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Weaponized Warp Drive

^I kind of assume that phasers only work at warp when the warp speeds and indeed the bubble of space of the two ships actually coincide. Makes sense even from a common sensical viewpoint, I believe: the shells from an F-15's Vulcan cannon are not going to hit a MiG-25 flying past if the F-15 is moving at 700km/h and the MiG-25 is moving at Mach 3.
 
^I kind of assume that phasers only work at warp when the warp speeds and indeed the bubble of space of the two ships actually coincide. Makes sense even from a common sensical viewpoint, I believe: the shells from an F-15's Vulcan cannon are not going to hit a MiG-25 flying past if the F-15 is moving at 700km/h and the MiG-25 is moving at Mach 3.

Well, at those relative velocities, you could say Mig is hitting the shells.

But think back to the few times phasers are even used at warp. Usually its during pursuits and attempted capture operations where two ships are moving extremely close to one another at almost the same warp factor. Their "warp bubbles" aren't overlapping (that would probably be disasterous) but the limit to phaser use is probably in the targetting and you just can't realistically lead a target that is moving at several times the speed of light.

So photon torpedoes are the weapon of choice, like guided missiles in the fighter medium.
 
^I kind of assume that phasers only work at warp when the warp speeds and indeed the bubble of space of the two ships actually coincide. Makes sense even from a common sensical viewpoint, I believe: the shells from an F-15's Vulcan cannon are not going to hit a MiG-25 flying past if the F-15 is moving at 700km/h and the MiG-25 is moving at Mach 3.

Well, at those relative velocities, you could say Mig is hitting the shells.

I meant in the same direction, though, like:
F-15--->fire--------->
MiG-25-------------------------->

But think back to the few times phasers are even used at warp. Usually its during pursuits and attempted capture operations where two ships are moving extremely close to one another at almost the same warp factor. Their "warp bubbles" aren't overlapping (that would probably be disasterous)
Hard to say--you're probably right, though.

but the limit to phaser use is probably in the targetting and you just can't realistically lead a target that is moving at several times the speed of light.
Once the phaser is outside the warp envelope, it shouldn't be moving FTL, though.

So photon torpedoes are the weapon of choice, like guided missiles in the fighter medium.
Pho-torps are okay, since they could have (and the TNGTM sez so :p )their own propulsion units.

It may be that warp speed combat isn't ideal at all, given its rarity. It happens during pursuits only in TNG+, and TOS was (understandably) never particularly consistent in its treatment of its weapon systems, to be retconned as is reasonable, like with the "phasers" in Balance of Terror...
 
Once the phaser is outside the warp envelope, it shouldn't be moving FTL, though.
it wouldn't need to be. It's still moving at the speed of light with respect to both the attacker and the target, no matter what warp factor both ships are traveling. The trouble with the targeting thing is that, since the target vessel really is moving faster than light, you can't actually see it, you can only see a flash of cherenkov radiation and a distorted image blue-shifted into extremes that trails somewhat behind where the ship actually is, and that image only moves at the speed of light. Unless you know precisely what velocity that ship is traveling (which doesn't seem possible using subspace sensors) you can't target it with any reliability.

Torpedoes could, though, since they can make course corrections as they near their target.
 
But sensors obviously have no problem circumventing the speed-of-light problem. Realtime information is gained on objects far beyond the lightspeed boundary, and of objects moving much faster than light in relation to the sensing ship.

That in mind, it seems to me completely spurious that one should assing any sort of relativistic limitations to what a phaser beam can or cannot do. If a sensor beam can show the Ferengi speeding past at warp 9.7, without any sort of relativistic trouble or Cherenkov radiation or harsh words from the Creator, then surely a phaser beam can score a warp-speed hit on them.

It is a basic tenet of the Star Trek universe that many physical and aphysical things can move faster than light in that universe. Sure, the heroes frequently argue that "natural" phenomena shouldn't do that, but the definition of "unnatural" appears to be broad enough for them to accommodate all sorts of technologies and lifeforms as being capable of FTL.

This on the general level. More specifically, I see no merit in interpreting phaser beams as some sort of "light", or EM radiation, with the associated, very specific physical qualities. Phasers have never demonstrated any of those qualities, after all. There's nothing laser-like about a phaser beam, and no plot or dialogue reason to assing laser-like limitations to the beam, either.

Timo Saloniemi
 
But sensors obviously have no problem circumventing the speed-of-light problem. Realtime information is gained on objects far beyond the lightspeed boundary, and of objects moving much faster than light in relation to the sensing ship.
Sometimes. Just not consistently enough or reliably enough to target such an object with phasers.

That in mind, it seems to me completely spurious that one should assing any sort of relativistic limitations to what a phaser beam can or cannot do. If a sensor beam can show the Ferengi speeding past at warp 9.7, without any sort of relativistic trouble or Cherenkov radiation or harsh words from the Creator, then surely a phaser beam can score a warp-speed hit on them.
That's a big "if." We've never seen sensors do this, certainly not reliably enough to obtain a phaser lock.

This on the general level. More specifically, I see no merit in interpreting phaser beams as some sort of "light", or EM radiation, with the associated, very specific physical qualities.
Doesn't matter, since this is the basic principal on which phasers are described to operate in the TNG manual and other references. The most you can say is that phasers aren't lasers; OTOH, we already know from The Cage that lasers can do some of the things that phasers do, so it's doubtful that they are completely dissimilar.

Not that it matters, since BOTH will be subject to the same relativistic concerns no matter how they work, and BOTH will require very accurate target fixes to score a hit, which sensors cannot provide at warp speeds.
 
this is the basic principal on which phasers are described to operate in the TNG manual and other references

Never on screen, though. And all the TNG TM has to say on the subject is that phasers direct energy (which is also true of, say, water hoses or waveguides, devices that do not feature lightspeed transfer speeds), that they operate on PHased Energy Rectification (which may mean just about anything), that they are based on the rapid nadion principle (which is further meaningless babble), and that they travel at c (which is patently false in all the onscreen instances - the speed is much lower for hand phasers and either much lower or then much greater for shipboard ones). The TM also goes to say that phasers are neither EM nor particle beams, but are a further development that replaces these technologies yet is never said to be related to either of these.

BOTH will be subject to the same relativistic concerns no matter how they work

Why? The Star Trek universe doesn't require this at all - relativity doesn't apply to starships, subspace communications, sensors or the like. If it did, there would be no Star Trek.

...which sensors cannot provide at warp speeds.

Bullshit. Sensors can provide transporter locks at FTL speed differentials (say, VOY "Maneuvers"), and can be used to identify warp-speed vessels, sometimes also the cargo they carry. Many a warp chase has also featured exchange of precise phaser fire.

That's the main problem that continues to annoy me: we know that phasers ignore relativity, and we know that they work just dandy at high warp. We see this happen. Why should we invent harebrained schemes that require this to be untrue?
 
this is the basic principal on which phasers are described to operate in the TNG manual and other references

Never on screen, though.
We see them described as "coherent energy weapons" in "The Communicator," and similar technobabble in "The Mind's Eye" IIRC.

BOTH will be subject to the same relativistic concerns no matter how they work

Why?
Because unless they are explicitly said to use subspace energy fields in their operation, conventional physics still apply. And they don't.

Bullshit. Sensors can provide transporter locks at FTL speed differentials
Only when combined with extremely bad science, which includes pretty much everything that happened in Voyager. In TNG, transporting at warp required a bit of speed matching and precision flying to make the lock possible.

Many a warp chase has also featured exchange of precise phaser fire.
Again: ONLY when velocities are matched.

That's the main problem that continues to annoy me: we know that phasers ignore relativity
Except they don't. Again: phasers are only used at warp when two ships are traveling at close to the same velocity. We have only occasionally seen a starship using phasers at high warp against a stationary target, but the reverse--a stationary vessel firing at a warp-driven target as in "Journey to Babel"--is either extremely rare or extremely infeasible.

The simplest explanation is that directed energy weapons are exactly as they appear: directed energy weapons, where the type of energy they transmit travels at the speed of light as per relativistic standards (i.e. always at the speed of light from both reference frames). This at least helps to explain the success of the Picard Maneuver: if your sensors can't tell you where the other ship REALLY is, your phasers can't hit it.

Nothing harebrained about that. Just a willingness to stop adding magic to the device and take small inconsistencies for what they are.
 
We see them described as "coherent energy weapons" in "The Communicator," and similar technobabble in "The Mind's Eye" IIRC.

But that tells next to nothing about operating principle; in the real world, a weapon of this description could be a laser, or a sonic gun, or an electron beam, or a magnetically constricted jet of molten lead droplets. There is no requirement for coherent energy to travel at lightspeed.

Because unless they are explicitly said to use subspace energy fields in their operation, conventional physics still apply. And they don't.

Why argue the wrong way around? We see phasers and especially the sensors do warp just fine. Ergo, conventional physics don't apply. Ergo, subspace magic (or phasing magic, or whatever neoscience replaces relativity) is at play.

The opposite way of arguing results in the false statement of "phasers and sensors don't do warp", so the argument is incorrect.

Only when combined with extremely bad science, which includes pretty much everything that happened in Voyager. In TNG, transporting at warp required a bit of speed matching and precision flying to make the lock possible.

Not when doing the touch-and-go in "Schitzoid Man"; a lightspeed sensor could not have sustained a seconds-long transporting process across a relativistic velocity differential. And once we go beyond lightspeed, there's no theoretical reason to hold back and claim that the sensors hit a brick wall at warp X. We may only bring forth technological limitations that limit the performance to warp X at date D for sensor S at a state of repair R, etc.

Perhaps such limitations dictated O'Brien's actions in "Best of Both Worlds" where speeds were matched to unknown precision. Or perhaps they had nothing to do with O'Brien's actions. After all, it would be self-evident that the two ships would need to match velocities in order to remain within a more or less constant range of each other! No need to claim that this was done for purposes of "synching" or "fine-tuning" some finicky instrumentation.

And bad science is what Trek consists of. If we refuse to accept it, then we are no longer dealing with Star Trek, but with some other scifi environment of more limited scope.

Again: ONLY when velocities are matched.

And how could velocities be matched unless one could apply sensors to decipher the opponent's velocity?

Besides, we see "warp strafing" or the exchange of fire during the crossing of flightpaths often enough. The "matches" tend to be coarse ones, and might just as well involve speed differentials greater than 10 c for the most part.

a stationary vessel firing at a warp-driven target as in "Journey to Babel"--is either extremely rare or extremely infeasible.

Or then it's simply extremely rare for our heroes to be stationary. One counterexample is enough to collapse any theory from general to specific, and we have that counterexample.

The simplest explanation is that directed energy weapons are exactly as they appear: directed energy weapons, where the type of energy they transmit travels at the speed of light as per relativistic standards (i.e. always at the speed of light from both reference frames).

So the hand phasers are a completely different technology, then, and only coincidentally carry the same name? They definitely travel at the speed of sound at best, not at the speed of light.

This at least helps to explain the success of the Picard Maneuver: if your sensors can't tell you where the other ship REALLY is, your phasers can't hit it.

But that creates more problems than it solves. If Picard maneuver worked in the general case, all space combat in Trek would be flat out impossible, be it high sublight or warp. "The Battle" is the only case in Star Trek where the sensors of a functional starship seemingly can't track a moving object to sharp optical precision because of the movement. Basically all other sensing done by starships hinges on the fact that reliable realtime data can be gathered beyond the lightspeed horizon. Hell, Picard's ship wasn't even said to be at "extreme visual range" or anything. If standard sensors perform that poorly, then "The Battle" must take place in a different universe from the rest of Star Trek where they perform much better.

(And of course it does, literally: it is a reenactment based on a dream sequence...)

Even the way the maneuver is presented in the episode stands proof to the adequate performance of the sensors. The viewscreen is not fooled by the maneuver; both images of the ship are visible, as are the images of the ship in transit between the two points. Whether the helmsman or gunner is fooled by the maneuver is a completely separate issue, unrelated to sensor performance. Sure, battlefields may look messy if ships perform FTL maneuvers where the starting point and endpoint are very close to each other, but that doesn't mean that FTL maneuvers couldn't be tracked. To the contrary, it means they can be tracked, which is why all the confusion ensues.

Nothing harebrained about that. Just a willingness to stop adding magic to the device and take small inconsistencies for what they are.

But that's absurd. It is a magical device. It is created for the sole purpose of doing magic, of breaking the rules that chain our Mundie universe. We don't have the right to take that away from it.

Timo Saloniemi
 
We see them described as "coherent energy weapons" in "The Communicator," and similar technobabble in "The Mind's Eye" IIRC.

But that tells next to nothing about operating principle; in the real world, a weapon of this description could be a laser, or a sonic gun, or an electron beam, or a magnetically constricted jet of molten lead droplets.
No, because only the laser beam has the property of coherence. None of the other things you described do.

There is no requirement for coherent energy to travel at lightspeed.
Other than the fact that its velocity BELOW lightspeed is only a factor of the mass of the particles emitted. If Nadions have a similar mass as photons, they are still fast enough to be, for all intents and purposes, light-speed weapons.

Why argue the wrong way around? We see phasers and especially the sensors do warp just fine.
Sure. Just not consistently, or particularly accurately.

The opposite way of arguing results in the false statement of "phasers and sensors don't do warp", so the argument is incorrect.
But they don't. Remember, the whole problem in Gambit was that subspace sensors couldn't give you an ACCURATE fix on a target's position. The same is true in Balance of Terror: even if you have a blip on the "motion sensors" (which may or may not be a subspace device tracking moving gravitational fields) it's still hard to hit your target without a VISUAL fix. Phaser locks, also, rely on VISUALLY targeting the enemy ship (a la Wrath of Khan).

So subspace sensors can give you bearing and a little bit of distance, but a firing solution and tracking requires good old fashion EM devices.

Not when doing the touch-and-go in "Schitzoid Man"; a lightspeed sensor could not have sustained a seconds-long transporting process across a relativistic velocity differential.
Sure it could. As long as the ship was still traveling STL when it transmitted the beam, the pattern fix would be preserved until it reached its destination.

The thing you need to ask yourself is why they bothered to slow down at all if the sensors are still that accurate at warp speeds.;)


And bad science is what Trek consists of. If we refuse to accept it, then we are no longer dealing with Star Trek, but with some other scifi environment of more limited scope.

And how could velocities be matched unless one could apply sensors to decipher the opponent's velocity?
Read his warp factor, match his warp factor, then for precision adjustments (once relative velocity is below C) read the red/blueshift from the enemy ship until you're matched.

Besides, we see "warp strafing" or the exchange of fire during the crossing of flightpaths often enough.
Yes: The warp driven ship strafes a slower ship. Return fire against a warp-driven starship from a stationary one is rarely attempted and almost never effective.

So the hand phasers are a completely different technology, then, and only coincidentally carry the same name? They definitely travel at the speed of sound at best
No, hand phaser beams travel at the speed of light.

Period.

But that creates more problems than it solves. If Picard maneuver worked in the general case, all space combat in Trek would be flat out impossible, be it high sublight or warp.
Or maybe it would simply require starships to maneuver close to each other at low relative velocities in order for EITHER of them to obtain targeting solutions? Sort of like in fighter combat: there's a whole realm of aerial tactics involved in getting into a good firing position. Why would it be any different for starships?

And the Picard Manuever exploits the fact that most commanders will use impulse engines to get into such positions, where a Constellation class vessel can use its warp engines for such a trick, IF the Captain has a good enough idea of the target's position.

If standard sensors perform that poorly
Standard sensors perform just fine. Remember, the Ferengi actually DID fire on Stargazer's after image even at a range of several million kilometers. Obviously, the sensors work well enough in most cases to generate fairly high probability of kill; Picard just got lucky that they didn't switch targets fast enough.

Even the way the maneuver is presented in the episode stands proof to the adequate performance of the sensors.
Indeed. Provided, of course, that the defending starship has a genius-level android at the ops position.

But that's absurd. It is a magical device.
No, it's technology. It therefore works in a consistent way that may or may not be consistent with VFX errors.
 
No, because only the laser beam has the property of coherence. None of the other things you described do.

There's no overwhelming reason why longitudal waves couldn't be made coherent, too, so a sonic gun could easily fit the definition. And "coherence" in the special meaning of lasers is just one of the many possible meanings of that word, so any "focused" stream of energy would qualify as well.

And it still doesn't follow that a "coherent beam of energy" would have to travel at lightspeed. Speed of sound, as clearly observed with hand phasers, is just as possible. Indeed, it would require discarding basically 100% of onscreen evidence to claim that phasers have a single possible speed, even if we accepted the obvious fact that this isn't lightspeed. Rather, onscreen material shows that phaser beams can and will travel at a variety of speeds. If anything stays constant, it is travel time (for aesthetic-cinematographic reasons, but nevertheless)...

It makes perfect sense that the beams or projectiles of a given weapon type would travel at different speeds depending on the exact configuration or setting of the weapon. This only becomes impossible if one insists that the weapon is a laser - but there's no reason to do that.

OTOH, nothing in our experience can explain how beams or projectiles could travel FTL. But certain types of them undeniably do: FTL communications across great ranges are verifiably a feature of Star Trek, and so are realtime sensor readings from targets beyond the lightspeed horizon. You cannot fidget out of this by quoting some sort of "but they only work at close ranges and obey relativity while outside warp fields" mumbo jumbo. You have to quote the right mumbo jumbo that says that beams created by Treknology have the quality of traveling FTL for extended distances, without losing coherence or potency. Anything else is just counterfactual.

Sure it could. As long as the ship was still traveling STL when it transmitted the beam, the pattern fix would be preserved until it reached its destination.

You mean that transporting is a "blind" operation where nothing about the destination needs to be known?

The movement of information back and forth would be nearly impossible when the ship approached the planet at high speed, and totally impossible when she passed the planet, if sensors didn't work FTL.

Remember, the whole problem in Gambit was that subspace sensors couldn't give you an ACCURATE fix on a target's position. The same is true in Balance of Terror

Doesn't it ring any bells for you that in both cases, the target ship was employing stealth measures? In all other cases, the very same sensors did perfectly fine.

Saying that "visual sensors" would be needed for weapons lock is sidestepping the issue. Those need to be FTL, too, in order to allow for the tracking we observe. If they aren't, combat couldn't take place at any distance or speed beyond point blank - and TOS seldom featured point blank combat, even though all skippers would have to have aimed at this if tactical reality indeed so dictated.

Read his warp factor, match his warp factor, then for precision adjustments (once relative velocity is below C) read the red/blueshift from the enemy ship until you're matched.

That is, employ FTL sensors to precision.

Or do you have some reason for believing that "warp factor sensors" aren't the same type of sensor as "visual sensors", or "transporter sensors", or "motion sensors"? All of them have to work at FTL in order to match onscreen evidence. If they at times manage with STL, that's an exception to their normal requirements of operation.

It's simply futile to try and argue that sensors don't work perfectly fine at high warp and across vast distances. All Star Trek depends on that. Teeny weeny targets like starships are discerned lightyears away, realtime analysis is performed on planet-sized dots a sector over, and you still try and claim that there is something "fundamentally" wrong with FTL transfer of information and energy in Star Trek? Sure there is, if you apply today's physics. But you can't.

At the very best, you can hope to dig up a select few special cases where lightspeed phasers would just barely suffice to explain the events. But that's fruitless, because Star Trek in general requires the phasers to be FTL - and there is no plausible argument against them being FTL.

No, hand phaser beams travel at the speed of light.

Period.

Ah, so you throw the game?

Deluding yourself into dismissing slow hand phaser beams as "VFX errors" (all 100% of them!) won't work, because slow hand phaser beams are a plot point. A fast person can sidestep a beam after it has been fired, as shown many times, involving one really extreme example to hammer the fact home...

Sort of like in fighter combat: there's a whole realm of aerial tactics involved in getting into a good firing position. Why would it be any different for starships?

What do you mean? Fighters want to avoid dogfighting like plague. They rely extensively on very long range sensors. Why would that be any different for starships?

Except that the "why" is once again irrelevant. We can go and see for ourselves how the combat happens. And we see that it involves a variety of approaches, ranging from firing across astronomical units to firing across five meters.

Indeed. Provided, of course, that the defending starship has a genius-level android at the ops position.

What would anybody need the android for? The viewscreen would be enough: the position of the enemy ship is constantly being tracked, to good visual precision, and all one has to do is ignore the motion blur. That's how Star Trek sensors always work.

The Picard Maneuver as depicted would have fooled nobody, and indeed did not. So the Picard Maneuver that saved Jean-Luc's bacon against the Ferengi must obviously have transpired in a different fashion - with fog of far covering a more hectic battlefield where stressed-out people failed in their duties, and with some degree of damage to the sensors of the Ferengi.

No, it's technology. It therefore works in a consistent way

...But in a way that you are not smart enough to figure out, alas. After all, it's a future technology. A fictional future technology. (AKA magic.)

Timo Saloniemi
 
Well, I was thinking more of the warp field than the warp core - we know that antimatter is bad mumbo-jumbo - its the main basis of photon torpedoes after all.

In the TNG novel vendetta a warp bubble was used to trap the borg. If memory serves they repeated Wesley's experiment from Remember Me and the cube were trapped and destroyed in supspace bubbles
 
^I think I talked about this way back on page 1, and the bubble didn't destroy the cube, just drained off a lot of its energy.
 
No, because only the laser beam has the property of coherence. None of the other things you described do.

There's no overwhelming reason why longitudal waves couldn't be made coherent, too, so a sonic gun could easily fit the definition.
Except that sonic guns do not transmit "coherent energy." They transmit coherent sound waves.

Why would you wish to assume that a device that looks, behaves, and is described in ways most similar to an energy beam would be something other than what it obviously appears to be? There's no reason for that; the simplest explanation is that it's a coherent energy beam comparable (though obviously vastly superior to) laser beams. Starfleet apparently thinks they're similar enough that Starfleet officers used to carry lasers as their personal side arms.:techman:

And it still doesn't follow that a "coherent beam of energy" would have to travel at lightspeed.
Of course not. Just close enough to it that the difference is irrelevant.

Speed of sound, as clearly observed with hand phasers
Argument by repetition isn't going to work, Timo, as I have already explained at length why this is NOT the case and do not have the patience to do so again.

It makes perfect sense that the beams or projectiles of a given weapon type would travel at different speeds depending on the exact configuration or setting of the weapon.
Projectiles, yes. Not beams, which includes phasers.

OTOH, nothing in our experience can explain how beams or projectiles could travel FTL.
Which is irrelevant, because phaser beams don't.

FTL communications across great ranges are verifiably a feature of Star Trek
Subspace radio, which is a plot device and operates the way it does only because it needs to. FTL sensors are also plot devices, but are necessarily inaccurate both for logical as well as dramatic reasons.

You mean that transporting is a "blind" operation where nothing about the destination needs to be known?
They knew the destination and the exact coordinates for the beam. Beyond that, yes, it was a blind-beam.

Doesn't it ring any bells for you that in both cases, the target ship was employing stealth measures?
And in both cases only effective against EM sensors, particularly radar and other types of active sensors. Long-range/subspace sensors were unaffected, as were passive "naked eye" devices like the ones used for phaser targeting.

Suffice to say, the Enterprise-D had no trouble getting a phaser lock on Baran's ship; targeting sensors, however, cannot be used for tracking. Likewise, TOS Enterprise couldn't get a phaser lock on the bird of prey; tracking sensors can't be used for targeting. Most likely this is because they operate using very different principles at different ranges and resolutions, otherwise they would be interchangeable.

Saying that "visual sensors" would be needed for weapons lock is sidestepping the issue. Those need to be FTL, too, in order to allow for the tracking we observe.
No, because targeting sensors aren't used for tracking. Only... well, targeting.

If they aren't, combat couldn't take place at any distance or speed beyond point blank
Begging the question: does it? Apart from the use of photon torpedoes, which have their own guidance systems and wouldn't have this problem anyway, we've never seen phasers used at ranges greater than a few thousand kilometers. Probably they have a fairly short practical range, especially if we assume--VFX notwithstanding--that phasers DON'T always hit their target and that the only way to maximize phaser damage is to drop to a range where your weapons score more direct hits than otherwise. In this context you have an explanation about that old question on the Picard Manuever: if Stargazer had enough firepower to destroy the Ferengi vessel, why wouldn't Picard simply open fire from a distance instead of dropping into warp and stopping just off the bow? Answer: his phasers could concentrate fire at the closer distance, scoring multiple direct his in concert with the photon torpedoes, where firing from a greater distance would mean something like 80% of his phaser barrage actually missing the target.

Similar question: why would Khan sidle up to within a few hundred meters of the Enterprise to nail it in the engine room, when he could have done it from ten thousand or twenty or even fifty thousand kilometers? Answer: both phaser beams and their targeting sensors travel at the speed of light, and firing from a longer range would have reduced accuracy.

But I digress: we so rarely see combat at warp anyway, and even when we do, both vessels are traveling close to each other at more or less the same warp factor where any velocity differences are irrelevant. Speed-matching and distance control are probably tactics taught in Starfleet academy, much like energy management and angle of attack are essential to fighter combat.

That is, employ FTL sensors to precision.
No, red and blue shift measurements require reading the spectra of LIGHT, which moves at... well, the speed of light.

Or do you have some reason for believing that "warp factor sensors" aren't the same type of sensor as "visual sensors", or "transporter sensors", or "motion sensors"?
Just plain subspace sensors, something a starship would use to measure the intensity of a subspace field (which is all a warp factor really is). Probably an ordinary gravitic sensor would suffice for that.

It's simply futile to try and argue that sensors don't work perfectly fine at high warp and across vast distances.
Of course they do. Just not accross vast SPEED differences. Sensors work just fine at high warp, provided BOTH ships are traveling at high warp. The few instances where this is not the case are all examples of plot holes, not consistent uses of technology.

At the very best, you can hope to dig up a select few special cases where lightspeed phasers would just barely suffice to explain the events.
Back on this issue again: there is NO situation anywhere in the history of trek that would require phaser beams to travel faster than light. Primarily this is because, so far, phaser beams have never been used to attack a vessel traveling faster than light. They are only used when warp factors are mostly matched, at least to the point where the opposing vessels are almost stationary with respect to each other. This isn't "FTL phaser" in any way shape or form.

Ah, so you throw the game?
I'm just tired of repeatedly pointing out what an absurd claim this is. Incase you are confused as to what claim I'm talking about, I'll just flat out say it: "Wink of an Eye" is just bad science; at the speed reduction required even to be consistent with a 300m/s phaser beam, Kirk would have been doing Priceline commercials by the time Uhura even noticed he was missing.

Deluding yourself into dismissing slow hand phaser beams as "VFX errors" (all 100% of them!) won't work
Phaser beams aren't slow enough to produce the effect you describe, only "Wink of an eye" fits the bill. The others are all arbitrarily fast enough to pass for "speed of light" since their velocity is not a plot point.

OTOH, if you wish to take VFX that literally, this entire discussion is pointless, since starships really DO fight at point blank range at relative velocities of something like five hundred meters per second. Make up your mind whether you want to take the visuals at face value or assume (as you already have) that there is something fundamentally wrong with what we've seen. But don't cherrypick; it's either all artistic representation (in which case only dialog and plot-relevant events count) or it's all visually literally true, and the maximum range of even starship phasers is about 400 kilometers.

Not that there's precedent against this, since the plasma cannons in ENT had a stated maximum range of nine kilometers.:lol:

What do you mean? Fighters want to avoid dogfighting like plague.
BOMBERS do. Fighters that can't dogfight aren't fighters, they're just targets.

They rely extensively on very long range sensors. Why would that be any different for starships?
Because fighters don't usually ENGAGE at those ranges, even in wartime. Close-range engagements are still the norm even in the age of the guided missile, hence the reason air superiority craft still use sidewinders and Atoll missiles at distances of less than 10km.

Which again forces me to ask: if you're taking VFX that literally, why are you conveniently ignoring the ludicrously close ranges starships appear to fight at anyway? Or are you thinking that "long range" for starships is the same as long range for a modern fighter jet?

Except that the "why" is once again irrelevant. We can go and see for ourselves how the combat happens.
Same question: how DOES it happen? The way you describe, involving BVR weapons and FTL sensors, or the way it APPEARS to happen, at ranges so close and velocities so slow that the crews of opposing starships can obscene gestures at each other through their viewport windows?

What would anybody need the android for? The viewscreen would be enough: the position of the enemy ship is constantly being tracked, to good visual precision, and all one has to do is ignore the motion blur.
IF you know what the other ship is about to do. Of course, if just watching the viewscreen was enough, Data's suggestion seems kinda stupid. Riker could just say "Okay, watch for his warp jump and them grab him when he stops!"

The Picard Maneuver as depicted would have fooled nobody, and indeed did not.
It fooled the Ferengi easily enough. And your opinion to the contrary, there was no known defense against it until Data calculated a "possibility." Obviously, the authors of Starfleet academy textbooks know something you don't.

But in a way that you are not smart enough to figure out
It doesn't require that much imagination, Timo. It's MADE UP technology; sharpen up occams razor and eliminate irrelevancies until you get the simplest solution. How these things work, and how they are DEPICTED to work, will never be consistent, because the depictions are inconsistent both with themselves, with dialog, and with the VFX used to describe them. This is how officers can quote distances of tens of thousands of kilometers and yet five seconds later have a VFX shot showing a distance of a couple hundred meters: because the special effects for Trek, stunning and juicy as they have always been, are, scientifically speaking, GARBAGE.

Either way, you're stuck having to decide whether to take the VFX literally or disregard it entirely. If you take it literally, your point is still empty; FTL sensors would make no difference to a couple of starships hammering the snot out of each other at sixty five knots from a range of five and a half kilometers. They might make sense if the VFX is disregarded in favor of what (probably) is really going on, but in that same modification, phaser beams wouldn't be visible anyway, nor would every phaser beam actually strike the target.

The sword cuts both ways.
 
Except that sonic guns do not transmit "coherent energy." They transmit coherent sound waves.

Which, of course, is the very same thing. Or else lasers don't transmit coherent energy, either, but merely coherent light. :rolleyes:

Why would you wish to assume that a device that looks, behaves, and is described in ways most similar to an energy beam would be something other than what it obviously appears to be?

Darling, "energy beam" is mumbo jumbo. "Laser" is specific, but it's not the only possible type of coherent energy beam, no matter what you think. And there's absolutely nothing in the terminology to require the beam to be lightspeed. Absolutely nothing.

All other evidence is that the beams are of varying speeds. None support lightspeed. And nothing requires lightspeed. The only thing that would require lightspeed would be if phasers were lasers, but nothing of the sort is ever suggested.

Of course not. Just close enough to it that the difference is irrelevant.

You are simply 100% wrong about that. Coherent energy can travel at any arbitrary speed between zero and c in our universe. And beyond c in the Trek one, obviously.

Argument by repetition isn't going to work, Timo, as I have already explained at length why this is NOT the case and do not have the patience to do so again.

But that's just mental illness. Are you ill? You can see the phaser beams travel slowly. It's a plot point verified in dialogue, taking an entire prominent scene of a TOS episode. If you say "this is NOT the case", you are wrong. Whether this translates as "mistaken" or "lying" or "mentally ill" is debatable.

No, because targeting sensors aren't used for tracking. Only... well, targeting.

In principle, you have a point. However, it's an irrelevant point, because the whole "sensors work at FTL" thing is merely a way to show that "thing X works at FTL in Star Trek". It doesn't matter which sort of sensor does that, it already proves that there is no theoretical obstacle to FTL projection of energy in the Trek universe.

Which of course doesn't need proving, because we see phaser (disruptor, comet deflector etc.) beams cover distances faster than light would, just as clearly as we see them cover distances slower than light would. But it is sufficient proof nevertheless. The laws of physics that you are so fond of bringing into play are irrelevant because they are already broken. There is no a priori reason why they should be valid for phasers.

we've never seen phasers used at ranges greater than a few thousand kilometers.

They were perfectly good against an invisible target across several emergency warp minutes in "Balance of Terror", despite Stiles' misgivings. And we can safely surmise that emergency warp is faster than lightspeed, now can't we?

Phaserlike beams also hit the E-D from extreme sensor range in "The Emissary", long before the firing ship that was said to be approaching at warp speed reached the E-D.

In this context you have an explanation about that old question on the Picard Manuever: if Stargazer had enough firepower to destroy the Ferengi vessel, why wouldn't Picard simply open fire from a distance instead of dropping into warp and stopping just off the bow? Answer: his phasers could concentrate fire at the closer distance, scoring multiple direct his in concert with the photon torpedoes, where firing from a greater distance would mean something like 80% of his phaser barrage actually missing the target.

This as such is perfectly valid, and the need to concentrate fire (except it could just as well be in order to defeat the possible inverse-square law on beam weapon efficacy, if there is one as regards phasers) nicely explains why ships prefer to fight at close quarters.

Which just means that there is no reason to assume that phasers would be incapable of working at long ranges (which they are not, in "Balance of Terror" or "The Emissary" or the like). An alternate explanation exists, as you point out, so phasers are now free to be capable of long range, FTL operations if evidence so requires (and it does, in "Balance of Terror" and "The Emissary" and the like).

Sensors work just fine at high warp, provided BOTH ships are traveling at high warp. The few instances where this is not the case are all examples of plot holes, not consistent uses of technology.

Aw, gods. It's no use arguing with you when you are discussing an entirely different fictional universe...

If you ever choose to return to the Star Trek universe, feel free to post further arguments. Until then, your blathering just isn't relevant to the subject matter of this forum. Here we discuss the technology of the show, despite the fact that about 95% of it is garbage to our best scientific knowledge.

It is just a TV show, I get it. But if that's going to be your argument, then it's idiotic to discuss the technical specs of phasers, because those are just colorful lines drawn on film, not reality. You can't have it both ways: you either have to immerse yourself and accept the evidence, or exclude yourself and declare the evidence irrelevant. Picking and choosing won't work. (And creating fine theories in advance and sticking with them doesn't work either, because the only theories that can be accepted are the ones that accommodate all the new evidence from new episodes, too. Which is why this forum still has a role to play...)

Sorry about doubting your sanity, pal. No offense. It instead seems that you simply don't care about Star Trek the fictional universe enough - except when it comes to certain aspects of phasers, when you clearly do care, a lot. Go figure.

Timo Saloniemi
 
Why not purposely throw a warp drive into imbalance as in TMP and let the resultant wormhole do your dirty work? Used near a planet, even a short-lived one would do devastating damage and against a enemy fleet, any ships sucked inside and tossed even a few light-seconds away would be left disoriented and vulnerable to a follow-on attack. Yeah, the tactic might cost you a ship but that's what robot ships are for.
 
Except that sonic guns do not transmit "coherent energy." They transmit coherent sound waves.

Which, of course, is the very same thing.
No. Sound isn't energy, sound is an application of energy, as air/water/solids are a medium through which that energy passes.

You are simply 100% wrong about that. Coherent energy can travel at any arbitrary speed between zero and c in our universe.
Coherent WAVES can, sure. Not all waves are composed of energy. The kinds of waves you have earlier described are CAUSED by energy; the waves themselves are composed of matter. Energy does indeed travel through these mediums at a certain speed; that energy is not coherent, even if the wave forms they produce are.

You can see the phaser beams travel slowly.
Confused, timo? Neither of us have ever "seen" a phaser beam, because phasers aren't real. We have seen special effects on a TV show, and little else. Strictly speaking, phaser beams don't travel at any speed at all and are exactly as slow or as instantaneous as the artist who draws them.

It's a plot point verified in dialogue, taking an entire prominent scene of a TOS episode.
Which, as I have already pointed out, is a PLOT HOLE, not verification. You might as well suggest that the speed of light in the trekiverse is ten billion km/s just because Picard is able to see the explosion of the star only seconds after it happens in Tin Man, even after having been thrown several light minutes AWAY from it.

In principle, you have a point. However, it's an irrelevant point, because the whole "sensors work at FTL" thing is merely a way to show that "thing X works at FTL in Star Trek". It doesn't matter which sort of sensor does that
Actually, it does. If only tracking sensors work at FTL, and targeting sensors don't, the point of targeting a ship moving FTL is moot. You can't do it, you can only track him, follow him, and either wait for him to drop out of warp or closely match his warp factor so you can shoot him.

Which of course doesn't need proving, because we see phaser (disruptor, comet deflector etc.) beams cover distances faster than light would
We SEE this, Timo? Seriously?

When has Star Trek ever ACTUALLY depicted the kind of distance that would make such a thing visible?

They were perfectly good against an invisible target
Sure: enough to get a direction fix and then "blanketing them" and hoping for a lucky hit, which they got. Hardly the precision targeting you described.

Phaserlike beams also hit the E-D from extreme sensor range in "The Emissary", long before the firing ship that was said to be approaching at warp speed reached the E-D.
Irrelevant, since ENTERPRISE was not traveling at warp.

Aw, gods. It's no use arguing with you when you are discussing an entirely different fictional universe...
You're arguing for consistency in a universe that isn't consistent, then cherrypicking visual evidence to suit your harebrained opinions about how magical you think phasers are... and you doubt my sanity?

You still have to deal with the question of whether FTL sensors are even relevant in a universe where starships don't fight at relativistic speeds or relativistic velocities. If they do, then you have to disregard the visuals and substitute what we are seeing for what we are supposed to see. You can't have it both ways. Nor can you TRY to have it both ways and then sling insults when people call you on it.

Here's a thought: when you go to the movies and see Good Cop shoot somebody in the chest with a revolver and then watch that person propelled some five and a half feet across the room by the force of the bullet, do you a) invent some incredibly elaborate theory about police guns being equipped with some kind of scram-cycle accelerator system that provides an ordinary pistol bullet with the muzzle energy of a hand grenade or b) enjoy the production, while being aware in the back of your mind that REAL handguns don't work that way? To stick to this point, lest it be intentionally missed: real phasers--indeed, real directed energy weapons of ANY kind--do not work the way the VFX indicates they work, and probably never will.
 
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What is a photon torpdeo, other than a miniaturized, automated warp engine, built to self destruct upon impacting its target?
I think you're confusing warp drive's power source - a matter/antimatter reaction - with the warp field and drive itself. We already know an antimatter bomb is destructive, but what about the distortion field created by the engine nacelles? Anything that can bend and stretch the fabric of space-time has some pretty terrifying implications.

For my money, yes, warp drive could be a terrible weapon. Ramming probably wouldn't do much good, but the forces imparted by the field itself could probably do serious damage to ships and even planets. I think this is what subspace weapons are - warp field bombs capable of ripping apart damn near anything.

never mind warp ramming, just the a/m payload of a Galaxy class starship would produce an explosion on impact equal to several THOUSAND times the K/T event that wiped out 90%+ of all life on earth.

A ship of any signifcant size travelling at just warp one would likely shatter the planet's crust at a minimum. Just do the math for mass times speed for damage.
 
It has suddenly occurred to me that photon torpedoes might themselves be a weaponized warp drive system. And I am about to suggest the almighty heresy of suggesting that the apparent canon on these weapons just cannot explain the way they work in any of the shows we have seen them.

Think about this: we know from "Balance of Terror" that an "old style" nuclear weapon will cause some pretty heavy effects to a starship without actually destroying it. Lots of radiation burns, circuit burnouts and overloads, probably knock the ship around a bit, but won't do alot of PHYSICAL damage. It seems to be that any weapons using something as crude as ordinary light or x-rays to attack their target are no match for modern defenses (see Talarian and Lysian laser cannons). We know the primary result of a matter-antimatter reaction is just gamma rays and neutrinos anyway, so would an antimatter bomb REALLY be that effective in space?

I think not. I have begun to think of photon torpedoes as sort of self-contained warp nacelles with their own antimatter supply and warp coils (like the Class-8 probe in "The Emissary"). If one assumes, like I do, that the warp nacelles also double as a major component of the deflector shield system, then a photon torpedo would basically be a kinetic energy weapon that crashes into an enemy starship and then tries to accelerate a small part of it (say, a chunk of the saucer section the size of a minivan) to warp speed. This would be vastly more effective than a radiation bomb since the torpedo would deliver that energy in much more immediate fashion, tearing at the structure of the starship itself without trying to get it to absorb a few hundred gigawatts of gamma radiation through its forcefields.

All this having been said, a literal weaponized warp drive--other than a photon torpedo-- is probably something better used by a runabout or shuttlecraft in a suicide mission: the shuttle arranges to be picked up by another starship, waits until it's inside the shuttlebay, and then suddenly goes to warp.
 
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