Nothing's perfect, not even Trek.
A lot of Trek's issues can be chalked up to being long in the tooth, having gone through dozens (hundreds? thousands?) of different directors/writers over 44-ish years, through 5 different TV series plus all the movies.
Some, though, can't be explained away so easily. Some are just plain shortcomings, things that tend to stick in the craw, so to speak.
What do you see as Trek's shortcomings, regardless of series?
---
My list, in no particular order:
1. Trek and religion: Oh my. GR's anti-religious stance is uncomfortable to watch when it appears in TOS and (more prominently) TNG, and the way it's gotten dragged through most of Trek has not been fun. For a universe that preaches (more on that later) IDIC, the lack of, well, tolerance shown to religion, particularly human religion, is a deep turn-off. Not saying Trek ships need chaplains, but...Not being implicitly or explicitly insulted for being religious would be a nice start. ("Who watches the watchers", I'm looking at you, and I'm not smiling.)
2. The importance of continuity was really something recognized by sci-fi even back in the 1950s. If you're going to do sci-fi in a series format, even if it's a Monster of the Week/Alien of the Week/Planet of the Week format, you absolutely need to create a continuity and stick to it, at least within a series. This may be looking on the 1960s with 2010 eyes, but if one were doing Trek all over again, it wouldn't be too much to ask to take a secretarial type, post them to keep track of episodes, and compile a running continuity bible. Don't get tripped up by canon, but at least pay heed to obvious contradictions between episodes.
3. Decide the parameters and stick to em: Is Starfleet the military? Is it not? (A middle ground is probably a bad idea. The average TV viewer is savvy enough to recognize it makes no sense, usually.) That's a good example. If there's a foundational tech in the setting, decide in the first few appearances what it can and cannot do, for the writer's bible - then stick to it. (Major offenders here, in Trek as we know it? The replicator. The transporter.) The same principle for politics, or structural social things.
4. The tech overwhelms the stories: Simply put, sometimes it's better not to introduce tech if it makes stories into wallbangers. The replicator is one of those pieces of tech I honestly think, upon reflection, I wouldn't have created. It sounds like a great idea, but it takes a lot of the drama out of all sorts of stories.
A lot of Trek's issues can be chalked up to being long in the tooth, having gone through dozens (hundreds? thousands?) of different directors/writers over 44-ish years, through 5 different TV series plus all the movies.
Some, though, can't be explained away so easily. Some are just plain shortcomings, things that tend to stick in the craw, so to speak.
What do you see as Trek's shortcomings, regardless of series?
---
My list, in no particular order:
1. Trek and religion: Oh my. GR's anti-religious stance is uncomfortable to watch when it appears in TOS and (more prominently) TNG, and the way it's gotten dragged through most of Trek has not been fun. For a universe that preaches (more on that later) IDIC, the lack of, well, tolerance shown to religion, particularly human religion, is a deep turn-off. Not saying Trek ships need chaplains, but...Not being implicitly or explicitly insulted for being religious would be a nice start. ("Who watches the watchers", I'm looking at you, and I'm not smiling.)
2. The importance of continuity was really something recognized by sci-fi even back in the 1950s. If you're going to do sci-fi in a series format, even if it's a Monster of the Week/Alien of the Week/Planet of the Week format, you absolutely need to create a continuity and stick to it, at least within a series. This may be looking on the 1960s with 2010 eyes, but if one were doing Trek all over again, it wouldn't be too much to ask to take a secretarial type, post them to keep track of episodes, and compile a running continuity bible. Don't get tripped up by canon, but at least pay heed to obvious contradictions between episodes.
3. Decide the parameters and stick to em: Is Starfleet the military? Is it not? (A middle ground is probably a bad idea. The average TV viewer is savvy enough to recognize it makes no sense, usually.) That's a good example. If there's a foundational tech in the setting, decide in the first few appearances what it can and cannot do, for the writer's bible - then stick to it. (Major offenders here, in Trek as we know it? The replicator. The transporter.) The same principle for politics, or structural social things.
4. The tech overwhelms the stories: Simply put, sometimes it's better not to introduce tech if it makes stories into wallbangers. The replicator is one of those pieces of tech I honestly think, upon reflection, I wouldn't have created. It sounds like a great idea, but it takes a lot of the drama out of all sorts of stories.