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TIE Fighter to Return???

Even if its just a steam re-release,still good news. X-Wing was the first PC game i ever bought, with its massive box and several Floppy Discs that took about 3 hours to install about 3 mb. Hopefully they wont include the old planet password copy protection. I lost my manual and had to repeatedly restart the game until the password was "Hoth" "Kashyyyk" or "Endor".
 
Even if its just a steam re-release,still good news. X-Wing was the first PC game i ever bought, with its massive box and several Floppy Discs that took about 3 hours to install about 3 mb. Hopefully they wont include the old planet password copy protection. I lost my manual and had to repeatedly restart the game until the password was "Hoth" "Kashyyyk" or "Endor".
My first game for my very own brand new PC back in the day. Well, I got the 486 DX2/66mhz, X-Wing, Links 386 Golf Pro, and Alone in the Dark. Thus ended the SNES era for me very abruptly :lol:
 
Hell I'd be happy with a re-release. Maybe just update the graphics a little and slap on an easy to use mission builder and I'd be good to go.

Now me, I preferred X-Wing. By the final TIE game, the ships were starting the get just too damn powerful. By the time you made it to the Defender, the game was getting hard-pressed to come up with anything challenging.

I agree tho that in TIE fighter you spent a surprising amount of time shooting at... other tie fighters. Which just didn't feel as good as blowing X-Wings apart.

I think the problem was there weren't enough rebels to go around. One decent sized battle and the alliance fleet would be pretty much wiped out. :)
 
At the very least this thread is getting me nostalgic for the time I spent (when I should have been revising for exams) on X-Wing and then Tie Fighter.

I had the big box (remember them) with 5 odd discs inside for X-Wing and that damned copy protection manual :rolleyes::lol: Reliving the glory of taking on a Star Destroyer, dodging turbo laser fire on the mission recording.

And I remember the TIE fighter mission when Gamma 2 and 3 tried to destroy me. IIRC, I'd spend time as an Advance pilot and was asked to fly an interceptor for that mission, when I replayed the mission I made it easier by blasting poor Gamma 2 and 3 to pieces before they had a chance to even hear their order to take me out :p There was a fair bit of imperial on imperial, but that made it more delicious to blast the rebels to pieces with the Empire's special fighters. It was fun to move far off from a Mon Calamari ship and use the missile cam to watch your missiles knock out the "Wheelde ln" (sp? that anti-missile defence) and then take out the turrets one by one :techman:

I wouldn't mind an update one bit, the Rogue Squadron games were painful lacking in comparison, no matter how much fun they were in themselves.
 
I was recently playing Tom Clancy's HAWX, and while much of the game is great, I was bemoaning the lack of wingman commands the whole time. All you can say is "Attack my target" or "defend me". I really missed TIE Fighter's plethora of wingman options.....there are several cases where "Defend my target!" would have been much more useful.

Plus, it didn't have a "select closest target" button!
 
I swear the knowledge from the TIE Fighter series and other flight/spaceflight sims has been lost, since that genre of gaming has effectively died out now. I believe that at least a good number of the people involved in many of these series left gaming entirely.
 
It hasn't completely died out - there's still EVE Online and the X Universe games. Granted, they were no X-Wing, or TIE Fighter, or even X-Wing vs. TIE Fighter, but still...
 
It hasn't completely died out - there's still EVE Online and the X Universe games. Granted, they were no X-Wing, or TIE Fighter, or even X-Wing vs. TIE Fighter, but still...
I don't know what X Universe is. But EVE is awful.

Jumpgate Evolution sounds interesting, but in general I haven't liked MMO. Still, a space MMO done right is what I've wanted to play for like 20 years now, so I'll probably give that a shot.
 
I've played X2: The Threat a bit. Found it fairly boring, although the idea is good. I never was any good at the combat aspects....possibly because I never got any fighter craft.

I did like the way you could buy more ships and control an entire fleet at once.
 
I've played X2: The Threat a bit. Found it fairly boring, although the idea is good. I never was any good at the combat aspects....possibly because I never got any fighter craft.

I did like the way you could buy more ships and control an entire fleet at once.
The combat aspects got better from X3 onwards with more balance in the ships and weapons (a large squadron of tiny snub fighters with rapid fire laser cannons and homing missiles is now a more even match against a small wing of more versatile heavy fighters, for instance).

And from the very first game you could even buy your own stations and try to dominate a whole sector or even declare war on one of the main 5 races, which was fun.
 
I've played X2: The Threat a bit. Found it fairly boring, although the idea is good. I never was any good at the combat aspects....possibly because I never got any fighter craft.

Think of it more as a game of economics with a combat sim attached.

I played for a while; had a bunch of factories and a few fighters flying out of a transport ship. Don't think i ever quite mastered the economic side tho, and didn't get far enough to afford the really powerful toys (ie carrier, destroyer)

re: getting fighters, if you trade for a bit it's not too hard to afford a medium fighter. Then you can go pick fights with lone pirate heavies until you capture one.
 
I tried playing X2 or X3, but I got really bored after about an hour or two of trying. It's really not interesting, and there's very little focus on combat.

While that series is similar to TIE Fighter, it's drastically different.
 
^Ditto. Twice I've had a go at X2, but it's just so tedious and I can't even remember the plot enough to comment on it's quality, which tells you something right there.
 
I know even fans of the 'X' series agree that it has a really steep learning curve. Certainly too much for me to feel like it's worth it, and I've played some tedious games before.

The 'Freespace' series was basically TIE Fighter, except in a different universe. Most of the mechanics were the same. That's another series that really needs another game, but we'll almost certainly never see it, not after the massive financial hit Freespace 2 took for its production company, with no return.
 
That's certainly true. Freespace Open could probably be modded into a graphics-updated TIE Fighter clone with relative ease.

Actually, I'd even say that the distinction between capital ship weaponry and starfighter weaponry was handled better there than TIE Fighter did it.

And that series of Knossos devices was pretty much the most intriguing thing ever. Real shame that it ended up being pretty much a tease for a game that never happened.
 
Ahh, Freespace 2, I loved it well.

There was nothing more thrilling than seeing two big destroyers duke it out with their big-ass beam cannons, or when you heard an anti-fighter beam weapon charge up, performing frantic maneuvers trying to dodge them all.

Good times.
 
You know, it always somewhat bugged me in the X-Wing & Tie Fighter games that it was even possible to take out a Star Destroyer with just one fighter. By rights you really shouldn't expect to get within a few kilometres of one and have and hope of surviving.
 
This is true, in TIE Fighter capital ships were basically just big floating airfields with only machinegun-equivalents for weaponry. Even if in some cases there were lots of machineguns, it felt underwhelming. I did like how Freespace gave big guns to the big ships.
 
I did like the concept of the missile boat, but it may have been too good at too much. A mobile weapons platform is a great concept for attacking capital ships with minimal asset risk, but it shouldn't *also* be a good dogfighter; every craft ought to be either/or. The old fighter/bomber distinction.

To some extent they did do that in TIE Fighter, but I think they could have taken it a little further.
 
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