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Vesta class bridge??

The turbolifts shouldn't be right next to each other. You want some separation between them, so that if something damages one of the lifts, the other one will probably still be okay.
 
Just center the holocom, and it'll look superb. As for the gap to Ezri's right...well, that's actually good to leave as is. The "gap" could be where a relief shift comes in for communications, and tactical. Or it's where Ezri goes when she need to be somewhere, while Sam's console is "out".

Yeah, just center the holocom, and it'll look superb. As for the gap to Ezri's right...well, that's actually good to leave as is. The "gap" could be where a relief shift comes in for communications, and tactical. Or it's where Ezri goes when she need to be somewhere, while Sam's console is "out".

thats what i was thinking... a sort of 'path down' to talk to Ezri and give reports and such...

M
Ah, good point. I hadn't thought of that.
 
I hadn't seen that zoom of the Aventine before... if that's right then yeah, the doorway i have leading to the conference room could just be a small curved corridor leading around so the conference room was directly in front of the bridge...
M

Yeah I also liked the idea of a small corridor. :) I btw rendered that shot for this thread, its the original model.

So...if those two disks in the exterior shot aren't turbo-shaft tops...what are they?

I designed them as endcaps for the 2 turbo shafts.
 
oh wow, you must have amazing software to render stuff like that...

can i ask what 3D software you use to model the interior?

i've never used any 3D style software before aside from Poser, and that's pretty basic level...

M
 
I use 3ds Max for both interior and exterior.

I like to use Mental Ray (comes with 3ds Max) as the interior renderer, because it's fast and has a set of excellent stock materials.

It has been at least 3 years since I last made an interior and I learned a ton in that time. :) Hmm.....
 
interesting... i'll have a look at 3ds Max then... see what i can pull together myself lol

so here's the bridge, reworked from suggestions made and your render showing the hull around...

av3.png



1. Captains Chair
2. First Officer;s Chair
3. Communications
4. Tactical
5. Panoramic viewscreen (Curved)
6. Helm / Conn
7. Operations
8. Engineering
9. Turbolift
10. Science
11. Astrometrics / Sensors
12. Master systems display
13. Slipstream Control
14. Security
15. Environmental
16. Captains Ready Room
17. Conference Room
18. Holocommunications

So i've changed Slipstream Control (13) and Environmental (15) to freestanding wall stations, as they're not 'active' stations but more extensions of the Science Station... they won't be used for huge periods of time, so seating at those stations isn't vital to the bridge...

Changed the layout of a few doors and turbolifts so they match up to the render you gave (Big thank you there...)

Moved Security (14) to the side of the Bridge, this way he has a full view of the bridge across the pit , the door closest to him is the Captain's Ready Room, so he doesn't have to worry about intruders coming out there, leaving him full view of both turbolifts and bridge area at all times...

Moved Science (10) and Astrometrics (12) to directly behind the Captain, either side of the MSD (12), as the Vesta is an exploration class, it makes sense to have these close to the Captain and First Officer...

Hope people are happy with that layout :)

M
 
Just a quick thought: maybe that console between the captain and the XO could be double-sided, so that each of them has a command console facing them. It could be two angled surfaces on a shared base, making a it look like a black-glass Toblerone box. That way the two senior officers can confer discreetly while facing each other and reviewing the same information on their respective consoles.
 
I was thinking more like a 'swivel' style console, so it could be 'swung' between the Captain and First officer... we know the Captain's Chair has a console to the right of it, built into the chair for her use... so i was thinking a second console between the Captain and First Officer for them to both use and pass information through...

like Sam could bring up information from the Astrometrics lab on it, read it, and then swivel it around for Ezri to see, while pointing out parts on it...

Make sense?

M
 
^All I can see in response to that idea is a tug-of-war between the captain and first officer when they're both trying to read the console at the same time. What's the point? Having just one console they have to share is needlessly frugal when you've got all this hyperadvanced technology.

Besides, don't most command chairs have some displays and controls built into the arms anyway?
 
yes the Captain has her own chair...

I wasn't sure about having the First Officer's chair the same style with control display built in, i was thinking a free standing one would be better as it could be used by him sat down, or moved between him and the Captain to share information...

Looking at shows like Voyager and TNG, they're forever leaning over each other's consoles to look at information and passing padd's between themselves on the bridge... having a console between the two would let them both use it to bring up information from the various ships systems and access controls from there, while the Captain would still have her own controls to use seperately

M
 
^Yeah, but as Dave says, it makes more sense to make it a 2-sided console so the captain can share the info with the XO without needing to swivel the whole thing around. And there is precedent -- remember the 3-sided viewscreen in the TOS briefing room?
 
hmm yeah, that might be better... either a a 2 sided console or something like that...

also had a thought about where i've marked for the 'holocommunications'... strictly speaking that doesn't need to be there does it... i mean, the Aventine has holoprojectors throughout the ship, just like the Prometheus did... so having a dedicated 'projector' on the bridge when the EMH can just walk around randomly seems a bit silly lol

M
 
I think having a holocommunicator "stage" is useful for clarity if nothing else, so you can tell the difference between a person whose holo-image you're seeing and one who's actually on the bridge in person.
 
true... also could be linked direct to communications, not through the ships holographic system... just having a redundency incase the holographic emitters are down then they can still use the holocommunicator

M
 
that's easy, just make the holo-communicator projections blue with vertical rolling lines.

or put an H on their forehead.
 
pretty happy with that floor plan now...

going to try and do a 3D version at some point... if i can get my head round it lol

textures are easy, but the actual mapping... no clue where to start lol

M
 
I use 3ds Max for both interior and exterior.

I like to use Mental Ray (comes with 3ds Max) as the interior renderer, because it's fast and has a set of excellent stock materials.

It has been at least 3 years since I last made an interior and I learned a ton in that time. :) Hmm.....

Can't believe I missed this before--I love the design here!

Clawhammer...did you intend for this to be the captain's quarters, or...?
 
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