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Unpopular opinion: Star Trek Online is a cheap, cookie cutter, generic MMO.

After the novelty of running around in cool Star Trek environments wore off, I stopped playing. It was pretty bland, and it's the kind of fanwanky post-Nemesis story I'd rather avoid with all my might (i.e.: Wars with every power in the galaxy)
It's interesting, because I was having a debate on the Star Wars forums on how your Jedi character in 'The Old Republic' isn't wish-fulfillment (frozen in carbonite for 5 years and lost all his friends, gets his body taken over by a Sith Emperor, fails to save multiple people, etc.) and that video games are a legitimate art form that aren't necessarily wish fulfillment stories for the player.

Then I start playing and reading about Star Trek Online and find out that canonically over the course of the campaign your character is promoted from cadet to Fleet Admiral in a span of 2 years (from 2409 to 2411) :shrug:. Even Kelvin Timeline Kirk's cadet to Captain doesn't seem so bad compared to this.
 
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