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The Starcraft II Beta has begun

Kelthaz

Rear Admiral
Rear Admiral
I'm surprised there isn't a topic on this yet. Blizzard officially started the SC II beta on Wednesday this week and sent out CD-keys to people who opted in (check your battle.net account). Nothing much has happened yet, but there should be a lot of information and gameplay videos in the next little while.

http://www.sc2armory.com/forums/topic/12251
 
I'm going to assume that most of the first wave of keys went out to gaming journalists, so hopefully our chances will be higher in any future waves.
 
This is as good a place as any to plug David Sirlin's writeups of last year's Starcraft lectures at UC Berkeley. Interesting stuff for folks interested in multiplayer game design, although obviously Starcraft fans will get the most out of it. WARNING: Calculus ahead.
 
What struck me most about that clip is just how clean and responsive the game is. In these days of mushy and imprecise controls it's almost enough to bring a tear to my eye.
 
I've been on the fence about thyis game for a while, first the loss of lan and then the multiple release but everytime they release anything I find myself getting just a bit more excited.
 
I don't mind the multi release as much because I never played the single player in the first game. Aside from that, each game is supposedly longer than all three campaigns from the first game. So essentially they've just split up the sections for the various races instead of having one for each race in each game/expansion. Just as long as they don't pull any micro-transaction bullshit I'll be ok. Although the lack of lan does suck, at least I don't need a retarded stay resident program like Steam to deal with. Hopefully they don't go the Ubisoft route and require you to be online to play skirmish modes and whatnot.
 
The "multi-release" is no different than SW/BW or WC3/TFT. The only difference is that this time around there's a common multiplayer platform, meaning that those folks who, inexplicably, aren't interested in singleplayer don't have to purchase the subsequent expansions to receive the multiplayer updates contained therein.

The singleplayer/multiplayer divide in Starcraft is interesting of itself. SC's legacy is primarily a multiplayer one; it's the depth, balance and general appeal of its multiplayer component that's sustained the game over the past decade. Yet it's not the whole story. Upon release Starcraft was equally as lauded for its singleplayer as for its multiplayer, with Gamespot going so far as to award it a "Special Achievement in Interactive Storytelling". I forget the exact stat, but the majority of folks who purchased Starcraft never went online with it. Starcraft's multiplayer is the reason why folks still talk about the game a decade past release, but it's not the reason it was widely considered - along with Half-Life - the best game of 1998.

Fast forward to SC2, and the conventional account is that it's the same game with only the barest concessions to modernity. Yet this narrative is derived entirely from the game's multiplayer component - which, per above, can hardly be said to represent the whole story. There is no singleplayer beta, of course, but from the information released it's there the most significant changes to the game can be found. Ironically, the only attention which the singleplayer component has received has been negative, i.e. the different campaign structure.
 
The only thing that worries me about the multi-release is how much time will I be waiting between games? I'll be very disappointed if I'm waiting two years between Terran-Zerg-Protoss campaigns (shades of Valve's Half-Life episodic content).
 
The only thing that really bugs me about the "multi-release" is that I'm a lot more interested in playing the Protoss campaign then the Terran one. :p
 
Blizzard invited me to the Beta yesterday. I'm 3-1, I've won a game with each of the three races so far.

It's a lot of fun, very nostalgic. :)
 
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