The PD, as I see it, presents itself in a few ways
1. Preserve the natural development of Non-Federation cultures through non-interference (Up to the point of their potential extinction, at which point, you do whatever you can to see that their culture continues, regardless). However, it's not just for pre-warp civilizations. It is ongoing. Even if they do know about the nature of the galactic community, & participate in it, it's still wrong to interfere in the internal affairs of Non-Federation worlds.
2. Preserve the integrity OF the Federation by not getting it involved in the internal affairs of Non-Federation cultures. You endanger yourself just as much as you do the natural development of alien worlds.
3. which they almost never get into. Preserve the natural development of Non-Federation worlds, where interference from OTHERS is concerned. If you know Romulans, for example, are interfering in the internal affairs or natural development of worlds, you do what you can to stop them from doing that. Kind of like what they were doing in Redemption, although they had a personal interest in that one
The inescapable pitfalls are...
Firstly, it can be pretty stifling if you take it too far. Alliances & even trade relations could be, in a sense, disrupting the natural development of a culture, considering that their development would've been different had you not allied or traded certain things with them. It's pretty unlikely you'll be able to not interfere on every level, when your whole purpose is to reach out to & establish relations with other cultures. True noninterference is xenophobic.
Secondly, clearly you shouldn't let an entire civilization die out to uphold the PD, but where's the line? Should you let half of one die? A quarter? a tenth? 10,000 people? 1000? Should you or shouldn't you interfere if a handful of people are going to die, and by saving them, you risk altering the development of their culture?
That's where it get's a bit sticky, imho. My personal opinion is that extinction is the line. If 1/2 or 3/4 or maybe even more of their civilization is going to die, but the culture will survive, & interfering will disrupt the natural course of their development, then as inhumane as it sounds, you let it happen. Only when extinction is on the line do you interfere, because at that point, what does it matter that you altered their culture's development? Their culture was going to cease existing. Plus... would they prefer letting their culture go extinct than allowing it to be altered by you?
And where should it stand on requests for assistance or aid? If they know fully that your aid will alter their natural development and are ok with that, then it's fair to call it a just intervention, but that also must be weighed against my #2 up there, in how the interference will ultimately affect the Federation, because the PD is just as much about the effect on the Federation as it is about the effect on Non-Federation worlds
1. Preserve the natural development of Non-Federation cultures through non-interference (Up to the point of their potential extinction, at which point, you do whatever you can to see that their culture continues, regardless). However, it's not just for pre-warp civilizations. It is ongoing. Even if they do know about the nature of the galactic community, & participate in it, it's still wrong to interfere in the internal affairs of Non-Federation worlds.
2. Preserve the integrity OF the Federation by not getting it involved in the internal affairs of Non-Federation cultures. You endanger yourself just as much as you do the natural development of alien worlds.
3. which they almost never get into. Preserve the natural development of Non-Federation worlds, where interference from OTHERS is concerned. If you know Romulans, for example, are interfering in the internal affairs or natural development of worlds, you do what you can to stop them from doing that. Kind of like what they were doing in Redemption, although they had a personal interest in that one
The inescapable pitfalls are...
Firstly, it can be pretty stifling if you take it too far. Alliances & even trade relations could be, in a sense, disrupting the natural development of a culture, considering that their development would've been different had you not allied or traded certain things with them. It's pretty unlikely you'll be able to not interfere on every level, when your whole purpose is to reach out to & establish relations with other cultures. True noninterference is xenophobic.
Secondly, clearly you shouldn't let an entire civilization die out to uphold the PD, but where's the line? Should you let half of one die? A quarter? a tenth? 10,000 people? 1000? Should you or shouldn't you interfere if a handful of people are going to die, and by saving them, you risk altering the development of their culture?
That's where it get's a bit sticky, imho. My personal opinion is that extinction is the line. If 1/2 or 3/4 or maybe even more of their civilization is going to die, but the culture will survive, & interfering will disrupt the natural course of their development, then as inhumane as it sounds, you let it happen. Only when extinction is on the line do you interfere, because at that point, what does it matter that you altered their culture's development? Their culture was going to cease existing. Plus... would they prefer letting their culture go extinct than allowing it to be altered by you?
And where should it stand on requests for assistance or aid? If they know fully that your aid will alter their natural development and are ok with that, then it's fair to call it a just intervention, but that also must be weighed against my #2 up there, in how the interference will ultimately affect the Federation, because the PD is just as much about the effect on the Federation as it is about the effect on Non-Federation worlds