Nicely done![]()
Thanks, guys!Ditto. Nice going circusdog![]()
You made the Enterprise a Transformer???
Okay, I've gotta ask... how did you manage that?![]()
So, like a fan flick? Sam Witwicky meets Captain Kirk?
Would the Enterprise be a [Autobot] or a Decepticon?
Should be a Transformer.Would the Enterprise be a Transformer or a Decepticon?
Just so we can have an awesome dogfight scene with Astrotrain.
I hadn't thought about it. It was supposed to be an Inventor learning experience. I even got my boss to buy into the idea so I could use my work PC.So, now you get to make a choice... continue to work in your CAD package, or export it to another format and play with it in some other (better-rendering) package.
The Inventor model, or the Enterprise model?But the actual MODEL is much nicer than what you can see here, now.
I'll look Monday.you do have the ability to export to an OBJ file, don't you?
I managed to get Emboss to work for the windows, then I went back and deleted the Decals (images) and made them an Emboss as well. Looks much better, and they are smaller files now.You can model your windows... or you can just do them later as part of the surfacing (ie, glowing elements of your surface textures).
The screens on the pylon struts, nacelles and nacelle pipes (?) are still left to do. I had such a time making the ribs on the nacelle ends and the intercoolers (?) that I will not use extrusions for that unless placement accuracy forces me to do so. I think a surface texture would mean a random start/end and element size.If you're planning to do this, you can also create textures (including bump maps or, even better, "displacement maps" as part of your textures) to create the ribbing and "screen textures" which are mainly found on the engine nacelles and pylons (but also found on the impulse engine protrusion at the aft of the primary hull, on either end).
Mmmm! Glowing windows! Huhuhuhuhuhhhh (drools)!You can make your windows glow either through "luminosity maps" or you can make separate surfaces to represent these.
Wow, faux pas, Maximus! My apologies.AutobotWould the Enterprise be a Transformer or a Decepticon?
It IS an "inventor problem." As I said, Inventor's rendering engine is pretty crude. Enough so that I used to have to export to other packages to show proper "fit" images sometimes... even though the MODEL was really very accurate. The excessive tesselation of the renderings, even at "best quality" settings, made the Inventor-rendered shots pretty much useless in those cases.I wanted to make the primary hull beacons have a transparent cover over a red or green ball. For some reason, they wouldn't show what was inside them. Maybe it is an Inventor problem.
Yeah... that's not a bad idea, as a rule, anyway.I made a test part and it seemed to render correctly. Maybe it just inherited something from the base part. It should be simple to make a separate part and assemble it ot the primary hull. That is what I ended up doing for the impulse drive.
Yep.I suspect that the issue with your problems is related to surface normal direction. I'm assuming that you do everything as solids, and aren't using surfaces at all... correct?
Yes, that happened when I first did the revolve for the primary hull. However, you can easily tell the difference between a surface render and a solid render in trhe preview, since the surface result looks like a plane (transparent yellow) and the tool won't even allow you to select the solid option. You also get a red cross to tell you there is a profile problem. Long story short, I have been cleaning all that up as I go.Well, even if doing so, it's easy to get a defect in an Inventor model where you don't have a full-closed curve and as a result you get a surface instead of a solid.
My choices are CATIA V5, IGES, JT, Parasolid, Pro/E, SAT, STEP, STL, XGL and ZGL. Any of these sound good?If memory serves, you do have the ability to export to an OBJ file, don't you? I recommend taking it out of there, as an OBJ, and putting it into a nicer rendering package. You can work with something free, like Blender or Truespace, and get pretty damn nice results, honestly.
Well, it actually doesn't look any better on the work PC. So, I agree that AutoDesk doesn't do very well on rendering.
I found out from an AutoDesk forum that you can export parts (but not assemblies) as .stl files from Inventor and import to Blender. I installed Blender and am watching the tutorials.I'm going to recommend you download a copy of Blender, and start playing around with this.
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