It's one of the things I really like in the new movie: Before, we regularly saw the impulse engines lit when at warp. In the movie, you specifically see the impulse engines go completely dark before the warp engine kicks in; much more consistent with the warp theories.
You mean like in Star Trek: The Motion Picture?
Departure.
Wormhole.
Warp speed!
Within V'Ger.
Final fanfare.
Warp speed!
Never noticed that before.You mean like in Star Trek: The Motion Picture?
sincerest apologies to all involved...
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This is looking terrific - I'm really hoping it won't lose its sleek purposefulness being freckled with portals and escape pods.
This has to be the most beautiful Starfleet ship, bar none; I think you've really shown the 'authorized' designs a thing or two, Vektor (no offense intended, Rick Sternbach- there's nothing that says something has to be 'beautiful' to be a great design!).
The escape pods being different colored never made much sense to me anyways, they could easily be the same color as, and flush with, the hull and only discernible from a seam around them.This is looking terrific - I'm really hoping it won't lose its sleek purposefulness being freckled with portals and escape pods.
I've become increasingly concerned about that myself. The Citizen and I are just beginning to hash out surface details, windows, panel lines, escape pods, etc, but I would like to find a way to reduce the usual "clutter" and maintain more of TMP-era sleekness.
Well, there's nothing that says that "escape pods must be under yellow hatches," is there? In fact, there's very little COMPELLING reason to have them in any location which is visible from outside of the ship.This is looking terrific - I'm really hoping it won't lose its sleek purposefulness being freckled with portals and escape pods.
I've become increasingly concerned about that myself. The Citizen and I are just beginning to hash out surface details, windows, panel lines, escape pods, etc, but I would like to find a way to reduce the usual "clutter" and maintain more of TMP-era sleekness.
This is looking terrific - I'm really hoping it won't lose its sleek purposefulness being freckled with portals and escape pods.
I've become increasingly concerned about that myself. The Citizen and I are just beginning to hash out surface details, windows, panel lines, escape pods, etc, but I would like to find a way to reduce the usual "clutter" and maintain more of TMP-era sleekness.
To that end you could just outline the pod doors with white and red striped lines like is done on modern aircraft and ships. Just an idea.Well, there's nothing that says that "escape pods must be under yellow hatches," is there? In fact, there's very little COMPELLING reason to have them in any location which is visible from outside of the ship.This is looking terrific - I'm really hoping it won't lose its sleek purposefulness being freckled with portals and escape pods.
I've become increasingly concerned about that myself. The Citizen and I are just beginning to hash out surface details, windows, panel lines, escape pods, etc, but I would like to find a way to reduce the usual "clutter" and maintain more of TMP-era sleekness.
The escape pods being different colored never made much sense to me anyways, they could easily be the same color as, and flush with, the hull and only discernible from a seam around them.
One possibility might be to "hide" escape pod hatches by making them a subtle color/specularity/something variance of the hull's main color, rather than making them stick out like a sore thumb. I'm not sure why they should be colored differently than the main hull anyway.
There are plenty of ways of providing "escape capability" for the ship. Anything from using lots of shuttlecraft, to having little "torpedo tube coffins" with hybernation support, to having rooms of the ship itself (complete with their local hull skinning) slip out. I know you don't get to decide every detail of this ship, but if it IS going to have escape pods in the conventional sense, maybe you can try having multiple pods which launch from a single hatch (sort of a "subway cars launching on rails" concept?).
That's what I always figured that "rust ring" on the upper surface of the TOS Enterprise saucer was... a ring of lifeboat hatches flush with the hull surface.
To that end you could just outline the pod doors with white and red striped lines like is done on modern aircraft and ships. Just an idea.
I think the point behind the visible lifeboat hatches was to have justifiable detail on the hull. No one wants Star Wars-style nurnies all over a Starfleet ship, but there's an instinctive need in SFX people to give us little details for scale reference and to break up smooth surfaces. So in later Trek productions, there's a search for excuses for details ... escape pod hatches, phaser emitters, photon torpedo launchers. Sensor palettes, tractor emitters, transporter arrays -- until eventually we get ships like the 1701-E and 2009 Enterprise that are practically covered with nurnies.
…I think the photon tubes at the front of the saucer section are a bit overkill. There's already so many weapons platforms in your design. It's a neat area for some nice detail, well cut out without being a distraction, I just think it could have another use like a sensor array or small forward shuttle bay, although that sounds a bit boring and just as redundant I guess. Mabye an open atrium with windows accross the front edge with skylights, or some other observation deck configuration.
They’re not photon tubes, they are “Wyvern cannons,” a kind of cross between the Defiant’s pulse phasers and the huge phaser cannon on the Enterprise-D from the TNG finale. The heavy armaments are consistent with its mission profile, which requires a ship capable of single-handedly projecting the power of an ordinary task force of two or three ships. It has a couple of other surprises along those lines in store as well.
They’re not photon tubes, they are “Wyvern cannons,” a kind of cross between the Defiant’s pulse phasers and the huge phaser cannon on the Enterprise-D from the TNG finale. The heavy armaments are consistent with its mission profile, which requires a ship capable of single-handedly projecting the power of an ordinary task force of two or three ships. It has a couple of other surprises along those lines in store as well.
Oh... Can you make a ship that's all atriums, observation decks, and amphitheatres (with puppets)?
I like the stacked escape pods concept for keeping the number of external hatches down.
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