A "game killer", for me, is a puzzle or a scenario that is unnecessarily difficult, perhaps bordering on impossible, that as a result destroys your interest in a videogame. It's something that can't be skipped with a cheat code, and isn't something that you choose to take on yourself (such as the infamous "Nightmare!" difficulty level in Doom), but rather is something you encounter playing on a regular difficulty level. And game killers, by this definition, usually happen fairly early in a game.
I've encountered these from time to time. Back in the 1980s, you'd often encounter "game killer" scenarios in some of the text adventures games that required the player to basically be able to read the mind of the programmer to figure out the first move.
I've hit a "game killer" with the new Nancy Drew mystery game, Shadow at the Water's Edge. It's set in Japan and incorporates a number of Japanese puzzles and games (one reason why I bought the thing). But very early on in the game - indeed, the first major puzzle you encounter - is a nearly impossible wire puzzle. You have to take a bunch of pegs, connected by wires, and rearrange them in such a way that none of the wires cross.
I'm sure it's easy for those who can solve a Rubik's cube blindfolded, but for guys like me who just want to get on with the story and not spend 3-4-5 days on this (which some users of the game have reported in the forums, most ending with "I finally gave up"), it's a game killer. In those "hidden object" games that have become quite popular, there are plenty of impossible puzzles to solve, too. But at least they have "skip" buttons most of the time. You get penalized, but you get to continue the story. But as far as I've been able to tell, there's no cheat code or other mechanism to get past this, and according to the walkthrough, while you don't have to solve the puzzle right away and can go away and do other stuff for a while, ultimately it's necessary to advance the story. But I've lost interest and the game might as well be a coaster, because of this one puzzle spoiling it.
Oh, one other aspect of the "game killer" definition is it's often a very individual thing what makes a game killer. Some players of the Drew game reported they solved the thing in 5 minutes and don't know what the fuss is about. And I'm sure someone will read this and say the same thing. And that's what makes game killers even MORE frustrating!
So I've had my rant - let's hear yours. Have you encountered "game killer" scenarios in games yourself? (Doesn't have to be puzzle games - could be RPGs, FPS, MMORGs, campaign games even virtual world scenarios like Second Life). Console or computer or iPhone app, it doesn't matter. Has anything made you "round file" a game?
Alex
I've encountered these from time to time. Back in the 1980s, you'd often encounter "game killer" scenarios in some of the text adventures games that required the player to basically be able to read the mind of the programmer to figure out the first move.
I've hit a "game killer" with the new Nancy Drew mystery game, Shadow at the Water's Edge. It's set in Japan and incorporates a number of Japanese puzzles and games (one reason why I bought the thing). But very early on in the game - indeed, the first major puzzle you encounter - is a nearly impossible wire puzzle. You have to take a bunch of pegs, connected by wires, and rearrange them in such a way that none of the wires cross.
I'm sure it's easy for those who can solve a Rubik's cube blindfolded, but for guys like me who just want to get on with the story and not spend 3-4-5 days on this (which some users of the game have reported in the forums, most ending with "I finally gave up"), it's a game killer. In those "hidden object" games that have become quite popular, there are plenty of impossible puzzles to solve, too. But at least they have "skip" buttons most of the time. You get penalized, but you get to continue the story. But as far as I've been able to tell, there's no cheat code or other mechanism to get past this, and according to the walkthrough, while you don't have to solve the puzzle right away and can go away and do other stuff for a while, ultimately it's necessary to advance the story. But I've lost interest and the game might as well be a coaster, because of this one puzzle spoiling it.
Oh, one other aspect of the "game killer" definition is it's often a very individual thing what makes a game killer. Some players of the Drew game reported they solved the thing in 5 minutes and don't know what the fuss is about. And I'm sure someone will read this and say the same thing. And that's what makes game killers even MORE frustrating!

So I've had my rant - let's hear yours. Have you encountered "game killer" scenarios in games yourself? (Doesn't have to be puzzle games - could be RPGs, FPS, MMORGs, campaign games even virtual world scenarios like Second Life). Console or computer or iPhone app, it doesn't matter. Has anything made you "round file" a game?
Alex