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TIE Fighter to Return???

You know, it always somewhat bugged me in the X-Wing & Tie Fighter games that it was even possible to take out a Star Destroyer with just one fighter. By rights you really shouldn't expect to get within a few kilometres of one and have and hope of surviving.
Well, they did base the movies, and by extension the games, on WWII combat. It was certainly possible for a single fighter-bomber to take out a warship.
 
True, but last time I checked WWII battleships weren't about a mile long, nor did they generally shoot lasers or come equipped with energy shields. ;)
 
Um, a single A-Wing crashing into the bridge of the massive Super Star Destroyer in Return of the Jedi destroyed the whole thing. Not even mentioning A New Hope, where one fighter takes out the feared Death Star, or when the Millenium Falcon and a couple of X-Wings take out the Second Death Star in RoJ.
 
Was there something in the manual or in game cut scenes about the Empire's use of many capital ships? Something about corruption and assassinations amongst the ship yards favouring those who liked big ships. Or maybe it's the Star Wars Encyclopedia I'm remembering that from.

Seems to make a certain amount of sense, they can transport many smaller ships that can be quite specialised on long patrols and on those same patrols disembark troops or unleash a planetary bombardment.

From what I recall though, the high number of capital ship kills in TIE Fighter took away slightly from that one awesome mission in X-Wing where your lowly Y-Wing flight took out a Star Destroyer by popping the bridge shield generators and then the bridge.
 
Was that a Y-Wing mission? I thought it was a B-Wing. Oh well, could be misremembering. Something with ions, though, because the SD stopped being a threat immediately once its shields went down.

The thing I always liked about that mission was that you could bypass the initial wave of interception fighters by jumping to lightspeed as soon as the mission starts. You begin the hyperspace sequence, leap forward really quickly.....and the jump is aborted because there's a huge freakin' Star Destroyer in your flight path.

I'm not sure if I ever did manage to take down the Nebulon-B which jumps in later on that mission. I was definitely out of torpedoes by then, and that ship doesn't have any conveniently targetable shield generators.

You ever wonder what the hell a Nebulon-A looks like?
 
Lindley - I think both might be right. I could swear there was a SD mission early on with Y's that you basically replayed with B's once the expansion came out.

I think the main reasons Capital ships were so easy was because the computers of that era just couldn't handle all the laser animations. Now of course you'd have to deal with a hailstorm of flying laser fire.
 
Do you remember that mission when the Star Destroyer comes out of hyperspace right on top of a Rebel corvette, and blows it away pretty fast? Sure did look like a hailstorm of laser fire from a distance.....
 
Lindley - I think both might be right. I could swear there was a SD mission early on with Y's that you basically replayed with B's once the expansion came out.
I think it was one of the training missions for B-Wing. Some of them were replays of key missions from Tour III, including the final Death Star run, except in a B-Wing. My mind is hazy as I can't remember many of them now.

Do you remember that mission when the Star Destroyer comes out of hyperspace right on top of a Rebel corvette, and blows it away pretty fast? Sure did look like a hailstorm of laser fire from a distance.....
I remember that moment - I think it was an A-Wing recon mission from Imperial Pursuit which was "completed" as soon as the SD turned up and ruined your mission. I remember carrying on that mission and using sheer willpower and firepower to destroy that SD. :guffaw:

You ever wonder what the hell a Nebulon-A looks like?
If the Nebulon B was a gigantic chicken thigh and leg, was the Nebulon A a chicken wing? :lol:
 
There is actually a Nebulon-A in TIE-Fighter, at the very least. It has two 'wings' in the main hull area (the part in the front), instead of the 1 that the Nebulon-B has.
 
^If I remember right that was an Improved Nebulon-B.

Man, it would rock if they re-did these games. Quadruple the number of ships flying around, improve the graphics, beef up the AI, add in more command and control over your wingmen, and make capital ships tougher and the game be amazing. Just leave the core gameplay alone.
 
I've still got the same joystick I did back then, plugged in and waiting for a decent sim to appear. Some things never outlive their usefulness.

The cynic in me says that if they do redo X-Wing and/or TIE Fighter, it will either get way too simplified and arcade-y to pander to the console market, or (and?) it will have the multiplayer thing way too overdone. I don't do multiplayer games (not enough free time), I just like a good single-player game.
 
I've still got the same joystick I did back then, plugged in and waiting for a decent sim to appear. Some things never outlive their usefulness.

The cynic in me says that if they do redo X-Wing and/or TIE Fighter, it will either get way too simplified and arcade-y to pander to the console market, or (and?) it will have the multiplayer thing way too overdone. I don't do multiplayer games (not enough free time), I just like a good single-player game.
I rememeber in the original X-Wing there was the ability to bring in other players' accounts into your battle, who would be portrayed as NPC pilots with improved AI to a certain degree. There was even a TOPACE pilot, who had completed the first 3 Tours and earned all the patches, ribbons, and medals, doing the rounds on the rudimentary Internet which you could download and use several times in your Tours of Duty to give you a hand (and also to practice the Tour missions beforehand in the Historical Simulator). Of course, those players would be pissed off if they logged back into the game and found their player was either killed or captured. :guffaw: But I did appreciate that MMO-style gameplay in a purely single-player game.

Of course, because of its annoyance at potentially upsetting other players, it was removed from the Collectors Edition for Windows 98.
 
The X-Wing Collector's CD for Mac came with the MAC_TOPACE pilot file. I didn't know you could get him to help you out though.

I've still got the same joystick I did back then, plugged in and waiting for a decent sim to appear. Some things never outlive their usefulness.

Tom Clancy's Hawx is pretty good. My only real problem with it is the lack of camera options when you turn "assistance" (stall/spin prevention) off. The camera they have for that mode is unintuitive, so I don't use it as much as I could, no matter what edge it gives you in maneuverability.
 
Tom Clancy's Hawx is pretty good. My only real problem with it is the lack of camera options when you turn "assistance" (stall/spin prevention) off. The camera they have for that mode is unintuitive, so I don't use it as much as I could, no matter what edge it gives you in maneuverability.

Agreed, it's nigh impossible to aim with the cannon in that mode, though it's a godsend for dodging missiles. Annoying how they tie so many achievements to 'off assistance' mode.
 
Eh, I never have any trouble dodging missiles in normal mode unless I'm too intent on a target to notice the alarm. Just roll and pull into a tight loop. Since that's how I do most of my turning anyway it's no big deal.

When my brother first introduced me to the game, he had the joystick left and right set to control yaw (rudder), and a much smaller toggle on the top of the stick set for roll. I, as an actual pilot (albeit not of anything that fast), immediately swapped those two controls. Made for a bit of messy flying since the roll control is over-responsive, but maneuvering is much easier.
 
Eh, I never have any trouble dodging missiles in normal mode unless I'm too intent on a target to notice the alarm. Just roll and pull into a tight loop. Since that's how I do most of my turning anyway it's no big deal.

Fair enough, I just remember finding it so incrediby useful for moments like when you're trying to take out the carriers or that crazy Mymrdion (however you spell it) ship, and it's pumping out missiles into the air out of the wazoo or any case I'm trying to dodge some missile spamming. The moves you pull is what I'd do usually when things aren't so...'hectic'. :p

When my brother first introduced me to the game, he had the joystick left and right set to control yaw (rudder), and a much smaller toggle on the top of the stick set for roll. I, as an actual pilot (albeit not of anything that fast), immediately swapped those two controls. Made for a bit of messy flying since the roll control is over-responsive, but maneuvering is much easier.

I'm pretty sure the options exist to vary the sensitivity of the rolls, though I've never had reasn to try an alter the defaults.
 
I just used freefall bombs on that boat. They're easy to snap off when you get the chance without needing to steady for a lock.
 
True, they were useful, I used them on the carriers, but for some reason it never occured to me to use them on the uber destroyer, ended up deciding that using rocket pod strafing runs to be a better idea somehow :p
 
Of course after they release X-Wing 2, they can get to work on space merchant type game. You know, buy and arm a merchant ship, hire a crew, trade, piss off a Hutt, smuggle, outrun local bulk cruisers, etc.
 
Of course after they release X-Wing 2, they can get to work on space merchant type game. You know, buy and arm a merchant ship, hire a crew, trade, piss off a Hutt, smuggle, outrun local bulk cruisers, etc.
[LucasArts]Why do that when you can just play the Smuggler class in the upcoming Star Wars: The Old Republic?[/LucasArts]
 
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