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U.S.S. TITAN -- THE WINNER!

Posted by JAG:
^^Sean, (may I call you Sean?)
Have you done any designs for the bridge interior as well?
Just wondering, I know it was not part of the contest, but I would love to see your take on it.


As of yet I have not done anything on the inside. Marco said maybe later. If he wants me to start up on them, I would be happy to. All I remember from the first book was that the bridge was discribed as a small version of the Ent-E.
As for Riker's Ready room I see it sorta like Janeways but with a Trombone standing in a corner.
 
Posted by cmdrxeris:
This is a question for Sean.

Not to be nasty or anything, cos i absolutely adore the Titan design, but i was cruisung EAS just now and found this:

http://www.ex-astris-scientia.org/schematics/nebula-bonchune.jpg

Borchune varant of the nebula, i believe (hotlink may be disabled)

It looks similar to the titan with upper module, saucer, and low-slung nacelles. Did this give you any ideas for titan?


Nope I had not seen that, so I guess my answer would be I did not use that
as a basis for my design. Thanks for asking though.

Sean
 
Posted by Titan Designer:
Posted by JAG:
^^Sean, (may I call you Sean?)
Have you done any designs for the bridge interior as well?
Just wondering, I know it was not part of the contest, but I would love to see your take on it.


As of yet I have not done anything on the inside. Marco said maybe later. If he wants me to start up on them, I would be happy to. All I remember from the first book was that the bridge was discribed as a small version of the Ent-E.
As for Riker's Ready room I see it sorta like Janeways but with a Trombone standing in a corner.

Ooh, that's a great idea- have Sean create designs for certain key interiors of the ship. I'd love to see it.
 
Posted by Titan Designer:As of yet I have not done anything on the inside. Marco said maybe later. If he wants me to start up on them, I would be happy to. All I remember from the first book was that the bridge was discribed as a small version of the Ent-E.

If I remember right, there were also a couple details from the -D mentioned, including a tactical station behind the captain's chair, a railing around the bridge, and ramp down from the upper level rather than stairs. The one feature I like is the "picture-in-picture" feature of the viewscreen; I'm surprised no one ever thought of that before.


Posted by Titan Designer:As for Riker's Ready room I see it sorta like Janeways but with a Trombone standing in a corner.

I was thinking that, too. Aside from the bridge, I pictured a lot of the ship's interior to be derived from Voyager, only a bit bigger.
 
Posted by Rat Boy:
The one feature I like is the "picture-in-picture" feature of the viewscreen; I'm surprised no one ever thought of that before.

For some reason, modern Trek shows were never able to shake off the "front window" paradigm of viewscreens and have them show graphical and text overlays conveying more information than just what something looked like. In most other SF shows and movies, they did include things like that, but in modern TV Trek they never did.

But there were earlier cases where they did. TWOK used tactical displays on the viewer as well as visuals. And then there's what I consider the most impressive case, the tactical animation used in "The Lights of Zetar" to show the track of the Lights as they attacked Memory Alpha. That was in 1969, long before people started making computers that displayed information in graphical form like that, but it anticipated the idea very well. That cel-animated graphic from TOS ironically looked more advanced than the viewscreens in TNG and its successors.
 
Posted by Titan Designer:
Just a word about the airlocks. The ones on the primary hull where not designed to be the main enty to the ship That is the purpose for the airlocks on the saucer section. The ones on the main hull are for smallercraft such as worker bees and other work crews. I had in mind that while in space dock the ship would have a clamp like arm over the shuttle bay for re supply. So if a worker needed access to the interier of the ship they could get in that way. just my 2 cents...

Sean, thanks for your replies to my little query. I'm glad you can take mine and others comments as just constructive criticism (unlike some others).

With the airlock on the secondary (engineering) hull - I just remembered Ent-D docking to a starbase using their corresponding airlock. But it's your ship, and if you designate it for shuttles and work-bees only, that's cool :)

Like I said before, I like your design. I hope we can see a 3-D model of it someday!
 
No problem about the crits. that is part of the job. You can either listen
to them or you can't. I try to listen and not take most of them seriously.

About the 3D version I have a friend over at ScifiMeshes.com that is working
on one his screen name is masterjedi.
 
Posted by Rat Boy:
The one feature I like is the "picture-in-picture" feature of the viewscreen; I'm surprised no one ever thought of that before.

I wasn't certain that no one had done it before when I wrote the first secene with that feature, but it made sense to me. Hell, I have 5-6 things open on my computer at any one time; why wouldn't they on a bridge viewscreen if necessary?
 
To be honest I wanted to see how many people would reply. I know this is the internet and everyone has to say something about one thing or another. Of course everyone will be like man, what an idot, but I don't give a damn.
 
Posted by Andy Mangels:
Posted by Rat Boy:
The one feature I like is the "picture-in-picture" feature of the viewscreen; I'm surprised no one ever thought of that before.

I wasn't certain that no one had done it before when I wrote the first secene with that feature, but it made sense to me. Hell, I have 5-6 things open on my computer at any one time; why wouldn't they on a bridge viewscreen if necessary?

When I read that feature in the Titan books, it's as if someone finally put what I thought a viewscreen should and does probably do-- provide a variety of information (position, course, speed, etc.) for the captain. We, the auidence, never got to see it because the viewer was always on full mag of the "alien of the week" or other threat.


M.
 
Hi guys,

Been looking at the various ship designs up for "Titan-hood" for a while, and I'm one of the guys who would have liked a more "old-school classic" configuration. That said, I do think that Sean did a nice job on his ship. It definitely does look "Trek-ish."

I do agree with some of the criticisms I've seen here, and would like to suggest minor revisions for that purpose. First off, the lower-hull-mismatch issue is major, obviously, and I see your point re: the docking ports but this is also someplace I'd recommend a rethinking.

The biggest single issue I see is the impulse engine placement. Now, a lot of "treknology" has had the same basic problem, not the lead of which is the Enterprise E. But remember that impulse engines are actually fusion rocket thrusters. That's been established as canon. In other words, they follow the known Newtonian rules of physics.

What this means is that, for a ship to be able to actually fly under impulse, you need to be able to put the thrust vector DIRECTLY through the center of mass of the ship. And to steer, you need to be able to vector the thrust away from center of mass.

Any time that the thrust vector is not passing directly through the ship's center of mass, the ship will turn. This is BASIC physics, any High School graduate should know this (although, based upon the movies like "Armageddon," or "Deep Core," a lot of people in Hollywood didn't bother to attend any of their science classes!).

The original Enterprise would have met this requirement, if you assume that the warp nacelles are pretty heavy and that the secondary hull was relatively light.

Andy Probert did an amazing job with the Enterprise D in this regard, by putting three impulse thrust ports on the ship. In separated mode, the secondary hull unit would presumably be in-line with the secondary hull center of mass, and the two primary hull ones would have been symmetrical around the primary hull's center of mass. And in joined mode, well, the combined thrust would pass through the joined ship's center of mass. Of course, with multiple engine locatins, you can steer by altering the relative thrust of each location.

A three-point thrust arrangement like the Enterprise D allows for turning left, right, up, or down, without changing the actual direction of thrust at all. A two-point (like Voyager, Enterprise E, etc) requires vectoring of thrust if the ship is going to turn up or down. This is my big issue with the Enterprise E... it could NEVER go nose-down under impulse power! Voyager could vector it's pylon-mounted engines, though. Earlier ships like the TV and movie 1701, the Defiant, etc, would have to rely entirely on maneuvering jets for steering, but would have the thrust vector properly located.

Here's the deal... unless your warp nacelles are MASSLESS, your ship will not be able to maneuver with the current impulse configuration. If they fire straight ahead, the ship will just spin, nose-down, and never go anywhere. In order to fire through the ship's center of mass, They'd actually have to be firing upwards and to the fore of the ship.. and the ship would have to fly... well, rear-end-forward.

Another problem is that the impulse exhausst will scorch the paint right off the nacelle pylons. And if you ever tried to vector the thrust even slightly downwards, these engines would burn right through the pylons. If you "shielded" the pylons to protect them, you'd still be applying most of your impulse thrust against the ship itself in that case, and youu'd never get ANYWHERE.

Fortunately, there's a simple solution which will fix your problem. Use the Andy Probert Enterprise D approach.

Move the primary hull engines up a bit. Let them have a clear linear thrust path which is well clear of the pylons. Add a third (or a pair... third and fourth?) to the inside of the secondary hull fantail region. Then, you get all the advantages of discussed above and would never have to worry about vectoring thrust for steering anyway. A minor change to the design which would make it WORK, within the real laws of physics. Ideally, try to get an equilateral triangle for the arrangement.

Regarding the sensor net... if you go with the same approach I used for mine (ie, the net is actually a deployable towed-array that's actually physically a net!), don't forget to add in a deployment bay for it to be "reeled up" into, and a set of tractor and deflector beam emitters to allow manipulation of the deployed array (as well as to provide "virtual drag" to allow it to fold up behind the ship if when being retracted).

I do agree with the argument re: shields versus "catamarans." I don't mind them being there, of course... but with weapons which can allow a single starship to devastate the surface of a planet (General Order 24), it seems to me that once shields are down, cutting through an unshielded hull should be like putting a hot knife into butter. You can say that the materials are tougher than those we have today, but again we get into real laws of physics, the relationship between mass and energy, yadda yadda... bottom line, no material short of collapsed neutrons ("neutronium") could handle that sort of energy applied energy, and a one-foot-by-one-foot block of neutronium would weigh significantly more than the entire planet Earth, so that's not really practical as a building material (unless you're building a planet killer, I suppose!)

SO... keep the catamarans... they look OK in the design... but give them some other purpose. Maybe make them the primary hull's deuterium tankage, or dedicated cargo facilities, or secondary hangars, or put the primary hull fusion reactors there... hey, if you do what I suggest with the impulse engines, you could combine this "fix" with the engine one I mention above... deuterium slush tanks and primary hull impulse engines located in the "catamarans"... what do you think?

As for moving the bridge "inside," I always liked the explanation that the bridge module was detachable/replaceable, and that it was seated at the top of the main computer core (I think Shane Johnson came up with that idea, didn't he?) with the main helm console literally at the top end of the main computer's data "spine." The bridge should stay where it is, if my say counts at all!

Finally, for anyone interested in another "take," here's my own take (several more images are posted over on the S&S board). I tried to do a merge between the Constitution and Sovereign designs. It's not the Titan, or the Luna class anymore, obviously... I think you're looking at the Vega Class Exploratory Cruiser (all named after early Federation colonies which have become full members), and my "ship of choice" will be one of the names below:

Achenar
Adhara
Aldebaran
Altair
Canopus
Crucis
Deneb
Polaris
Procyon
Regulus
Sirius

Anyway, here you go..

[image]http://images.snapfish.com/344<2<8%3B23232%7Ffp64%3Dot>2357%3D%3B2<%3D474%3DXROQDF>2323%3B6676%3B736ot1lsi[/image]
[image]http://images.snapfish.com/344<2<5523232%7Ffp63%3Dot>2357%3D%3B2<%3D474%3DXROQDF>2323%3B66758988ot1lsi[/image]
 
Not sure why the images don't show up... I used the built-in UBB "Image" macro, and obviously the items DO list properly (cut and paste the addresses into a new browser window and they'll come up fine!)

Let me try again, making the macro CAPITALIZED.
[IMAGE]http://images.snapfish.com/344<2<8%3B23232%7Ffp64%3Dot>2357%3D%3B2<%3D474%3DXROQDF>2323%3B6676%3B736ot1lsi[/IMAGE]
[IMAGE]http://images.snapfish.com/344<2<5523232%7Ffp63%3Dot>2357%3D%3B2<%3D474%3DXROQDF>2323%3B66758988ot1lsi[/IMAGE]
 
^^Well, first of all, a lot of starships have violated the impulse-engine placement rules you describe, so we have to assume there's something more than Newtonian thrust at work. Second, the TNG Tech Manual made it pretty clear that impulse engines actually use a subwarp spatial distortion as their mechanism of propulsion, because there's no way any mere rocket thrust could give something as massive as a Starfleet heavy cruiser the kinds of accelerations we've seen. (By comparison, it takes an oil tanker something like hours to slow to a stop, and it's travelling at an infinitesimal fraction of starship speeds.) So it stands to reason that distortion could be altered to vector the resultant thrust in ways unavailable to a rocket thruster.
 
Dude, You sure have been taking a lot of time ripping on my design
on both BBS's.


I understand that you are upset. But to be frank. Your ship design fits more
into Kirks Era than Rikers. Not to say that I don't Like you Design, I do ( I really Like you 2D Blue Prints. I actually prefer them over your 3D Renders.) But Come on You have written abook telling us that yours is the better design.

Granted you did put a lot of time and tinking into the design. Don't you think that I haven't also. So did everyone else who submitted their designs. I was just Lucky enough to get picked.
That being said again Nice work as well, but I am not going to write a book telling you everything that I think is off about your design.


Sean
 
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