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We really need a new Trek FPS game.

I think Star Trek's core concept is part of the reason the games struggle. Shooters may be fun, but they don't quite suit Star Trek, and other games such as puzzles and RPGs are a harder sell.

And yet, point and click adventure such as TNG A Final Unity worked well.
I'm sure something similar adapted to first person style gaming (just with LESS emphasis on senseless shooting and MORE on say brainstorming etc.) or combining the likes of TNG A Final Unity, MASS Effect, Bridge Commander and even Birth of the Federation into one game (all styles merged in one) could probably work.

Imagine the ability to influence Federation development ala BOTF style... then when you have starships, you can select few prominent vessels and pick to transfer your point of view to one of those ships... engage in space battles similar to Bridge Commander, and go on away missions such as you would in Mass Effect with clear dialogue, choices and how those decisions shape the game (beyond the superficial).
 
^^^Yeap, even all these years later is still gets my shackles up, so much promised and yet they got nowhere near any of it, and then of course the whole Interplay going down the toilet and any work that was done is now long gone, which is a testimont to why managment at Inteplay at the time was such a mess as to have allowed to happen so quickly.

And just to rub it in......

As a Star Trek fan who is also a Fallout fan I feel this pain twice.
I was so looking forwards to Black Isle's Fallout 3. Whenever I go through the design documents I mourn for what could have been.
 
As a Star Trek fan who is also a Fallout fan I feel this pain twice.
I was so looking forwards to Black Isle's Fallout 3. Whenever I go through the design documents I mourn for what could have been.

Maybe. But I will say that the Fallout 3 we finally got was one of the best games in history. Some prefer New Vegas, but it was built on the F3 platform, just with a new setting and more moral ambiguity.
 
Maybe. But I will say that the Fallout 3 we finally got was one of the best games in history. Some prefer New Vegas, but it was built on the F3 platform, just with a new setting and more moral ambiguity.

I have to disagree as I think Bethesda's Fallout 3 is a terrible Fallout game and an average game on its own.
FNV is decent, but like you mentioned, it was built on Fallout 3 and suffers from its shortcomings.
 
I would love a modern Star Trek game, even an FPS one would be nice. That said, a new version of Klingon Academy, or somesuch, would be adored. Unfortunately, I don't see that happening any time soon. :/
 
All we get are mobile games that are poor , wish the remake 25th anniversary and judgement rites ,klingon academy games that will be great with new grahipics
 
All we get are mobile games that are poor , wish the remake 25th anniversary and judgement rites ,klingon academy games that will be great with new grahipics

That, and Elite Force I and II would look great in Unreal engine 4... never-mind 5.

I certainly wouldn't mind a remake of old Trek games with modern graphics and of course new Trek games with compelling stories and gameplay mechanics befitting of Trek.

The mobile games are... well, usually, pay to win.
 
Something that operated as a continuation of the Elite Force series that also operated as a sequel to Bridge Commander would be awesome to play.

- Bridge commander elements (both first person and third person perspectives)

- Switch between main characters like GTA V, allowing for an security team perspective, a command perspective on the bridge, an engineering perspective in main engineering, and a medical team perspective in sickbay, and objectives/puzzles related to each position, and their own away missions (first person)

- Dialogue options like in the Mass Effect series or Assassin’s Creed: Odyssey

- Free roaming on runabouts, starships, DS9 & Earth Spacedock. Maybe even Starfleet HQ, San Francisco, Vulcan, Andoria, Qonos and Freecloud.

- Vessels from all eras of Star Trek (ENT, DIS, SNW, TOS/TAS, TNG, DS9, VOY, LD, PIC, Movies)

- Varying branching story outcomes that depend on how successful (or not) you are on the mission

- Era-specific episodes (i.e. MACOs during the Xindi mission/”Twilight” timeline/IAMD in the ENT era; successors to the MACOs in the SNW/TOS era/Lost Era; Dominion War or the Bajoran Resistance/Maquis vs the Cardassians in the TNG/DS9/VOY era; Kelvinverse; DIS in the 32nd century) that are separate from the main story; maybe these era-specific episodes are DLC
 
I don't think that every new Trek game needs to have vessels and characters from all eras.
Its something that's been done to death in mobile games and Star Trek online.

I think Trek games should move on from those pre-established characters and vessels.
Sure, you can use something similar as long as its in Trek and follows Trek guidelines.

I mean, look at Star Trek Klingon Academy. Sure it was similar to Starfleet Academy and was set in the same era, but it was still different, and it didn't focus too much on pre-existing characters we knew.
Actually, the game went deeper into exploring a ST:VI villain in more detail.
 
Something that operated as a continuation of the Elite Force series that also operated as a sequel to Bridge Commander would be awesome to play.

- Bridge commander elements (both first person and third person perspectives)

- Switch between main characters like GTA V, allowing for an security team perspective, a command perspective on the bridge, an engineering perspective in main engineering, and a medical team perspective in sickbay, and objectives/puzzles related to each position, and their own away missions (first person)

- Dialogue options like in the Mass Effect series or Assassin’s Creed: Odyssey

- Free roaming on runabouts, starships, DS9 & Earth Spacedock. Maybe even Starfleet HQ, San Francisco, Vulcan, Andoria, Qonos and Freecloud.

- Vessels from all eras of Star Trek (ENT, DIS, SNW, TOS/TAS, TNG, DS9, VOY, LD, PIC, Movies)

- Varying branching story outcomes that depend on how successful (or not) you are on the mission

- Era-specific episodes (i.e. MACOs during the Xindi mission/”Twilight” timeline/IAMD in the ENT era; successors to the MACOs in the SNW/TOS era/Lost Era; Dominion War or the Bajoran Resistance/Maquis vs the Cardassians in the TNG/DS9/VOY era; Kelvinverse; DIS in the 32nd century) that are separate from the main story; maybe these era-specific episodes are DLC
...so STO? XD
 
They all do that now, and have for some time. ST Legacy had all the Captains, I think there was some of that in ST Fleet Command, STO took it to an art form and now ST Legends does it. There are probably others but those are the ones that immediately come to mind.

Multiverse crossovers seem to be exceptionally popular so why stop? I figure it’s only a matter of time before they do a multi-cast movie or series with people from all the prior shows and movies.
 
They all do that now, and have for some time. ST Legacy had all the Captains, I think there was some of that in ST Fleet Command, STO took it to an art form and now ST Legends does it. There are probably others but those are the ones that immediately come to mind.

Multiverse crossovers seem to be exceptionally popular so why stop? I figure it’s only a matter of time before they do a multi-cast movie or series with people from all the prior shows and movies.
hope the writing will be decent. It sounds like something *extremely* difficult to write without it ending up as very silly.
 
I've heard both that all the recordings were lost, and also that barely any were actually recorded in the first place, which matches up with other reports that the script was never actually finished. So I don't think the data needed to make a complete story was ever created in the first place.


Yeah, what makes it complicated is that there are many conflicting reports. I think there was actually very little of it done. Supposing that the game were to be made today using the same resources, and that they had all the audio done, I think the animation would still have to be done from scratch, as any work that would have been done would have been too low-res to work in a day when we have 4K resolution. It would definitely have to be more detailed, possibly in-engine rendered cutscenes compared to pre-rendered footage which was the style back then.

I've been playing a game called Greedfall lately, and the main character is a legate, ie a diplomatic envoy, and it makes me think that if a Trek RPG would be made, having a similar main character could work within the confines of Trek.
 
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