg?

In animated shows, we tend to yell "Animation error!" when clothing suddenly changes color. Wrong, wrong: it's an explicit in-universe feature of 24th century (but especially 23rd century) clothing.

("Birthright" is the one place where we can see Bashir and Crusher both, and the shade of blue isn't so strikingly different there:

https://tng.trekcore.com/hd/albums/season-6/6x16/birthright-part-i-hd-009.jpg?

vs.

https://tng.trekcore.com/hd/albums/season-6/6x16/birthright-part-i-hd-020.jpg? )

Timo Saloniemi
 
The blue Starfleet uniforms seem to have all nuances of blue color. On some crewmembers they look blue and on some they look green. It's the same in TNG, DS9 and VOY.
Confusing actually!
 
As I recall, according to a Starlog-published TNG magazine published early in the show's run, the TNG-era department colors are burgundy for command, teal for science/medical, and mustard for ops/security. Teal is a blue-green hue that sometimes looks greener and sometimes bluer depending on material, lighting, and context, just as the avocado green of TOS command uniforms often looked gold instead.
 
One of my science teachers would have described the color as "duck poop green."

Kor
 
When it comes to primitive broadcast resolution from NTSC, all of you are correct. In order to fully appreciate the great costumes, and its color, created for DS9, the series needs a facelift; upgraded for 4K and beyond.

Only if taken from the original 35mm negs.

It'd be worse if they recorded natively from video camera, where "Never The Same Color" got its initials from (not to mention the glorified edge sharpening "AI" tactics, which look great but don't add detail*), but if they edited on numerous machines where they converted the film to an analog VT signal, you'd likely end up with similar problems as how often they were re-calibrated makes for a fun question, noting that the original broadcast master and DVD of "The Arsenal of Freedom" (as I recall) had a ghost image of the 7 color bar calibration image****. If they had the same film stock and exposure settings, under controlled lighting, etc, then you'd get perfect consistency between every angle/camera change.

I'd be happy with 2K ala TNG as well...


* take an AI upscaled VT scene frame, original VT scene frame, and a native film scan frame at the same resolution. Shrink the 35mm and upscaled VT to the native 480i/480p resolution and the upscaled VT will look largely identical to the original VT frame. The modern enhancements DO have some merit**, but they're by no means perfect, especially when higher density native media is used. The more dense the native material is (even 2K video), the more one can do - before artifacts like jagginess, blurred look, etc, start to become noticeable. Back in the days of print media, you'd never go lower than 150DPI and 300DPI was the print standard, but that didn't stop some publications from putting out a full-size magazine page that looked like jaggy trash anyway, but that was when digital cameras were new only only starting to be more widely used - a very long time ago when the transition started...

** now take your AI upscaled VT frame and place it next to the native VT resolution given a generic resize/stretch via bicubic, unsharp mask, fine contrast adjusting, and/or other techniques... AI will look rather better but telltale signs are still there. I'm still impressed by what can be done, even with shifting and enhancing the color gamut with as little blooming or crush as possible (which is still there after a point). Going from a higher density media downward is always going to be easier and more successful than artificially boosting a low quality source to a higher level. Especially at 480i (which each field in a 2-field frame is more or less equivalent to "240p", doubled up with alternating lines, as a form of temporal dithering (never mind motion blur due to interlacing artifacts between fields!), to simulate a sharper frame than what it truly is... never mind 480p (or deinterlaced 480 and compensating for motion blur issues) stretched to a height 4.5x...

**** https://www.thedigitalmediazone.com/2018/05/29/diy-tv-calibration-for-the-best-picture/
testscreen-990x557.png

(RGB and CMYK never looked more delicious... :biggrin:)
 
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