Shields, Weapons or Speed/Maneuverability?
All seem important, but the lack of gravity suggests that two ships can just sit there and pound away at each other. We've seen ships use evasive maneuvers to dodge enemy fire, but they don't need to 'swoop' in and out to get into position. The enemy vessel could just hover and rotate to get into firing position.
I'd say shields and armor. I'd like to be able to take some serious punishment and try to outlast the enemy, even one with superior firepower. But if a ship was manufactered with a one shot, one kill type of weapon I'd be screwed...Maybe I'd need to speed to dodge fire, but would I be able to keep dodging until I got a shot in?
Don't mind me, just thinking out loud...
All seem important, but the lack of gravity suggests that two ships can just sit there and pound away at each other. We've seen ships use evasive maneuvers to dodge enemy fire, but they don't need to 'swoop' in and out to get into position. The enemy vessel could just hover and rotate to get into firing position.
I'd say shields and armor. I'd like to be able to take some serious punishment and try to outlast the enemy, even one with superior firepower. But if a ship was manufactered with a one shot, one kill type of weapon I'd be screwed...Maybe I'd need to speed to dodge fire, but would I be able to keep dodging until I got a shot in?
Don't mind me, just thinking out loud...
In Trek terms, based on the way battles usually unfold onscreen, I'd say that if your shields (and inertial dampers) are stronger than the other guy's weapons, or vice-versa, that's probably going to be the most important factor. Although then we fall prey to the fact that "hero" ships are almost invariably able to survive far greater damage than "villain" ships (or sacrificial allied guest-star ships) can.
And "meters" would be exaggeration.