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THEY LANDED THE WHOLE SHIP!

If it can hover like that, motionless, without a single wobble or disruption to the airflow on the ground beneath it I imagine there's serious work being done by the anti grab and stabiliser fields. Propping up the nacelles would be childsplay.

P.S. weren't the BOP feet concealed on the underside of the wings?
 
I dunno, to me, it looks more the general dislike of Voyager coming into play. A ship hovering just above the surface, and one built to at best enter the Troposphere of an Earth like planet would cause a lot of turbulence due to its lack of a streamlined hull. The Intrepid class is much more streamlined (could strike a balance between warp efficiency and atmospheric efficiency) than the bulky Constitution class. That close to the ground the Constitution should be causing lots of strange air currents on the ground. Both classes should be giving off lots of static discharge from the friction from entering the atmosphere, and even if the ship's shields prevent the ship from becoming charged the atmosphere should be.
 
Voyager is certainly better designed for atmospheric flight, no argument there! The notion of the "legs" actually being anchors (of a sort) makes a lot of sense, as it would prevent sideways drift and wobble (something I think the Enterprise in the panel above would suffer from). However, as I mentioned upthread the writers and SFX team consistently treated the "legs" as actual legs. This is what I think strains credibility the most.
 
Wow, and we see the inspiration for the Captain's Yacht making its way to the surface. Guess the transporter system was out of order and new shuttlecraft wouldn't arrive before next Tuesday. :lol:

Bob

P.S. And the warp nacelles must contain a lot of hot air so the pylons wouldn't break off under their weight.
I think that if the Enterprise's nacelles can survive faster-than-light travel, slingshots, time warps, space amoebas, antimatter explosions and alien death rays, hovering in one gee is well within design parameters.
 
^The ship shook in all of those situations. It's fathomable that the ship would sway.
 
I always rationalized that the stardrive section of Voyager was crammed full of enough dense, heavy stuff to be sufficiently more massive than the saucer section, allowing for the cantilevered static equilibrium.

What bothered me was the idea of all the stress points and wear and tear on the ship with each atmospheric adventure. I bet it developed some new rattles and shimmies each time.
 
I always rationalized that the stardrive section of Voyager was crammed full of enough dense, heavy stuff to be sufficiently more massive than the saucer section, allowing for the cantilevered static equilibrium.

Like the warp coils. I've always imagined they must be the most massive components of a ship.


While it makes for enhanced drama, imo, that the ship ever shakes or shimmies at all, except in cases of the inertial dampeners being offline, is totally unrealistic. The ID can keep people from becoming gooey blobs on the aft bulkheads when the ship goes to warp, but they cannot absorb a random atmospheric bump and/or a weapon striking a shield?

Is there some technobablic explanation for why that is the case, I've never heard before?
 
Rather than landing Voyager on those silly little feet and using magic fields to explain why the ship didn't tip forwards, I wish they'd just had the ship hover a few feet off the ground. It looked awesome in this ancient Trek comic strip (yes, the Enterprise could do this kind of thing long before JJ Abrams came onto the scene!)
hoverprise.jpg

I like the little Jetsons shuttle where the aero wing is supposed to be! ;)
 
I always rationalized that the stardrive section of Voyager was crammed full of enough dense, heavy stuff to be sufficiently more massive than the saucer section, allowing for the cantilevered static equilibrium.

Like the warp coils. I've always imagined they must be the most massive components of a ship.


While it makes for enhanced drama, imo, that the ship ever shakes or shimmies at all, except in cases of the inertial dampeners being offline, is totally unrealistic. The ID can keep people from becoming gooey blobs on the aft bulkheads when the ship goes to warp, but they cannot absorb a random atmospheric bump and/or a weapon striking a shield?

Is there some technobablic explanation for why that is the case, I've never heard before?

Not so much technobabble, but I always thought the ID and the Warp drive were connected in some way. Like you have to put the car into drive to get it moving, the ID must be on for the ship to go to warp.

As for weapons fire, the two ships must be going at the same speed. One ship going at Warp 5 will never be able to hit a ship moving at warp 6. But if they are both at warp 6, they are basically standing still relative to the other. So for the same reason you can transport at warp so long as both ships are at the same warp speed. Impact from weapons fire will deliver a jolt through the ship that's hit so long as they are at the same warp speed or sub light speed.
 
I vaguely recall you could descend into the bowels of the Elite Force Virtual Voyager and dick around with the landing gear. Mindless but fun.
 
I vaguely recall you could descend into the bowels of the Elite Force Virtual Voyager and dick around with the landing gear. Mindless but fun.
And read the diary of the hermit who lived on deck 15, saying the noise of the landing legs lowering deafened and terrified him.
 
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