At which point audiences demanded that action be fast and furious, and so even larger ships began to flit about like gnats, but large or small, fast or majestic, they all swoop or lumber as if they are in a medium that provides friction. It's the way our eyes have been educated to see motion. When the Captain of a Starship orders full stop and the Impulse engines power down, we expect the ship to come to a halt, when in reality, the ship ought to continue on its previous heading at its previous velocity.
Uh, no. When a captain of a starship orders full stop, the ship will come to a full stop, because that's the order. You don't simply shut down the engines, you literally stop the ship. In other words, a counter thrust, or breaking thrust, is generated to stop the ship. Seriously, when a captain says full stop, and the people don't stop the ship but just let the ship keep going at .8c or more, is suicidal and stupid.
Listen to the sound of the engine not in TWOK when that order is given, it's the sound of an engine powering down, not reversing thrust, same with every other instance of that order being given.
You mean dropping out of warp? You don't keep coasting at superluminous speeds. You go faster than light because there's a space-time warp. No more space-time warp, no more faster than light. And since you're standing still within the warp-bubble, you're standing still after dropping out of it.
That's what's so counterintuitive. There is no friction in space. Once you achieve your target velocity, it's like being at rest,
:sighs:
First, NO, it does NOT mean you're at rest, or even that is LIKE you're at rest. The forces on you - while you don't maneuver - may equal to 0, but ultimiately it is NOT like you're at reast.
The problem IS that you're continuing on while changing the orientation of your ship. It means that while your changing the orientation of your ship, there is NO change in the direction and speed you're moving. And thus, you are EASY to HIT. If you want to KEEP from getting hit, you need to be constantly maneuvering and changing directions BUT keeping your speed high.
there's no problem with applying thrust in any other direction, You're not going to shake the ship apart. As I mentioned before, you can see these maneuvers in Babylon 5, where a fighter would spin on axis while maintaining forward motion, and firing directly on a pursuer.
Wrong.
Now remember, changing the ORIENTATION of your ship, is different from actually changing the direction the ship is going in. Why changing the orientation of the ship is bad, I've explained above, now actually changing the direction the ship is going in:
First, a fighter, would not be going very fast; so the speed acceleration isn't that great when instantly changing direction; but still, even then, the g-forces on the pilot are going to be far greater than a normal jet-fighter if you have no inertial dampers - and also, those forces will be working on the ship. Now, in air, you can easily go full burn in another direction; you have to fight the friction of the air, you don't speed up in another direction as much, the amount of g-forces you can generate aren't going to be that great; but that's with fighters that only go very slow. Also, the relative speed differences - not counting g-forces - are going to be SMALL.
And this is the rub:
Starships is going to be different, first they are FAR faster. Instead of not much faster than a jet plane, these are going to be significant fractions of the speed of light. If you'r going:
<<<< in this direction at .8c (each < is .2c)
applying thrust in the other direction, is going to cause the following:
<<<
<<
<
-
>
>>
>>>
>>>>
FIRST you're going to slow down, come to a full stup, and then speed back up. Which at .8c is a MASSIVE speed differential. Even if the whole event would take only a fraction of a second - and it most likely won't - at .8c that is like an eternity. An eternity in which you are a sitting duck. When you go at significant fractions of C, you do NOT slow down in a battle, if you want to live.
Then you get the inertial forces, the g-forces, you generate. They will still be generated. At which point you get, do you have inertial dampers, and how much inertia can those dampers, well, dampen. Or in other words; is there a limit to your inertial dampers it isn't going to matter much. If there IS (and judging by how starships can shake and the crew can be tossed around, there indeed are limits) your going to have to keep this into account. You can only change direction and speed as fast as your inertial dampers can keep up wit, (which will probably slow the above scenario down, it'll take longer than a fraction of second, which makes the sitting duck time even longer.)
And indeed (most likely if you have no intertial dampers) if the acceleration is big enough, you can tear your ship apart. Parts of and in the ship will want to continue onward in the direction they were going, while the parts that the thrust is placed upon will go in the other direction already. The differential is big enough, not only can it reduce people inside the ship to heaps of mishapen flesh, it can also reduce the ship itself to a heap of misshapen metal, if not be torn to shreds altogether.
And all of that, is completely unnecessary if your ship has a proper 720 degree firing arc.
battle fought in that plane,
STII did not have that by the way.
Yeah, but after 200 years of space exploration and tactics, it was presented as a groundbreaking strategy by Kirk and Spock. Oooh wow, they pulled one over on that Khan didn't they![/quote]
Uh, no. It was presented that Starfleet and their enemies have been using it all the time, but Khan who never fought in space (and likely under water), was still stuck thinking in our 2D (SF) world.