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VOY "Act of contrition" bets. HEAVY SPOILERS FROM OTHER BOOKS!

No, they're not objecting to the distances in that quote. They're saying that the STO plotline is acting as though no civilizations of any significance live in those gaps. That the only civilizations that matter along Voyager's route home are the ones that we actually saw on Voyager, and because Voyager managed to skip over some vast regions of the DQ, that nothing of importance must exist in those regions.

Thanks, I understand now. Still, it's not a matter of importance/notoriety of species. STO left out the Krenim and Devore in the gameplay - clearly important people.

We just don't get to meet everybody. And that's endemic of Trek. After all, how many episodes introduced a suddenly-important empire and barely referenced them again? I'm thinking Tzenkethi, Sheliak, Tholians, etc.

The same 'plot hole' can be found in real life, where news focus on major or otherwise notable countries. When was the last time Slovakia, Guatemale or Papua Newguinea were in the news?

Btw, I finally got my hands on the Star Charts last weekend. STO based its DQ directly on the maps. I was surprised how there are 20,000 ly between Devore colonies.
 
And of course there's nothing about anyone who lives in the 9,500 light years that Kes propelled Voyager ("The Gift"), the 10,000 light years traveled with a momentarily successful quantum slipstream ("Timeless"), the 15 years worth with a stolen Borg transwarp coil ("Dark Frontier"), etc?

And obviously the Borg have made no significant advancements in their home quadrant. How convenient.

The Malon were widespread across the DQ even without advanced propulsion technologies. The Talaxians and Hirogen are nomadic and have been for periods of time. Where's the problem with the distances in the 25th century?

No, they're not objecting to the distances in that quote. They're saying that the STO plotline is acting as though no civilizations of any significance live in those gaps. That the only civilizations that matter along Voyager's route home are the ones that we actually saw on Voyager, and because Voyager managed to skip over some vast regions of the DQ, that nothing of importance must exist in those regions.
Not exactly. I'm objecting both to the absence of coverage of the regions that Voyager jumped over and that all the species in Delta Rising are featured together despite being spread over tens of thousands of light years.

And Markonian, while I concede that Star Trek Online's close grouping of species is what it is, do you really approve of "Reunion" having Neelix's colony, the Kazon-Nistrim, and the Malon all in the same region? They all just found each other after jumping the space that Voyager regularly traveled and jumped over, totaling decades of warp travel? Migration or all those groups having transwarp is just a lazy excuse to me. How could a Kazon sect maintain cohesion when its people are spread over such a vast area? And aren't the Malon based out of their homeworld? How can it be profitable to travel decades from the homeworld just to dump waste?

And according to Memory Beta, a sector block is only 100 light years across. How can 2 sector blocks cover years 4 to 7 of Voyager's journey including the jumps?
 
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No, they're not objecting to the distances in that quote. They're saying that the STO plotline is acting as though no civilizations of any significance live in those gaps. That the only civilizations that matter along Voyager's route home are the ones that we actually saw on Voyager, and because Voyager managed to skip over some vast regions of the DQ, that nothing of importance must exist in those regions.
Not exactly. I'm objecting both to the lack of coverage of the regions that Voyager jumped over and that all the species in Delta Rising are put together despite being spread over tens of thousands of light years.[/QUOTE]

The game can't possibly cover the whole Delta Quadrant. Even major Federation locations, like Trill and Tellar, are missing the game.

The species aren't lumped together. The two sector blocks cover the equivalent of 10kly. It's slipstream drive that makes it look like it's the new backyard.

It's game mechanics, just like when you drive across a simplified countryside in the US 2nd Civil War game Shattered Union.

Plus, even single species were spread across ten-thousands of lightyears in the first place - Malon, Hirogen, Devore, Voth, Talaxians, the Hierarchy...

Really, Enterprise1701, I'm well aware that STO has logical and stylistic shortcomings - personally, I'm mentally groaning that every single space mission of Delta Rising includes fighting waves of hostile starships. That's where I see a problem, not in the astrography, which has been lifted from the Star Charts anyway. :vulcan:

Anyway, I wish the Krenim Imperium hadn't been crushed. :(
 
Really, Enterprise1701, I'm well aware that STO has logical and stylistic shortcomings - personally, I'm mentally groaning that every single space mission of Delta Rising includes fighting waves of hostile starships. That's where I see a problem, not in the astrography, which has been lifted from the Star Charts anyway. :vulcan:

Anyway, I wish the Krenim Imperium hadn't been crushed. :(
Yep. Like how the lone hero Starfleet/KDF vessel has been destroying Borg armadas en masse in spite of Borg adaptive shielding.

Well if the game has logic in this aspect, the Imperium government survives on its colonies. The Krenim have got to have plenty of those.

Do you have any idea for why Seven still looks the same as she did 32 years ago?
 
Do you have any idea for why Seven still looks the same as she did 32 years ago?

If we had nanoprobes in real life, their first two objectives would be 1) heal any damage and 2) reverse aging.

Actually, given that Humans live to a grand old age by the time of Trek, people should age much slower anyway.

Concerning the regenerative properties of starships - they "heal" quickly - I assume the hull has been infused with nanoprobes/nanites as well. After all, why not seed your ship and have breaches rebuilt as soon as they're created? That's the future of shipbuilding.
 
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