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Universal halts 'Bioshock' production

PKerr

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"Universal Pictures has put the brakes on “Bioshock,” the Gore Verbinski-directed live-action adaptation of the bestselling Take-Two Interactive vidgame.

The picture was in pre-production, but the studio has halted that effort -- and let some production staff go -- as Universal and Verbinski figure out a way to make the film on a less costly budget.

The John Logan-scripted picture was gearing up to shoot in Los Angeles, but that changed when the budget rose to about $160 million. U and Verbinski are looking at alternatives, such as shooting in London, as a way to pare costs.

Story takes place in the underwater city Rapture, where a pilot crash-lands near a secret entrance and becomes involved in a power struggle.

“We were asked by Universal to move the film outside the U.S. to take advantage of a tax credit,” Verbinski said. “We are evaluating whether this is something we want to do. In the meantime, the film is in a holding pattern.”

Verbinski and sources at the studio say they are determined to make the pic. Indeed, Verbinski (who has also been directing the Paramount animated film “Rango”) bowed out of directing a fourth installment of “Pirates of the Caribbean” so he could direct “Bioshock” and produce under his Blind Wink banner.

Studio sources said that the budget simply became untenable, but U sources said the situation is no different than when the studio delayed the start of the untitled Robin Hood pic that Ridley Scott is now directing with Russell Crowe starring. U is making that picture for $130 million, a much smaller budget than in its first incarnation. For a number of reasons that included the need for extra script work, that picture temporarily halted, which enabled Crowe to star in “State of Play” when Brad Pitt fell out.

All parties vow that “Bioshock” will not become another “Halo,” the would-be live-action adaptation of the Microsoft game that was canceled when U and Fox got cold feet over budget fears.

Universal acquired “Bioshock” in a multimillion-dollar deal against gross points with Take-Two (Daily Variety, May 8). "

http://www.variety.com/article/VR1118002851.html?categoryid=13&cs=1&nid=2562
 
Bioshock was a brilliant game but I'm not sure what type of film it would make. $160 million budget? Sounds a bit mental.
 
*sigh* what is with the studios and getting cold feet with game movies that they KNOW will make profit on thier name alone
 
Ooh, snap! :lol:

To be fair, I think Doom might have done better if they had released it in the 90s, at the height of the game series' popularity. Why they chose to make a film of it in 2005 is beyond me.

Oh, and yes, John Logan penned the script for Nemesis. Not exactly encouraging, is it?
 
Doom doesn't have the following anymore that Halo does, nor the decent story material to pull from, in fact, I have actualy read the original Doom novels the first one: pure gold, Mars, Demons, swastica room, thats all the doom franchise requires the second one:allright, what you'd expect for doom on earth, but a bit of a WTF with the mormons, Book 3: allright for the first half but the second half and book 4 (which ends a chapter earlier than it should) are pure,hard, WTF sci-fi, and it kinda sucked, basicaly, its difficult to do a good Doom story, but Halo and Bioshock have a decent set of stories behind it, so it would be fairly easy to come up with a good movie script for either franchise
 
Bioshock should make an amazing movie. Unlike a lot of games it's very heavy on story with lots of great plot twists. Just as long as the last 30 minutes isn't about finding pieces to make a diving suit!
 
Bioshock should make an amazing movie. Unlike a lot of games it's very heavy on story with lots of great plot twists. Just as long as the last 30 minutes isn't about finding pieces to make a diving suit!
:lol: The game did kinda peak early.

I don't blame the studio for pulling the plug, especially after seeing Watchmen (which was also an unconventional niche film) crash and burn. $160 million for a video game movie is just nuts given the way they tend to perform at the box office. If I was a studio head spending even $60 million would make me nervous.
 
Bioshock should make an amazing movie. Unlike a lot of games it's very heavy on story with lots of great plot twists. Just as long as the last 30 minutes isn't about finding pieces to make a diving suit!

However, the core themes will lose a lot of their punch without being told in an interactive medium. The story of Bioshock isn't really all that special; the way it was presented was.

I don't blame the studio for pulling the plug, especially after seeing Watchmen (which was also an unconventional niche film) crash and burn. $160 million for a video game movie is just nuts given the way they tend to perform at the box office. If I was a studio head spending even $60 million would make me nervous.
OTOH, the reason that most video game movies preform badly isn't so much the fact that they're video game movies as the fact that they're just really poorly made movies. Make a good movie and market it well and people will see it. Get Uwe Boll to direct it and of course no one is going to want to see it because it will be garbage.
 
Bioshock should make an amazing movie. Unlike a lot of games it's very heavy on story with lots of great plot twists. Just as long as the last 30 minutes isn't about finding pieces to make a diving suit!

However, the core themes will lose a lot of their punch without being told in an interactive medium. The story of Bioshock isn't really all that special; the way it was presented was.

I don't blame the studio for pulling the plug, especially after seeing Watchmen (which was also an unconventional niche film) crash and burn. $160 million for a video game movie is just nuts given the way they tend to perform at the box office. If I was a studio head spending even $60 million would make me nervous.
OTOH, the reason that most video game movies preform badly isn't so much the fact that they're video game movies as the fact that they're just really poorly made movies. Make a good movie and market it well and people will see it. Get Uwe Boll to direct it and of course no one is going to want to see it because it will be garbage.

Exactly, Film the fall of reach and you will have a top notch Halo film
 
The only thing I see being really expensive about the Bioshock movie is building the decayed sets and dealing with water. Though there was actually very little water inside the city so it wouldn't be that huge a deal. Aside from that it's people in scary makeup and diving suits. The big question is, will they tell the story on the radio and on the diaries, or will they film flashbacks? I would suspect flashbacks but I always found those scratch voiceovers so cool and creepy and period-setting.
 
I don't blame the studio for pulling the plug, especially after seeing Watchmen (which was also an unconventional niche film) crash and burn. $160 million for a video game movie is just nuts given the way they tend to perform at the box office. If I was a studio head spending even $60 million would make me nervous.
OTOH, the reason that most video game movies preform badly isn't so much the fact that they're video game movies as the fact that they're just really poorly made movies. Make a good movie and market it well and people will see it. Get Uwe Boll to direct it and of course no one is going to want to see it because it will be garbage.
We definitely agree. They're almost universally cheap and badly made. But I also wonder if there's something about the narrative structure of games that makes them hard to bring to the silver screen.

Certainly many games have bad plots (Resident Evil) or no plot at all (Doom) but even a game with an incredible story like Bioshock might find itself in a lot of trouble when the way it's told is drastically changed. A lot of Bioshock's power comes from being immersed (no pun intended) in this amazing mystery that you slowly unfold. Making it a passive rather than interactive element may hurt it rather badly.
 
Clearly the only filmmaker with the skill and vision to bring a video game movie project to term is.... Uwe Boll.
 
Seriously, with that money they should be able to build a real life Rapture. What's sad is that they probably spent maybe 30 million on the game itself? Yikes.
 
They definitely need to actually build the sets and not green-screen it. I want Rapture to look REAL not fake! It's already a pretty passive story in the game. You just wander around playing tape recorders. And sometimes, would you kindly, you do what you're told to do. ;)
 
*sigh* what is with the studios and getting cold feet with game movies that they KNOW will make profit on thier name alone

Are you serious? With a $160 million budget it would have to make over $250 million just for everyone to get their money back and it has zero name recognition outside of the video game fan base. It's a weird, complicated story with guys in diving suits and little zombie girls and underwater art deco sets. I loved the game, don't get me wrong, but you really think this is a "sure fire hit" of a movie? Enough that you'd bet your own money on it?

If Halo, a game that does have public name recognition (and sold six times as many copies as Bioshock) and has a pretty straight forward alien invasion/big budget/space marine plot can't get made with Peter Friggin' Jackson behind it, I'm not sure what hope in hell a $160 million Bioshock movie ever had of being made. It might be financially successful on a Silent Hill-like budget of $50-60 million but at that price range I can't see the production values living up to the game's.
 
Yeah, I find it funny that Microsoft expected people to put up 200 million dollars for a movie that will amount to basically a dude with no face fighting aliens in space.
So, it's understandable that putting up 160 million for a movie with a dude with no face in what amounts to a horror movie would be fairly untenable.
 
The Bioshock hero wouldn't be a faceless character in the movie. It's not like he's wearing a helmet or something. We just never see his face because it's always first person perspective.
 
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