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Torque in Starships

Joshua Howard

Captain
Captain
When a ship accelerates, its inhabitants usually don't seem to experience any of the usual side effects of speed increase which we would expect. Take our Enterprise (Space Shuttle), for example. When it blasts into space, folks inside are pinned to the back of their chairs until the speed stabilizes. On a Trek ship which is accelerating much more rapidly however, that doesn't happen.

My guess is that somehow a device akin to a force field is able to absorb the impact of acceleration so that in a certain element, the ship's hull (or at least, the interior of the ship) doesn't experience torque at all. Does anyone have ideas/explanations?
 
The spinoff shows are explicit in mentioning (if not quite describing) the necessary technology that the original show only implicitly featured: there's something called the inertial dampening field (or inertia damping field, if you prefer) that apparently selectively negates the effects of inertial mass on those encased in the field.

That is, the crew still feels the rotational and translational inertia of their bodies as if they were doing their walkings and turnings on an immobile floor, but they feel none of the effects of the fact that the floor is accelerating at thousands of gees or spinning around a black hole.

How is this done? It would be too much to ask of the starship computers that they should manipulate this SIF so carefully that it would adjust to allow for the swinging of a fist or raising of a finger while blocking the effects of starship movement. More probably, things encased in the field are simply somehow cut off from the rest of the universe, existing in their own frame of motion rather than in the one of the outside universe.

That's basically what already happens whenever mass interacts with mass: one might think that accelerating at 9.8 m/ss downward (after you, say, jump down from an aircraft) would feel like acceleration, but we experience it as acceleration-free movement, or freefall, because the frame of the universe is twisted around us by gravity.

And Trek engineers are masters of gravity. They can create artificial gravity that pulls our heroes towards the decks of the ship. Naturally they should be able to toy with gravity in other ways as well, including doing the trick where mass in extreme acceleration feels like it's in freefall or merely in standard one-gee acceleration towards the deck.

Indeed, we hear (first in the DS9 pilot "Emissary") that gravity or inertia is manipulated by using the most important Trek technology, subspace fields. Such a field can "lower the inertial mass" of the encased object, as Chief O'Brien puts it. This should make it perfectly possible to negate the effects of acceleration or torque, and to allow ships powered by teeny weeny impulse rockets with teeny weeny fuel tanks to reach accelerations of thousands of gees and travel between planets in a matter of minutes. Who knows, perhaps warp drive itself is merely a more energetic application of the very same technology, one where subspace fields are cranked up so much that ships not only become massless to the outside universe (and can thus move at infinite sublight speed, which Einstein teaches is lightspeed), but start to have negative mass (and can thus move at higher than infinite sublight speed, which would be faster than light)?

Really, the technological marvels we see in Trek would never be complete if we weren't shown the ability to negate acceleration and torque. It is, must be, an integral part of the other technologies already demonstrated!

Timo Saloniemi
 
Pretty much what Timo said. Even in Trek TOS, where the physics of starship propulsion were never explained in detail, it was assumed that the Enterprise had some kind of forcefield to counteract the effects of acceleration and deceleration. We saw a more primitive version of this technology in Forbidden Planet, where the C-57D crew had to stand at their individual “DC” stations when the ship dropped out of hyperspace -- presumably because without a protective forcefield, the human body couldn't withstand the shock of the sudden deceleration.

BTW, I think the OP is referring to “acceleration/deceleration” rather than “torque.” Torque is defined as turning or twisting force, as from a powered shaft. Piston and turbine engines generate torque.
 
The spinoff shows are explicit in mentioning (if not quite describing) the necessary technology that the original show only implicitly featured: there's something called the inertial dampening field (or inertia damping field, if you prefer) that apparently selectively negates the effects of inertial mass on those encased in the field.

That is, the crew still feels the rotational and translational inertia of their bodies as if they were doing their walkings and turnings on an immobile floor, but they feel none of the effects of the fact that the floor is accelerating at thousands of gees or spinning around a black hole.

How is this done? It would be too much to ask of the starship computers that they should manipulate this SIF so carefully that it would adjust to allow for the swinging of a fist or raising of a finger while blocking the effects of starship movement. More probably, things encased in the field are simply somehow cut off from the rest of the universe, existing in their own frame of motion rather than in the one of the outside universe.

That's basically what already happens whenever mass interacts with mass: one might think that accelerating at 9.8 m/ss downward (after you, say, jump down from an aircraft) would feel like acceleration, but we experience it as acceleration-free movement, or freefall, because the frame of the universe is twisted around us by gravity.

And Trek engineers are masters of gravity. They can create artificial gravity that pulls our heroes towards the decks of the ship. Naturally they should be able to toy with gravity in other ways as well, including doing the trick where mass in extreme acceleration feels like it's in freefall or merely in standard one-gee acceleration towards the deck.

Indeed, we hear (first in the DS9 pilot "Emissary") that gravity or inertia is manipulated by using the most important Trek technology, subspace fields. Such a field can "lower the inertial mass" of the encased object, as Chief O'Brien puts it. This should make it perfectly possible to negate the effects of acceleration or torque, and to allow ships powered by teeny weeny impulse rockets with teeny weeny fuel tanks to reach accelerations of thousands of gees and travel between planets in a matter of minutes. Who knows, perhaps warp drive itself is merely a more energetic application of the very same technology, one where subspace fields are cranked up so much that ships not only become massless to the outside universe (and can thus move at infinite sublight speed, which Einstein teaches is lightspeed), but start to have negative mass (and can thus move at higher than infinite sublight speed, which would be faster than light)?

Really, the technological marvels we see in Trek would never be complete if we weren't shown the ability to negate acceleration and torque. It is, must be, an integral part of the other technologies already demonstrated!

Timo Saloniemi

Why can't the dampening field be dialed down to 1g or a certain number of g's? Anything above that is dampened
 
But then everything would be constantly pulled at 1g whichever way - not towards the floor, but towards any direction where there was more than 1g of acceleration. And the issue of rotational inertia would be worse still: if one compensated to an arbitrary (but low and physiologically comfortable) level, then either everybody would be spinning madly all the time, or nobody could turn his or her head. Everyday life doesn't consist of your every body part being constantly subjected to a set level of rotational acceleration...

Somehow the SIF has to preserve the microcosm of inertial forces that rules our normal lives while blanking out the starship movements - even though these two sets of forces cannot be physically told apart. They can only be told apart by drawing a line in space and deciding that things inside shall behave differently from things outside, which isn't the same as drawing a line in the power gauge and deciding that things below it are allowed but things above it are not.

Timo Saloniemi
 
You might also not experience acceleration because the ship's computer expects a given maneuver and adjusts the compensators accordingly. When the helmsman orders a 90 degree turn at 200 gees, the computer "knows" going into the turn what it has to do so no one aboard feels anything. On the other hand if the ship is hit with weapons fire, this is an unplanned acceleration event, it take a fraction of a second for the computer to figure out how to compensate for the majority of the effects and several seconds perhaps to dampen all the effects, there is a lag. This is why people get thrown around
 
But then everything would be constantly pulled at 1g whichever way - not towards the floor, but towards any direction where there was more than 1g of acceleration. And the issue of rotational inertia would be worse still: if one compensated to an arbitrary (but low and physiologically comfortable) level, then either everybody would be spinning madly all the time, or nobody could turn his or her head. Everyday life doesn't consist of your every body part being constantly subjected to a set level of rotational acceleration...

Somehow the SIF has to preserve the microcosm of inertial forces that rules our normal lives while blanking out the starship movements - even though these two sets of forces cannot be physically told apart. They can only be told apart by drawing a line in space and deciding that things inside shall behave differently from things outside, which isn't the same as drawing a line in the power gauge and deciding that things below it are allowed but things above it are not.

Timo Saloniemi

You might also not experience acceleration because the ship's computer expects a given maneuver and adjusts the compensators accordingly. When the helmsman orders a 90 degree turn at 200 gees, the computer "knows" going into the turn what it has to do so no one aboard feels anything. On the other hand if the ship is hit with weapons fire, this is an unplanned acceleration event, it take a fraction of a second for the computer to figure out how to compensate for the majority of the effects and several seconds perhaps to dampen all the effects, there is a lag. This is why people get thrown around

both good points of view
 
Thanks for the correction, Scotpens, and for the commentary, everyone. I know that Inertial Dampening Fields have been mentioned frequently in Trek, but somehow I never made the connection when I created this thread.
 
The grammar police should have a field day with this: both "damping" and "dampening" are okay, but "inertial" as opposed to "inertia" is a bit funny if the purpose is to damp out inertia, not to damp out something inertially.

The "inertial dampening field" spelling in the TNG TM probably comes from the real-world "inertial guidance" - but an inertial guidance system uses inertia to create a navigational reference, it doesn't manipulate inertia. So it's justifiably "inertial" but the IDF probably isn't.

Timo Saloniemi
 
I thought "damp" meant to deaden or reduce (sound, vibrations, energy, etc.) and "dampen" meant to make something wet.
 
Which makes "inertial dampening" the act of getting wet while stuck in a traffic jam in an open convertible in the rain?
 
It is reasonable that the AG and IDF work together. the idea that the computer performs the maneuvers and adjusts the IDF accordingly explains a lot.
 
The system must be pretty good at checking the outside conditions too. There are quite a few episodes where the Enterprise attempts to kick it into high gear from a relative stop but get held in place due to magic alien tech. If there wasn't any check then the people inside might get inadvertently crushed by the IDF expecting a sudden acceleration :)
 
And of course the system has juuuust a little bit of lag so people can be tossed out of their seats dramatically.
 
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