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Game TOS Episode Pitch Game

“Fourth Watch”: In the middle of the night, Enterprise's night shift bridge crew detects an alien craft that attacks the ship, killing everyone...and then Stephen Burr wakes up. It's morning, time for hand-off to the day shift, and the ship and crew are unscathed - no record of the incident. Yet Burr swears he wasn't sleeping. His confusion is dismissed and he's told to take his next shift off. His replacement then has the same experience. Determined to get to the bottom of this, Kirk and Spock take the night shift themselves...and Kirk goes missing...his blood on Spock's hands!

Next episode: "The Starfarer"
 
"The Starfarer" - The Enterprise crew discovers a rare female humanoid life form who inexplicably is able to survive in the vast expanse of deep space with no means of protection and no need to breathe air. The being, which refers to herself as "The Starfarer", claims she is able to consume gases from nearby nebulae and stars in order to survive, whilst channeling the energy into incredible power. However, it's not long before a second "Starfarer" appears, this one male, and threatens the Enterprise crew with violence unless the female Starfarer, who is apparently seeking asylum, is turned over to him.

Next Episode: "Twilight of the Gods"
 
"Twilight of the Gods": After detecting thick smoke clouds in the skies of Nespar III, the landing party beams down into the smoldering city of Aphegonia. Strangely, the only sites touched by fire are the temples of worship - several priests were slain. No natural cause of the fires can be found, and a charismatic leader named Ardos is reveling in the destruction, proclaiming that it's a sign that their gods are false and they should worship only Duseki. The problem? Duseki is Ardos' beloved, and though he demands she be worshipped, they share a secret: Duseki is dying - he wants to make her immortal among his people before she dies, but she just wants to die in peace with him by her side. Stopping his crusade of madness may put many lives in danger, including our crew.

Next episode: "The Hunt"
 
"The Hunt"

The Enterprise encounters an agrarian civilization of humans they didn't expect to find on the planet Septimus 3. It turns out that some kind of a record keeping error had caused their colony to fall off of the star fleets radar, some 200 years ago. There are relics here and there of old Starfleet tech, but the only thing that actually still works is an old jukebox that plays crappy top 40 hits from the late 21st century (AI-composed plastic dance and emo fusion rock with R&B singers crooning over clichéd guitar solos, every single instrument invoice auto-tuned.) The first thing that Kirk and company do is invite them to reconnect with Starfleet, but the Septimusians are not having it. "Why would we want to join a Federation of people who are constantly fighting and don't know how to dance?" they say. It's entirely their right so the landing party decides to leave. But the Septimusians, proud of everything that they have accomplished in Starfleet's absence, insist on sharing artifacts of their cultural evolution with the crew, for them to take back to Earth and be recorded and archived for posterity. So they shower the crew with gifts of all kinds, mostly art, and they subject them to performances of music that is a lot better than anything that was playing on the jukebox, all performed by babes in revealing outfits made from colorful scarves, leading McCoy to suggest this as an ideal place for his upcoming retirement. Finally, they invite the crew to take part in their annual Hunt, which by happenstance just happens to be only a day away. Spock is hesitant; his suspicions have been raised by the odd behavior of some of the Septimusians, an elusive cadre of whom he spies intently observing the crew with eager and analytical eyes, taking furtive notes before suddenly ducking away. But then the Septimusians reveal whoever gets the most "points" in the hunt gets a free day with one of the pretty ladies, and Kirk is like What's the harm? We have phasers, and we can always just beam out if things get weird. So the next day they allow the Septimusians outfit them with their traditional manly chest-exposing hunting garb, and some hunting spears, the shafts of which appear to have some sort of archaic tech wound up throughout. The crew is curious about this, but Kirk dismisses it as mere tradition, a reminder for these people of their heritage as descendants of Starfleet. Just before they set out with the hunting party, Spock notices those weirdos again, who after an apparent final assessment of the crew begin to write numbers on a board, which sends the assembled crowd into a frenzy as the all begin to place bets. This is obvious to the point where McCoy makes the observation that gambling is something that humans bring with them wherever they go. Off everyone goes on the hunt. They wander around a rocky landscape for a while and then the leader of the hunting party suggests that they split up into teams of three, leaving Kirk, Spock and McCoy alone, with two other crewmen pairing up with one of the other parties. When Kirk asks how they will recognize the quarry, their guide says the spears will vibrate as it draws near. Everyone splits up. Kirk, Spock and McCoy start to have a bad feeling about things when nothing shows up and everything seems quiet for a long time. But then their spears start to vibrate, and they follow it's growing intensity into some trees, where they find both of the crewmembers have been speared right through the chest. Strangely, as they walk away from the man, the vibration of their spears steadily subsides. They move closer to the men, only to realize that their eyes have been removed. Spock says, simply, "Trophies," as McCoy realizes in horror, "My God, Jim! We're the quarry." They try to beam up immediately, but they can't reach the Enterprise, and drawing their phasers they discover they don't work either. Spock examines the spears and realizes that they contain a source of radiation that notifies the power source of both their communicators and their phasers. What following is a running gambit back toward the city center as the crew uses all of their wits and agily to evade the hunters, setting nonlethal traps and rolling out out of the way of arrows and such. Finally, they make it back to the city center where it turns out, they have officially won the hunt by surviving. Some of the gathered crowd is pretty unhappy about this, but a few of them are elated as they rake in the cash handed over by the sour losers, evidently having beaten the long odds. The crew is congratulated and presented with an onld but functioning Starfleet communicator which they use to contact ship and beam them the hell out of there. Kirk is tempted to burn the entire colony off the surface of the planet, but instead sends his report back to Starfleet, leaving them to decide whether these backward people still fall under Federation rule.

Next Episode: "Where Never Serpent Hisses"
 
"Where Never Serpent Hisses": The Enterprise is escorting Ibita, princess of the planet Olipin, to a Federation medical facility where it is hoped her mysterious illness can be diagnosed and treated. Along for the ride are her mother, Sashai, and the Olipinian healer, Nobero, whose methods have been unsuccessful. When the princess' seizures, fevers, and dreams of snakes writhing begin to manifest as actual deadly snakes appearing on the ship in various places (including a frightful scene in the Jeffries tubes with poor Scotty), Spock and McCoy begin to suspect something sinister is involved. Chekov and the (actually a victim) princess speak of her longing to escape her illness for good.

Next episode: "The Arrow Loosed"
 
"The Arrow Loosed": Tensions mount along the Neutral Zone as the Romulans accuse the Federation of treaty violations. The Romulan Fleet has massed on their side of the border, a powder keg waiting for a spark. The Federation has responded with a fleet of their own. A fleet under the command of Admiral Myron Stiles. Like many in the Stiles family, the admiral has a grudge against the Romulans going back to the Earth-Romulan War a century before.

Kirk and Stiles butt heads over the situation. Stiles is ready to loose the fury of the Federation on the Romulans. Kirk thinks something more is going one. Why do the Romulans think violations have happened? No one in the Federation or Starfleet have made any incursions in the Zone or Romulan space. Complicating things is Lt. John Stiles, who serves in Kirk's crew and is the Admiral's son. The younger Stiles wants no part of his father's vendetta.

Things get worse when an old style United Earth signal is broadcast from the Neutral Zone. Could there be survivors of the war still alive in the Neutral Zone?

Next Episode: "Yesterday Once More"
 
Yesterday Once More

Events unfold, during a ship-wide disaster that causes the destruction of the Enterprise. However, a powerful & mysterious being intervenes by resetting time back a day earlier, & offers Kirk & crew the opportunity to have one more chance to prevent their fatal accident. If they can't prevent the outcome, the second time will be permanent. As they dig deeper into the facts of the event, it becomes more obvious that the being has orchestrated it all for its amusement. They're faced with having to solve the problem by confronting the perpetrator & gaining control over the incredible light emanating mechanism that it wields, to hold power over them

Next episode: At The Core of All Men
 
"At The Core of All Men" - Enterprise finds an unmanned probe on Curos IV after receiving a distress call originating on the planet's surface. The probe is moved to the ship for study. Unbeknownst to the crew, it contains non-corporeal life forms who wish to understand vice, so they escape the probe and enter crew members, then provoke sin - gluttony, laziness, violence, rage, etc. What Kirk believes to be a concerning discipline problem gets out of control. Spock must help McCoy retain control of his emotions when the lifeform tempts him to harm a patient he does not like, injured by another affected crew member. Can Kirk convince the lifeforms of virtue's merits?

Next episode: "The Lost Lamb"
 
"The Lost Lamb"
Continuing the story began in "The Arrow Loosed" The UE signal is tracked to system in the Neutral Zone deep within a nebula and the class M planet hidden there, Starfleet and the Romulans both send landing parties to investigate. There they find descendants of the war's combatants, Romulan and human. Some are decedents of both, including the leader Stil, the grandson of Captain Andre Stiles. Captain Stiles was also Myron Stiles' grandfather. The survivors have learned to work together to survive, cannibalizing both their technologies to protect themselves against the harsh conditions of the world Hellgate. Only recently have they gotten the United Earth comm system working.

Myron and his Romulan counterpart don't know what to do about this world that is human and Romulan. Myron must confront an "enemy" that is also family. Spock takes the lead as he is also a product of two worlds and two cultures.

Next Episode "The First Cut"
 
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"The First Cut": McCoy is training Mosian physicians on Mau Zobe on how to treat the human colonists who will be establishing a settlement there. One of the doctors, Hala Derru, begins to develop an interest in McCoy as they work together, and he, her. Normally, Mosians form a bond with the ones they love, such that if they are parted, they will both die. Can Spock help McCoy unwind the connection between them and save both their lives? (McCoy would sacrifice his own life in a heartbeat, but not someone else's.)

Next episode: "Daguerreotype" https://en.wikipedia.org/wiki/Daguerreotype
 
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