
Hey, everyone. I have started a podcast! We will play and review EVERY Star Trek tabletop RPG adventure ever published.

Oh, neat! Yeah, we’ll get there. Did you play any of the published LUG scenarios? How were they?
Cool! Well, I project we should get into the LUG material at about episode #70.There are roughly 50 Star Trek scenarios from the 1980s and another 20 from the 1990s. So we will be spending comparatively very little time with LUG. And I prefer to go through chronologically, mainly because I do like to keep my head immersed in the contemporary “background fluff” as you call it.
I am looking forward to the LUG material, though. It looks as if they were barred from using any of the earlier FASA or even tech fandom (Star Trek Maps, etc.) fluff, and that forced them to be very inventive. I have a few of the books, and I really like the aesthetics; very clean and elegant.
Oh yeah, Occam’s Razor would suggest that Alpha Centauri is a Cochrane-era earth human settlement, but Rule of Cool gives us ancient Greeks (Star Trek Maps) or ancient Egyptians (? LUG “Nyrian Pyramids”) transplanted by space gods.
I have read everything I could about Alpha Centauri, and most of it is from LUG/Decipher. Very flavorful and detailed info about their planet, which I love. But I like the Greek idea, too, and I like the matriarchal society suggested by Prime Directive (Task Force Games/Starfleet Universe).
I have a Centauran character in my campaign (she’ll come in in episode 15).
Yep! There are six or seven Prime Directive (PD1) scenarios that I know which were published in the period 1993-95. So basically they are the last thing we run before we get to LUG. (I say ‘basically’ because there is still a trickle of scenarios for the FASA RPG throughout the 90s.) I’ve been in contact with authors Mark Costello and Timothy Olsen; I asked them if they were trying to write Trek-like scenarios or non-Trek-like, and the answer was definitely the former. So, stay tuned and we’ll let you know how they did!Gonna do the Star Fleet Universe stuff in the podcast?
We’re using a homebrew mix of some lite, old school rules. Chiefly, character rules are from Star Trek: Adventure Gaming in the Final Frontier (1978) and ship rules are from Starships & Spacemen (1978).Which system?
Yep! There are six or seven Prime Directive (PD1) scenarios that I know which were published in the period 1993-95. So basically they are the last thing we run before we get to LUG. (I say ‘basically’ because there is still a trickle of scenarios for the FASA RPG throughout the 90s.)
I’ve been in contact with authors Mark Costello and Timothy Olsen; I asked them if they were trying to write Trek-like scenarios or non-Trek-like, and the answer was definitely the former. So, stay tuned and we’ll let you know how they did!
Unsure about the later GURPS/D20 stuff, but if you know of any good scenarios (or if they come out with any in the future), we’d be happy to review them!
We’re using a homebrew mix of some lite, old school rules. Chiefly, character rules are from Star Trek: Adventure Gaming in the Final Frontier (1978) and ship rules are from Starships & Spacemen (1978).
Well, the throughline is the characters and the ship(s), which grow (or die), advance, change, develop in-jokes and such (probably moreso than in the show), but each scenario is more or less standalone, like an episode of the show would be.Haven't had a chance to listen yet; are you treating each one as a fresh start or are you revising them to all fit together into a continuous narrative from scenario to scenario?
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