I got Arkham City a few days ago and I can safely say that it's the best superhero game ever made. No other DC video game has managed to come close, particulary the poor Superman games.
The obvious problem with Superman games is his invulnerability, since Superman is basically invincible - there cannot be a health bar under normal circumstances. I think it was Superman 64 that introduced a health bar based on damage to civilian property or civilians themselves and if that drained the game was over. It could also be argued that Superman's full range of abilities would be too much for a video game and thus render any challenge too easy.
I propose that the next Superman game attempt should follow the example set by Matrix: Path Of Neo. Lets say that Superman loses all his abilities as a result of the big bad and has to gather them back throughout the game by defeating enemies and gaining experience. Superman's invincible nature (and the full potential of his game breaking abilities) would only be returned to him following the defeat of the final boss and the end of the game. You'd start off with super strength (with the usual limits because "Superman doesn't kill") and a rechargeable bar that gives a short burst of super speed ("Clark time") that allows you to do things like dodge bullets, gain the position advantage when facing enemies and whatever else the ability usually entails.
Thoughts?
The obvious problem with Superman games is his invulnerability, since Superman is basically invincible - there cannot be a health bar under normal circumstances. I think it was Superman 64 that introduced a health bar based on damage to civilian property or civilians themselves and if that drained the game was over. It could also be argued that Superman's full range of abilities would be too much for a video game and thus render any challenge too easy.
I propose that the next Superman game attempt should follow the example set by Matrix: Path Of Neo. Lets say that Superman loses all his abilities as a result of the big bad and has to gather them back throughout the game by defeating enemies and gaining experience. Superman's invincible nature (and the full potential of his game breaking abilities) would only be returned to him following the defeat of the final boss and the end of the game. You'd start off with super strength (with the usual limits because "Superman doesn't kill") and a rechargeable bar that gives a short burst of super speed ("Clark time") that allows you to do things like dodge bullets, gain the position advantage when facing enemies and whatever else the ability usually entails.
Thoughts?