You take that back! Bernd's style isn't mind-numbing, he's just... thorough

You take that back! Bernd's style isn't mind-numbing, he's just... thorough
I would imagine having an actual bowling alley with balls and skittles would use an awful lot less energy than creating one on a holodeck.
Voyager may be big, but apparently it's not big enough for all the stuff they crammed inside:
http://ex-astris-scientia.org/articles/delta-size.htm
(warning: Somewhat mind-numbing)
I love Bernd; he's a really nice, smart, gracious guy. He's Trek's version of the Star Wars' Mr. Wong. Or rather, he's the anti-Wong.You take that back! Bernd's style isn't mind-numbing, he's just... thorough![]()
We've seen the ship hit and shook, while Janeway loves to fall on the floor none of the items that aren't nailed down ever move. We've only seen it once when nothing on the ship worked during "YOH". Such things as flying projectiles ever seems to be an issue.I would imagine having an actual bowling alley with balls and skittles would use an awful lot less energy than creating one on a holodeck.
But during combat when the ship's being smashed with phaser fire and photon torpedoes, those balls, pins and shoes would be some nasty projectiles bouncing and flying around as the ship shook.... having it on the holodeck makes more sense for this reason, and since the physical bowling alleys wouldn't be there, that's extra space for more tech that produced more energy for the ship and the holodecks![]()
Yeah, most systems are probably automated and are under computer control. But I also think the majority of ship's operations personnel are there to monitor the various systems and to perform routine maintenance to keep them working at peak condition. They'd probably would only take manual control of the systems in the event of a malfunction or some other emergency where automation is down or not the best course of action at the time.And about crew size: given the highly automated systems and advanced computer interface, I don't think it'd require too many people to run a Starfleet vessel. For example, the engineers such as Geordi don't have to do too much hard thinking: he can almost always ask the computer what's wrong, then tell it to fix it. (I don't recall the TNG episode, but Geordi had a long "conversation" with the computer about possible chemical infectants and which the conputer screened. When the computer told him there was a chemical compound that it didn't screen and could be the culprit, all he had to do was just tell it to screen for it.)
Kirk's Enterprise has 3 times Voyagers Crew and two bowling allies when it's about the same size.
I think the real scary thought is how BIG the Kazon CITYSHIPS are, according to the scale in my encyclopaedia it's maybe twelve times the tonnage of Voyager and just fricking huge. in battle with these Behemoths (Still a fraction the size of a Borg Cube) Voyager looks like a matchbox car trying to get itself waxed at a regular sized carwash.
Of course all things being equal, it still takes 10 of these bastards to match Voyagers firepower.
"What about the SSOUS'?"
"Starships of unusual size? I don't believe they exist."
JANEWAY: How many do you count, Mister Tuvok?
TUVOK: Eight large carrier vessels, confirmed Kazon signatures.
CHAKOTAY: Funny how they show up right after we reverse course.
PARIS: Initiating evasive manoeuvres, beta sequence.
TUVOK: Two more Kazon ships approaching.
KIM: Shields at ninety percent.
JANEWAY: Janeway to Torres. Initiate holo-programs.
Deck One also contains the Captain's Ready Room and the Observation Lounge/Conference Room. I think there's also some non-canon areas derived from the outside area like an escape pod bay and maybe a small docking port.Isn't the bridge one deck all by itself?
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