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Throw down your video game ideas here

Flying Spaghetti Monster

Vice Admiral
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Place your ideas for video games here.

First
A game (maybe third person) game based on Weekend at Bernie's.
You must always make it seem like your dead companion is alive as you progress. There might be little progress bars to show if the NPC's you encounter are convinced or partly convinced by the illusion that he is alive.
 
My two dream games are Star Trek games.
I mention this every time one of these kind of conversations comes up, and I can't not mention it again, a LEGO Star Trek game. I love the LEGO tie-in games, and Star Trek is more than big enough to make multiple games.
My other big one would be a Tell Tale style Trek game, I think that kind of game based more around story and decisions than combat would be perfect for Trek.
 
My other big one would be a Tell Tale style Trek game, I think that kind of game based more around story and decisions than combat would be perfect for Trek.

Early adventure-game Telltale, or the later Interactive story Telltale? Because I'd always felt they would have been a good fit for a followup to the classic Trek games like 25th Anniversary, before they'd gone and changed their style to be more simplistic.

Lego would also be a good fit. They could even do like the SW games have have a single hub world connecting the saga, only I'd make it more open-world like Lego City Undercover where you can travel all across the galaxy and have the game go through the different eras.
 
I was thinking the later Telltale games, like the Walking Dead games, or the Batman games.
I know it's unrealistic, but since we're just fantasizing I was thinking that for the LEGO games, I would do a separate game for each series, like with the Star Wars games. You could have the ships and DS9 as your hub, and then from there warp and/or beam down to the planets where you would do levels and the open world stuff. Sickbay/The Infirmary would be the room where you build new characters, and Engineering would be where you go to unlocked the games version of the red bricks.
 
I would love to see DC and Marvel do some high quality, triple A solo games for characters besides Batman and Spider-Man. It seems like most of the games that out are either one of them or a team up game like upcoming Avengers game, the LEGO games, or fighting games like Injustice and Capcom vs Marvel. The few games that do come out for other characters tend to be quick and cheap, usually as a tie in for a move.
 
I'd love to play another Mass Effect Game (either an Andromeda sequel or a new story), done in the style of the first 4 games (meaning its not a live service and the only microtransactions would be limited to a pointless multiplayer mode that you can ignore). With this being an EA property, I probably have a better chance of developing super powers then of getting this :weep:

Speaking of EA, I want KOTOR 3. Reports are that Bioware pitched it, but EA turned them down because EA is awful.
 
Yeah, their sudden obsession with doing online only games is getting annoying. At least they did give us the campaign in Battlefront II, and Fallen Order, which were both awesome.
 
Speaking of EA, I want KOTOR 3. Reports are that Bioware pitched it, but EA turned them down because EA is awful.

Yeah, I really wish EA didn't have so much of a hold on Star Wars being how picky they've been. I wish there'd be more developers invited to develop SW games.
 
I’m always working on a few budget video games, nothing too full-on; basic coding, point and click animations or sprite driven stuff. At the moment I’m doing three.

One is a TNG game where you are trying to take Picardy place as Captain via promotion, one is called Serial Killer where you have to kill everyone on the street without being arrested and the last is one simply called Bird. In the latter you are, you guessed it, a bird and fly around the city trying to ascend to the empire of the most powerful bird collective. It’s gang warfare with wings.
 
It'll be a bit too easy and rethreading old ground if I waxed poetically for a Space MMO remake of SQO, or a OG X-com type game (3 of which are in sort of development as we speak), so let me try to bring up something more original -

Well it seems Dungeons and Dragons is getting a revamp games wise, so how about a old timey CRPG with multiple paths and area-locking decisions/story-lines set in the 9th hell of Nessus? I've always really wanted to go down there, and ala Temple of Elemental Evil you create a party and go down to Nessus for various reasons. Sure the environment might have to be toned down a bit (or the players buffed), but I think it can work.

Lawful Evil parties would be willing agents of Ahriman I MEAN ASMODEUS, Lawful Good parties would be a sort of strike-team crusader set up, Chaotic Evil parties just running around for blood and profit, Neutral Parties getting into the politics a bit, something like that. If something dies in the hells, it stays dead, right? SO there's that. Could be a sort of high-level type game from the getgo utilizing supplementary material such as The Demon Love Nest, Demons and Devils, Fiendish Codex II , Evil, Good, and the like.

After all, old Azzy is ahead of schedule...let's see what the players can do to affect that. Quests might take them to instances in the deepdark, or surface world, but most of the action should be centered on Nessus with expansion potential for the rest of the Nine Hells.
 
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The idea I've been throwing around in my head for a while is an action RPG.

The combat would be top down perspective, and you'd have a ball of energy you could either independently control or throw around the screen to cast spells from. Kind of like old school Zelda meets R Type.

The story would be, you're a half demon who was born by a cult with the power to destroy the world. Only the church attacked and destroyed the cult when you were a baby. One of the priests had pity on you and secretly took you away and raised you instead of killing you. At the start of the game, the church finds out what the priest did and sends assassins after you, kills the priest and you escape on your own. You have no idea what you are starting out, just that you have occult powers, like the ability to absorb people's souls and then later manifest them to assist you in combat (As the energy ball). This is the main mechanic you'd acquire new skills.

It'd be character driven and semi-open world, with the world only gated by the strength of the enemies in any given location or in some cases, story events or skills that need to be acquired. The main character would be fully dialoged like a JRPG and not silent like a WRPG. In the end of course you'd decide whether to be the world destroying demonspawn you were designed to be or to destroy the demon. And there'd be two other neutral options where you just walk away from the whole conflict and either live as a human, or use your powers to live as a conquerer.
 
Here's an idea. You play a character in an RPG set on a Trek-like ship. Through the story, you learn that your role is expendable. You learn that as part of the crew there are a number of low-ranked officers who are just like you, who would be sent on missions and are expected to easily die to protect the Captain and together you all form an alliance.. Throughout the game, you'd gain skills that would allow you to defy those odds, to the total shock of the Captain who never expects any of you to actually come back. Yes, it would be entirely possible to die, especially early on in the game, but to keep continuity, you'd respawn as another of the expendables, with all skills of course.
 
I hope now one steals this...

I would like to see a American Football game with the best of NFL 2k5, Madden 08 & a little bit of Backbreaker. Just want a complete NFL/Football game like how they use to be. :(
 
VR Enchanced Game (could be played without VR) about being trapped in a VR Simulation that keeps putting you in various levels of danger (Horror themed). Basically a game that never ends because you never escape, just survive from one simulation to the next. This way you could keep adding in new levels over time. Also the same level never plays the same way twice.

Add in co-op too for some levels.

I'd call it "Nothing to Fear"
 
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I've been playing a lot of Hard Truck Apocalypse/Rise of Clans lately, and I wish a modern version of that game could be made using the Mudrunner/Snowrunner tech.
 
Here's an idea. You play a character in an RPG set on a Trek-like ship. Through the story, you learn that your role is expendable. You learn that as part of the crew there are a number of low-ranked officers who are just like you, who would be sent on missions and are expected to easily die to protect the Captain and together you all form an alliance.. Throughout the game, you'd gain skills that would allow you to defy those odds, to the total shock of the Captain who never expects any of you to actually come back. Yes, it would be entirely possible to die, especially early on in the game, but to keep continuity, you'd respawn as another of the expendables, with all skills of course.

I like that idea a lot, the Redshirt Simulator.

You could also have a phase on the ship where you talk to the higher ups, try to establish memorable things about you and get involved in their lives, and the more memorable you get, the more luck works in your favor.

Ooh, and if you survive to the end of the game, you get assigned to a space station where you're the head of operations!
 
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I like that idea a lot, the Redshirt Simulator.

You could also have a phase on the ship where you talk to the higher ups, try to establish memorable things about you and get involved in their lives, and the more memorable you get, the more luck works in your favor.

Ooh, and if you survive to the end of the game, you get assigned to a space station where you're the head of operations!

I like those ideas :)

I'd even be open to having scripted scenarios that happen when certain condictions are met, ie level and skills available
 
I want a good, single player, story driven Star Trek game. I'm one of the few people who actually liked the Kelvin Universe game, but even that was 7 years ago.
And after where The Last of Us Part II ended, now I want a Part III.
 
I have had an idea for years of a game that technology might finally allow of a combination city/nation simulator with a real time strategy and first person shooter.

If anyone is as old as I am they might recall the Sim City also had Streets of Sim city where you could drive around your simulated city. I always wanted to do a game which combined the above elements were you could manage both macro and zoom in and do first person events within the created world.
 
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