• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Spoilers Visual continuity - Does Discovery strictly need to show past designs... at all?

The 11 footer looks so amazing even 50+ years later.
w3mffP3h.jpg

THIS, (the actual 11 footer in the biggest Discovery cameo ever) or nothing!
 
Meh. Just needs some detailing and close ups to give scale with panel lines and it would probably be fine. Windows need redoing to fit in with the see the people waving ones we have had since about 79 and def since 87...few gradations on the panels but not quite a full Aztecing...ditch the sparkly rainbow bussards and move them towards the more glossy versions we have now....and maybe consider changing the fonts etc on things that would be repainted by the time we get to Kirk. Everything else is just lighting, and the spires etc we see in the pilot version may actually help sell it. Maybe a faint glow on the navigational deflector. It’s really just a super detailing job. I would not consider it wise to change any of the structure or design, and it’s perfectly doable. Basically, you should be able to squint and see the absolute original by virtue of losing the detail they need to add.

I would also say, even given my dislike of reboots, my dislike of many of the the design elements on DSC etc etc...the one thing they got right is that it absolutely fits in with TMP being about fifteen years away, for the most part. Apart from the uniforms. I am not sold on Starfleet sequins and shoulder piping.
 
You're moving the goalposts and self-contradicting.
Pretty consistent, actually. Every hero space craft since (for this thread, ironically named) "USS Discovery" has included certain design elements almost as a given. It's not that the TOS Enterprise looks like anything else in particular, it's that it LACKS most of the conventionalizations that have become standard on most spacecraft model designs. To wit: airlock hatches, visible maneuvering thrusters, unidentified (and arguably unnecessary) greebles, external lighting, glowy engine exhausts, unnecessarily complex shapes of the windows, etc. People who know the history of props and miniatures see all the things in the TOS design that are the way they are literally because nobody ever thought of doing it any other way. Without knowing the background, it just comes off looking fake.

Not worth it to continue discussion. And that's a fact.
Actually, that's an opinion. If you are really that eager to lecture me on the difference between the two, you might want to make sure YOU understand what it is.
 
Those they can add. (Except go easy with the greebles.) Just leave the shape and the proportions of the ship as they are. No need for bendy pylons or weird holes or notches on the saucer.
It's the proportions, more than anything, that are problematic. The ship cuts too much of a squarish profile in its current design. That's why i'm rather partial to the graphic upthread or MadMan1701's "Prime Alternative" to be honest (incidentally it's also the reason I'm not a huge fan of the Kelvinverse Ent-A). In terms of changes between the TOS and TMP version, that's the most noticeable by far; the backward swoop of the nacelles (and moving the plyon attach points further forward) gives the ship a more radial perspective from almost every angle you look at it, like the ENTIRE SHIP is actually fanning out from a central point right around the middle of the secondary hull.

Either way, TOS-ish design with mostly TMP-style surface details and ship features is most likely what we're going to get.

And, yeah, easy on the greebles.
 
Last edited:
I'd say if they use an element from a previous series and intends for it to accepted as such they should keep the look, if Discovery is intended to be seen as part of a greater whole when it brings in elements of the whole it should hold to the look as much as is practicable, unless DISC intends to be a sullen teenager standing in a corner at family reunion, ignoring the older folks, convinced he's smarter by far than they, if so I'll give DISC the same consideration I'd give such a child. Really how much existential trauma was caused when ENT held to the original designs for "In A Mirror Darkly"? I'd say the sum total of none
 
To match Discovery level production, just add the self-illumination lights one might expect on a starship since TMP. The hull shape is not a problem despite people calling it old and outdated due to the era the model was built. With the proper lighting is can fit right in with Discovery era ships and stand out like it is suggested that the Constitution-class does stand out in Starfleet. It is suppose to stand out. Use that. Run with it. If you think it needs its airlocks, fine, call it a texture update, its won't effect the ships lines anymore than how she looked in ENT or DS9. Or even the updated CG version in Star Trek itself when the show was remastered.

When it was remastered, they could have changed it into anything else....they didn't. It stayed that ship.
 
Kelvin had a secondary hull, just was a bit lacking in the nacelle department. It should be older than most of the ships shown so far except possibly Shenzhou. I agree though, they do keep a design continuity going with NX01. I was hoping they might reference a Daedalus but I doubt thats ever going to happen.

We have no clue if the Kelvin is a design here or not. The Kelvin "timeline" is an alt reality. We have never seen the Kelvin design in any other reality so far. I mean in Prime Kirk was no born on a star ship and pre Galaxy Class families did not live in such ships.

I can't understand people who think if you're doing a show SET in the TOS timeframe, somehow the TOS exterior designs are suddenly 'too old'. IF they set it in a period that's been shown, I understand why you WOULDN'T do the interior set design the same; but the ship exteriors are fine - always have been and always will be.

Hell, anything looks better then the art-deco disasterpiece that was the TNG Galaxy Class. That ship design was butt-ugly from its first shot. I doesn't scream 1980ies - it just screams 'ugly'. :)

The original TOS Connie design looked great on DS9 in 1991 - and looked great on ENT in 2005. It would look great on ST: D if the producers get their heads on straight - but given what they've shown of Klingon ships so far, I doubt we'll see anything close to the original Connie design - which is a shame since they want to claim it all takes place in the 'Prime' Universe in Pike's era where we know what a Starship/Constitution Class exterior should look like in that era.

They are not gonna make it look like a cheap fan film that only a subset of trek fans wanted. Trek is not a period piece, its not a historical show, its a sci-fi show set 200+ years in earths future and not the future of 1966. Only a tiny group of people really though a show filmed in 2017 was gonna look cheap and old.

The connie looked goofy as freak on DS9, it was there as a homage, and it was goofy. It was neat as a homage and a laugh, but it would have never worked long term even in the 90's

And take out the 1701 (because it's reasonably iconic and even many non-fans can usually point it out) and every non-fan would have absolutely no idea what order anything goes in.

My biggest worry is just how ugly many of the DISCO ships are. I like a few, but some of them look like targ-ass.

And most non-fans will point to the TMP ship really, not the TOS one. A non-fan when asked which do you think is older in the timeline, would always put the clear 1960 ship as the oldest. Hell I tried this with non trek friends, they never put the connie as new because it looks dated and old.

I think the last Trek gaming system I played was Decipher's, back in the early 2000's. Wasn't terribly impressed by it. I re-tooled the White Wolf World of Darkness system for use as a Trek game and it worked really well. I further modified it for Battlestar Galactica and "Immortals", the latter being based on the "Highlander" series and movies, interacting directly with other WoD character classes.

oWoD, I am guessing. Not a bad system all in all, gamers like to bash systems. There have been a number of systems used, I saw a very good savage world one and a very good FATE version as well.

It does to me...:shrug:

And this I will never understand, it stands out like a naked dude painted green at walmart.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top