And yet ratings fell every year. It became the first Trek series to actually be cancelled since the first. It was the kind of series that really only appealed to Trek fans to begin with, so I strongly believe only confirmed Trek fans tuned in at all from the word go. This would explain why even its first season wasn't exactly a ratings winner.
Each season hemorrhaged viewers, and without fail when I hear a fan dissing it today (be it here or on Facebook, Twitter, et al), it turns out they stopped watching in the first or second season.
I stopped watching after the promo images showed the Akira-prise rather than the Ring ship that was clearly shown in TMP.
Or, we could just face the truth that Enterprise was kind of a shit show. Don't get me wrong with that - there's a lot that I've found to like, and we've also had a lot of time to finagle with it and sort of make it fit. But really, it was a forced premise with anachronistic tech that couldn't even really be easily forgiven for being an extension forward of now rather than an extension back of TOS, and the writing staff was clearly tired and picked right back up with a lot (not all, but a lot) of the same phoned-in style of scripts that Voyager began (temporarily, thankfully) killing the franchise with. People didn't *just* stop watching because it didn't fit their expectations of *Trek*. They stopped watching because it didn't fit their expectations of entertaining, well-crafted *television*, full stop.
This is the real reason ENT sucked. The continuity issues are just the icing on the cake. A cake I would not want to eat.
For me it always comes down less about the mistakes or changes but whether you feel the show is still part of the same shared universe or do you think each show is in it's own continuity like the way the Tim Burton movies are not the same as the Nolan, Batman movies. I think fans will forgive much if they feel they connect and many like me think the old shows are most likely to old to ever really connect anymore unless you set a show in a time period that it doesn't have to share with one of the older shows. To me that gives you 3 possible settings. 20 to 30 years after "Enterprise", 20 to 30 years after the "TOS" movies or 10 to to infinity number of years after "Voyager."
But see that was the beauty of Star Trek. We had a single shared universe depicting a history spanning hundreds of years. And while it wasn't exactly perfect, we didn't need any of those crappy reboots or alternative universes like the comic books. That was one of the draws of Star Trek, that it was ONE THING.
That's part of the reason I disregard ENT, DIS, and JJTrek. I don't want to see THEIR version of the Star Trek universe. I don't care about the way they want to show it. I want to see the ST->TNG->DSN->VOY Star Trek Universe and all the other sequels, prequels, and in-betweenquels that THAT universe has to tell. Who cares what Pine-kirk on the iNterprise, or Sam Beckeet on the Akiraprise, are doing? Who cares what's happening at the Disco while they're all on Shrooms? I certainly don't; and I'm going to disregard any iteration, with the Star Trek name slapped on it, unless it's depicting the Star Trek universe I want to see.
It is possible maybe to do one of those established settings if you went with a really unique premise like a earth colony or alien planet or cargo ship etc. Anything doing with "Starfleet" or your handful of untouchable races and it becomes nearly impossible unless you want to do a "Rogue One" and do a retro but also modern look.
Which is what Discovery should have done. Nobody was asking for a
Star Trek clone. Just something that could reasonably look like, and have a narrative, that fit in the same time period. But you know, we can put a man on the moon, and we can instantaneously communicate around the planet; but we can't do this one simple thing. Because, it's too hard...I guess?
I don't think that's how it really works in practice. The issue isn't writers sitting down and thinking, "How can we completely remake this series into something unrecognizable?" That's never the issue. The issue, as I see it, is more like a writer pitches a story or a concept and it happens to "violate" certain aspects of the canon. Do you throw out a good story just because it doesn't mesh perfectly with something that happened 50 years ago? I find that an inexcusable waste of artistic expression. Or consider the way Klingons look now, which quite frankly I don't find as radical a departure as the transition from TOS Klingons to TMP Klingons, but whatever. Do the creators sacrifice their creativity and vision on the altar of "Continuity"? Again, I think that does more harm than good because it makes writers beholden to other writers, which effectively makes them de facto ghostwriters and not independent artists. I'd much rather see writers write something they're passionate about, that inspires them, even if it violates canon, rather than make sure they check in with 50 years of content and throw out all their good canon-violating ideas.
Because, yah know, those are really the only two options aren't they? Violate continuity or throw out your story. No writer should ever have to revise their story based on any external factor, such as budget constraints, production limitations, etc. If my story can't be told my way, then it must go in the garbage!
I just don't get why continuity "hindering" story telling is such a huge problem? I'd argue that continuity generates as many story telling possibilities as it hinders. What story is so amazing and perfect, that it can't possibly be revised to align with established continuity?