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Things that ALWAYS happen on Star Trek

BlueStuff

Rear Admiral
Rear Admiral
And as such, are destined to happen all the time on Discovery.

The ever toiling engineers can never seem to catch a break, what with the near-constant malfunctions, overdrives and breakdowns occurring all over their ships. If they’re not fixing the warp coil, mending the transporter, or washing the shuttlecraft, they’re being harassed to repair the holodeck yet again.

On busy ships always in the midst of some fresh crisis, there’s rarely a moment of respite, and they aren’t likely to get any sympathy from their captains:

“Chief, how long will it take to get the warp core back online?”
“About ten hours!”
“You’ve got two! Get it done, chief!”

It’s a breathtakingly tall order the likes of which we’ve heard time and time again. Sure enough, the work is guaranteed to be done in lightning quick time; yet the heroics of the engineers usually go unsung.

Whether it’s the long-suffering O’Brien or the perpetually unlucky Geordi, unreasonable workloads will be heaved upon the engineers so frequently it’s a wonder any of them can find the time to enjoy a Raktajino… when the replicators are in working order, that is.


There are so many. What are yours?
 
Technobabble will mean the transporter can't be used in a situation the transporter could easily get them out of.
 
Trapped in the holodeck, safety protocols are disabled.

Of course, Discovery should predate the TNG-style holodeck, but that never stopped not-yet-invented technologies from showing up on Enterprise.
 
They meet some aliens and that will cause some problems to either one of the two parties.(You'll never see a first contact go perfectly smoothly. )
 
The long shot technical solution always works....always.
Just once I would love to have LaForge turn to Picard and say"Well,it was worth a try but ..."
 
And as such, are destined to happen all the time on Discovery.

The ever toiling engineers can never seem to catch a break, what with the near-constant malfunctions, overdrives and breakdowns occurring all over their ships. If they’re not fixing the warp coil, mending the transporter, or washing the shuttlecraft, they’re being harassed to repair the holodeck yet again.

On busy ships always in the midst of some fresh crisis, there’s rarely a moment of respite, and they aren’t likely to get any sympathy from their captains:

“Chief, how long will it take to get the warp core back online?”
“About ten hours!”
“You’ve got two! Get it done, chief!”

It’s a breathtakingly tall order the likes of which we’ve heard time and time again. Sure enough, the work is guaranteed to be done in lightning quick time; yet the heroics of the engineers usually go unsung.

Whether it’s the long-suffering O’Brien or the perpetually unlucky Geordi, unreasonable workloads will be heaved upon the engineers so frequently it’s a wonder any of them can find the time to enjoy a Raktajino… when the replicators are in working order, that is.


There are so many. What are yours?

Being the only ship available immediately springs to mind. And redshirts...
 
Although, when you consider the fragility of seemingly all Starfleet vessels, it only makes sense that the engineers never get a moment’s rest. The myriad of malfunctioning facilities onboard are only the tip of the iceberg.

Let’s consider the frail defensive structures of the warp core, at constant risk of going critical, or the paper-thin deflector shields which only need a few booms to quickly reduce from 100% to collapsing completely, exposing the ship to the risk of imminent destruction within seconds.

All consoles are seemingly constructed out of sticks of dynamite and coated with whiskey, frequently exploding at even the slightest impact. Whoever designed the ship’s bridges certainly didn’t have safety in mind, with stray blasts from Romulan Warbirds or even brief periods of space turbulence rocking the ship to such an extent that officers are flung around comically.

In Trek, Humanity has learned to surpass the speed of light and defeat the laws of space and time, but seatbelts on the bridge continue to elude them. If Starfleet are aiming for their medical officers to be as occupied as the engineers, they’re surely doing a good job.
 
Everyone suffers a mysterious condition as a result of a seemingly innocuous encounter or happenstance, from which all the principle characters have a full recovery, once the crackerjack medical team can diagnose it, regardless of what catastrophic physical damage it has wreaked, or how many unnamed crew members have died miserably, in the interim.

Despite it being their primary function, the crew isn't able to immediately identify a new form of life until either they or it have been jeopardized from fumbling attempts to understand it, or just from not even noticing it at all

A principle character falls under the control/possession of an alien influence, only recognized from their unusual behavior

The new experimental technological advance? a few bugs to work out

The peaceful negotiations? Not so much
 
All consoles are seemingly constructed out of sticks of dynamite and coated with whiskey, frequently exploding at even the slightest impact.
[...]
In Trek, Humanity has learned to surpass the speed of light and defeat the laws of space and time, but seatbelts on the bridge continue to elude them.
And circuit breakers.
 
Warp core breach and main deflector dish tomfoolery were the staples of every Berman-era Trek show.
 
Despite the hero ship being greatly outgunned, it will find a way to win.

Or, the hero ship has been shown to be a force to contend with, but will be rendered inoperable and overcome by an inferior enemy.
 
Everyone forgets that shuttlecraft, the Captain's Yacht, the escape pods etc will all have their own independent systems. So when "transporters are offline" you could just go on a shuttle in the shuttlebay and use theirs. But no, when transporters are offline on the ship everyone just gives up.
Like the ending of ST: Nemesis for example. Which also has the "self detruct sequence is offline" bullshit. You could just shoot a phaser rifle at the warp core if you really wanted to.
 
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