Regardless of how TOS’ look came about it became an integral part of its identity and its depiction of a future setting. The clean design gave it a sense of magic in that it’s not readily apparent how the technology is supposed works. It said things look this way because the technology allows us to make it look this way as opposed the technology forcing us to make it look a certain way.
I can easily see TOS’ look updated with a bit more detail yet without sacrificing the sense of magic. But after TMP that idea went completely out the window. Successive interior and exterior designs got evermore complex and evermore meh.
I’ll go on record to say the sets and designs of SNW, an extension of DSC, don’t impress me at all. And they certainly don’t convince me “this is how it really looked like all along.” It’s just the latest exercise in pissing on the original creativity. And it sure as hell doesn’t look far future.
And practicality. If "No seatbelts!!" was an argument back in the day, that pales compared to whacking holographic controls in the air in terms of "suspension of disbelief pissfest". Especially during battle when it's easier to flail them appendages all over the place. And as well-constructed as the f/x are, the few times the f/x don't move in sync with the actor pretending to shoo away imaginary flies, does take a lot out of it.
Still, practicality aside, the idea of holographic controls has been toyed with in smartphones. Like a Virtual Laser wireless keyboard. Granted, it does as much for your fingers by tapping on a solid wood plank as it does tapping on glass all day, with no tactile or ergonomic response since the cushioning effect won't wear out the finger thingies so quickly, but it's all good. Well, mostly, one still needs a reflective surface and a zillion replacement batteries, the holographic sci-fi equivalent probably needs a smoky room or else you wouldn't see any controls...