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The Winning Monopoly Strategy?

Buy everything you land on, even if you have to mortgage another property. Try to get at least one of each color property. That way no one can have a monopoly unless you allow them to.

Judging by recent events, I think too many real-life bankers played too much Monopoly the way you do... :D

I can see your strategy being very effective though - you gradually close off options and incrementally gain the advantage. However you're very dependent on getting at least 50% of the properties (by rental value) very quickly. If you don't, the other players should all ally against you and play your own game against you. If you played regularly with the same people, they should have beaten you easily by teaming up to knock you out first before turning on each other, since their total starting assets would be more than you, giving them the buying power advantage.

(of course, all this depends on how you play Monopoly; I can't remember what the formal rules on alliances are. When I played with friends, we had a "you can do whatever you like in terms of deals/loans with each other "off-table" provided you have the capital to back it up" arrangement).
 
That's because there are various things that can send you to jail, and so the spaces that you're likely to get to after leaving jail are the most common. St. Charles Place (one space after jail) is (I think) the least landed on space on the board.

I always thought it was Kentucky Ave., the first of the red properties. Though it's usually still worth buying as the other two reds tend to give fairly strong returns.
 
Well, that was weird! I tried the game again tonight and 90% of the rolls went my way and I won. The enemy had a hotel monopoly but I managed to avoid landing on it EVERY SINGLE TIME. And then the third weak player managed to land on my monop instead of the enemy's and I got all his crap! Woo! Incidentally I bought everything I came across this time, but I made a deal for a monop earlier on. Maybe that's the secret, making a deal early.
 
Well. I'm not sure what "brand" of Monopoly computer game you are playing, but the one I used to play about a year ago had me losing often as well. That is, until I learned how to "cheat" the computer. Play as you normally would, and usually near the end you have hardly any money while most of the computer players are super rich. On the last turn, offer to trade all of your properties with them for all (or most) of their money. Every time they have taken the deal, and they end up with all the monopolies (which does them no good because the game is over) and you end up with all the cash. You win. Unfortunately human players aren't that stupid (usually).
 
That's because there are various things that can send you to jail, and so the spaces that you're likely to get to after leaving jail are the most common. St. Charles Place (one space after jail) is (I think) the least landed on space on the board.

I always thought it was Kentucky Ave., the first of the red properties. Though it's usually still worth buying as the other two reds tend to give fairly strong returns.

You might be right. I don't know...I'm not even sure if there's absolute consistency in the mix of Chance / Community Chest cards among different versions of the game. If not, then that'll affect the relative probabilities of landing on the different squares.

Incidentally, I remember reading in the old "Brain Bogglers" section of Discover magazine some 15-20 years ago or so about the shortest possible game of Monopoly:

Apparently, in a 2-player game, it's possible to win in just two turns. Via a certain combination of repeatedly rolling doubles and getting certain Chance / Community Chest cards, Player 1 can land on and buy Park Place and Boardwalk in his first two turns. Then he spends all his remaining money buying houses / hotels on those two properties while, in an equally improbable series of dice rolls and card draws, Player 2 lands on both Park Place and Boardwalk, and is bankrupted by all the rent. Of course, the chances of this happening are astronomically small.
 
Most definitely buy everything, but also worry about having enough rent to make it around the board without going broke.

QFT. I try to keep about $200 liquid early in the game for this purpose.

Focus on the "2nd" & "3rd" sides of the board when acquiring property.

The "1st" side of the board (the one with Baltic and other low rent properties) doesn't have enough overall value to focus your efforts on and won't hurt you that much even if the opposition builds hotels there.

Bullshit.

My favorite strategy is to immediately secure monopolies on the light blue and purple properties. Build hotels on these. Purchase as many railroads as you can. When the Income Tax spot is the cheapest place on that side to land, the cash generated from these properties will pay for hotels on everything else you own. Also, try to buy the light purple and orange properties right after you finish with the other two.
 
I tend to buy everything I can (but see below) and then negotiate for monopolies. A judicious bribe usually does the trick. ;)

Early in the game, the blue, pink and orange properties give the best yields. Later yellow & green. Finally (if you ever get there) red and purple. Brown is mediocre throughout but generates some decent pocket money. If I land on the expensive properties early in the game and I've already got lots of blue/pink/orange then sometimes I skip the expensive properties in favour of getting monopolies and winning by doing a "hotel rush" on those few properties. This is risky (if it flops, the other players have the killer properties for the endgame), but really, the truth is that most players get bored of the game and start doing silly deals and alliances before you get close to the true endgame so it doesn't really matter. :D

Better not play against you, because that's my strategy, too. ;) The light blue properties just before jail, and the entire street between jail and free parking. Anything else I buy is trade bait, and I'll gladly trade a more expensive property early in the game in order to get the lower one.
Unless the person is swimming in money, I've been known to actually trade to give a person a monopoly in more expensive properties (after free parking) in order for a monopoly in cheaper properties. If I can get those developed quickly, odds are that person will not accumulate enough cash to properly develop his monopoly.

Other things:
-- You really aren't going to get a good return on houses on any monopoly until you get at least three houses on each property. That's the beauty of the "poor man's" strategy. I can get that magic number on the light blues, light purples, or oranges fairly quickly. The return, especially while the game is still young, can wipe someone out, or keep them from ever developing their own properties to that point.
-- Keep just enough cash on hand to pay the highest rent out there. The rest should be invested as fast as you get it. Get to at least three houses on each property in a monopoly as quickly as possible.
-- Mortgage anything you don't need. The $100 you'll get from a railroad mid-way or late in a game is better than waiting for it to be landed on four times to get that much in return. Even if I have three railroads, I'll mortgage them. The only time I don't is with four.
-- Don't buy utilities. They're a bad long-term investment. If you have them, use them as trade bait.
-- I hardly ever buy Boardwalk or Park Place. The way I figure it, if the game gets to the point where someone gets a monopoly there and develops it beyond a couple of houses each, my strategy has broken down, anyway.
-- I hardly ever mess with the two cheapest properties after GO.
-- When a property goes up for auction, even if you don't want it, always drive the price beyond the mortgaged value. If you can buy it more cheaply than the mortgaged value, do so, even if you don't want it, because you can mortgage it for a proifit. And, it may become trade bait.
-- Adapt. If the expensive properties are the ones that fall into your hands, get them developed as quickly as possible. If you can't afford it, trade down to a cheaper monopoly and get houses on those fast.

We used to play Monopoly a lot while I was growing up. Cut-throat games. And I'd like to think I won more than my share playing the above way. My guess from that experience is the one who gets the most development down the fastest has the best chance of winning. To me, that means focusing on the cheaper properties.
 
I bought this PC version of Monopoly and I've been playing it today. I lost four out of four games. What the hell am I doing wrong? Aside from the damn computer CLEARLY cheating since I manage to land on Income Tax over and over and over and they never do! :p What is the strategy to winning Monopoly?
The only winning move is not to play. :borg:
 
when I used to play I'd hide one of my $500 bills right from the start so I could use it later . . . it kept me from using it too early and going broke sooner
 
The one winning strategy that has worked for me: always play as the Boot. :bolian:

Nooo! The Top Hat, it gives people inferiority complexes:lol:

I go for orange, red and purple. There's nothing like the look on an opponants face when they are desperate to reach GO and fall one short and pay my hotel bill:cool:.
Oh and I hide 500s under the board - that's tactics, not cheating;)
 
I can't remember playing this game where it didn't end in somebody cursing and quitting after about four hours, lol.
 
seems pretty simple, really. Any time you can get two colors in a row, you're all set. Own an entire side, or a corner (orange and red, for example), the other guys are going to land on at least one property in most of their turns around the board. Lock down an area and build it up, and it's over. Red and Orange seem to be best on that, but red and yellow works, or yellow and green, etc. If you can't afford to build up too much at once, do what you can, and then once they land on it with 2 houses, the rent pays for the next round, and they are screwing themselves...

I've rarely had to mortgage things to buy more, but it can come close to that in the first couple go-arounds if you land on good things. Buy what you can, and either block monopolies or trade it for what you need to own a side or a corner, and then build up. The rest is just luck of the dice...
 
I usually play the Star Wars edition, what I do is buy a little bit of everything and when someone wants to complete a set I talk them into selling what I want in exchange for what they want. The last game I played I managed to put starports on Cloud City jacking the rent up to like 1,000 credits I managed to wipe out every other player.
 
I usually play the Star Wars edition, what I do is buy a little bit of everything and when someone wants to complete a set I talk them into selling what I want in exchange for what they want. The last game I played I managed to put starports on Cloud City jacking the rent up to like 1,000 credits I managed to wipe out every other player.

We should invent a star trek edition, where:
Instead of streets its planetary systems,
Instead of houses and hotels, it's starbases and space stations.
Instead of the railway stations it's nebulae.
Instead of the services it's wormholes.
Instead of the chance cards, it's encounters with the romulans,
etc.
 
Q-cards would seem an obvious choice for Chance or Community Chest. Using wormholes for the railroads probably makes more sense, too
 
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