Sean_McCormick said:
Broker said:
[...]
Much like their hatred of Enterprise destroyed the franchise
[...]
What got Enterprise was not the hatred of some hardcore-Trekkers, but the fact, that too many shows (mainly in the first two seasons) were just mediocre "problem-of-the-week" episodes or even rehashes of stories done before in Trek (and not necessarily good ones).
When they finally came around and did the shows, that people wanted to see, too many people had already given up watching.
Arlo said:
^ Perhaps to fit within the visual and thematic aesthetic of the film?
aridas sofia said:
Broker wrote:
What worked in 1966 doesn't work in 2008.
This is a truism that gets said and repeated without any substantiation or proof, and it is beginning to grate on me. Why? Why doesn't it work? Give a reason, and not just a pithy aphorism.
The overall form of the starship is the same -- fine. It always is the same. 1701-D, Voyager, NX-01... saucer and nacelles. That much has endured. But why must one embrace the specific form of that thing that Matt Jefferies drew and that now sits in the Smithsonian? In part, because it now sits in the Smithsonian.
It is classic. It is the recognized form that more than anything else, means Star Trek.
If you begin to depart from the specific form, the first question that must be asked is "why?" And if the answer is "a need for added detail" then this thread and the work of other artists -- including the TOS-R team -- is ample evidence that it can be done within the constraints of the original design.
But if the answer is "because we can change things if we want to," then that motive, and not the design itself, should be held in scrutiny.
And that is where I am at the moment -- Why would anyone change it, except because they can?
And the flag drops on that play. Just because you disagree doesn't make you right. No one needs to "accept" that it doesn't work - there's no proof that this is the case, and, IMO, plenty of proof that it does. Sure, it could use some detailing, but there's absolutely no truth to the rumor that the original design isn't good enough or strong enough or stylish enough to hold its own on the big screen in a modern film.The Stig said:
aridas sofia said:
And that is where I am at the moment -- Why would anyone change it, except because they can?
Because it doesn't work stylistically anymore.
That you can't accept that doesn't make it any less so.
aridas sofia said:
Broker wrote:
What worked in 1966 doesn't work in 2008.
This is a truism that gets said and repeated without any substantiation or proof, and it is beginning to grate on me. Why? Why doesn't it work? Give a reason, and not just a pithy aphorism. There are plenty of things that are as old as 1966 -- or much older -- that still work fine. There are designs and ways of doing things that are considered classics and are a thousand, two thousand, or five thousand years old, and are still accepted as legitimate expressions of what their creators were trying to express or achieve. Egyptians mummify in anticipation of an afterlife. Christians embalm in anticipation of resurrection. Egyptians build obelisks to memorialize great battles and fallen pharos. Americans build obelisks to memorialize great battles and fallen founders. Athenians create democracy, and Romans craft a republic, in response to failed tyranny. 2300 years later, Americans frame a democratic republic in response to failed imperialism.
The overall form of the starship is the same -- fine. It always is the same. 1701-D, Voyager, NX-01... saucer and nacelles. That much has endured. But why must one embrace the specific form of that thing that Matt Jefferies drew and that now sits in the Smithsonian? In part, because it now sits in the Smithsonian. It is classic. It is the recognized form that more than anything else, means Star Trek. If you begin to depart from the specific form, the first question that must be asked is "why?" And if the answer is "a need for added detail" then this thread and the work of other artists -- including the TOS-R team -- is ample evidence that it can be done within the constraints of the original design.
But if the answer is "because we can change things if we want to," then that motive, and not the design itself, should be held in scrutiny.
And that is where I am at the moment -- Why would anyone change it, except because they can?
USS Mariner said
Bond, James Bond said
USS Mariner said
Also, I really despise using people to weld the entire ship by hand. Why the fuck did we invent robots and industrial machines then if we're not going to use them 200 years from now? We use machines for efficiency and precision, not just in electrons, but even larger craft like airplanes and boats (Imagine what would happen if someone left a little gap in the weld in a destroyer hull or an airliner hull.)
That more than anything, is unrealistic.
It may be unrealistic, but it's consistent with Trek so far. Robots are a fairly rare occurrence in the Trek universe, with humans (or aliens) still representing by far the primary labor force. If robots are around in great numbers, then they do a damn good job of hiding themselves (the reference to the Enterprise-D being self-cleaning may be an example of this).
Think of the way Geordi reacted to a relatively simple concept even today of a telepresence guided remotely piloted vehicle in "Interface." Sure there was some advanced doohickeys on it, but the VR control suit that provides limited tactile feedback is possible today. Yet they acted like this was something revolutionary. Hell, when it aired in 1993 it wasn't even revolutionary, two years after RPVs played a large part in the Gulf War.
Something might have happened in Earth's past that put the same fear of robots and androids into humanity as they have for genetic engineering. Not as bad as the Eugenics Wars maybe, but they still seem a little gun-shy about robots in general.
Of course in reality the lack of robots simply comes down to budget or dramatic concerns for the show/movie.
I know that. I'm just pointing out the irony that the "fresh take" of Trek seems to reuse many of the same dumb clichés that aren't relevant to the universe as a whole.
The three pillars of any story or drama are plot, characterization, and setting. One of those three pillars can be based in the absurd (as someone who's performed in several Gilbert & Sullivan operettas, I've seen this work first hand,) as is often the case in satires or comedies.
For example, Star Trek has probably one of the most absurd settings out of any fiction, with all aliens speaking English and streaking across the universe in "magical" spaceships and what not, but the plots and characterizations (for the most part) are pretty well-grounded. As Star Trek is a visual form of entertainment, the art direction is vital for it to "work" because it ties the absurd universe to the "realistic" characters and plots.
Being an adhesive between the two parts, the art direction must be both as absurd as necessary and as rational as possible, or you'll lose cohesion and end up with a very-expensive home movie about retards wearing spandex costumes and latex foreheads. It's not necessary (or desirable) to have "hard" extrapolations of science in the future, as that defies not only the point of entertainment, but also the viability of the work as a whole. The best old sci-fi serials fully understood that their "vision" was most likely shit-in-a-handbag, but because that vision wasn't the point, it didn't matter. The point was to build a stage for exciting entertainment and adventures, which they did with great success.
Some of you may criticize me as be a hypocrite, as "look" shouldn't matter in this case, right? The problem is that Gene intended Star Trek to be a dramatic look into our future (before he went senile during TNG, and even before we went "artsy-fartsy-utopia" with TMP,) and therefore too much absurdity would defeat the point.
We don't go around riding flying pink ponies, fighting green giants with glass swords, and casting spells to turn people into laughing trees (except when on drugs,) do we? We will also never see human-like aliens who speak perfect English and breed with us also, but at least we may travel in spaceships that have near-lightspeed engines. If we do venture into space, we will travel in ships with enclosed hulls, that run on electricity, and that are controlled mostly with computers.
Okay, like Aridas and others, I find this sort of statement slightly irritating, but instead of saying "you can't say that," I'm going to ask you to explain WHY you say that.The Stig said:Because it doesn't work stylistically anymore.And that is where I am at the moment -- Why would anyone change it, except because they can?
That you can't accept that doesn't make it any less so.
Very true.Sean_McCormick said:
Broker said:
[...]
Much like their hatred of Enterprise destroyed the franchise
[...]
What got Enterprise was not the hatred of some hardcore-Trekkers, but the fact, that too many shows (mainly in the first two seasons) were just mediocre "problem-of-the-week" episodes or even rehashes of stories done before in Trek (and not necessarily good ones).
When they finally came around and did the shows, that people wanted to see, too many people had already given up watching.
Where'd that $250,000 number come from? The entire TRAILER may have cost that much, sure... though even that number seems high for such a quick-and-dirty (and fairly SHORT) bit. The complete advertising bill for this. I mean, really...Mariner Class said:I'll laugh my ass off at JJ for having his CGI team waste upwards of $250,000 for this if the damn thing isn't going to appear at all.Irishman said:Man, you're just dripping cynicism.Captain Robert April said:
And this is supposed to encourage long time fans to see this thing....why?I Grok Spock said:As long as the design has a saucer, two rocket engines in the back, and is sporting the name "Enterprise" that will be more than sufficient for most non-fans to identify it as the new Star Wars ship.
I'll laugh my ass off if the Enterprise isn't even IN the final movie. All this obsession will have been for naught.
Cary L. Brown said:
Where'd that $250,000 number come from? The entire TRAILER may have cost that much, sure... though even that number seems high for such a quick-and-dirty (and fairly SHORT) bit. The complete advertising bill for this. I mean, really...Mariner Class said:I'll laugh my ass off at JJ for having his CGI team waste upwards of $250,000 for this if the damn thing isn't going to appear at all.Irishman said:Man, you're just dripping cynicism.Captain Robert April said:
And this is supposed to encourage long time fans to see this thing....why?I Grok Spock said:As long as the design has a saucer, two rocket engines in the back, and is sporting the name "Enterprise" that will be more than sufficient for most non-fans to identify it as the new Star Wars ship.
I'll laugh my ass off if the Enterprise isn't even IN the final movie. All this obsession will have been for naught.
The model itself looks fairly nice... but it's not the model which would be used in a film to represent an operational Starship, is it? Think about it for a moment... all the "guts" bits that were modeled, all the absent paneling...
If you're going to show the complete starship flying through space, this CGI model is NOT the one that will be used. The extra detail present in this model (to reflect "guts") would need to be removed, just for one thing! This isn't like building a physical model, after all. You use CGI models with just the level of detail you'll actually be able to SEE (ie, you don't model stuff on the inside unless it's clearly visible through windows... and you often have a "distant" version that omits that as well!)
So the chances that this model, as we see it, is the "Enterprise" as it will be shown as an operating space vessel are ZERO. The only thing that would accomplish would be to boost render times to many time more than is acceptable... isn't that right?
So, can we all accept that this model, as seen here, is NOT the same CGI model that will be seen in any "spaceflight" shots we may see in the film?
So, given that... the real question is, will the CGI model(s) used to represent the Enterprise (or her sister ships) in the film be based on the ARTISTIC INTENT of what we've seen here?
That's more open to discussion. I'd say that it's correct to say that the model seen in this teaser is intended to represent the current artistic direction of the "official" ship. It may even be a modified version of the current CGI ship and thus may reflect the "real" design fairly closely.
I still fail to see how you argue that the CGI model seen in the trailer is a quarter-million-dollar investment that would be "thrown out" if not used exactly as seen. That argument simply doesn't stand up as far as I can see.
The ship CONCEPT is one thing. The CGI model (or models) used in the film to represent the ship in operational status (plus any "local close-up areas" which are typically not done as complete ship models, but may have a lot more detail than the full model does) are something else. The CGI model used to represent the ship "under construction" is yet ANOTHER thing.
The only way that this is "wasted" is if the "ship under construction" sequence is to be seen in the film, and needs to be recreated using a different model.
Otherwise, the ship design can continue to be tweaked and NOTHING is lost. Is it?
Meaningless strawman.Forbin said:
Arlo said:
^ Perhaps to fit within the visual and thematic aesthetic of the film?
Did they change the look of the ship during the series, to fit the visual and thematic aesthetic of each individual episode?
Hi Manticore,Manticore said:I think that it's quite possible to see this model in action, if they do decide to do so. It'd be pretty easy to just superimpose the paneling and detail on top of the 'pristine' model. All that they had to do was make a production model, and then put all of the paneling and stuff on top, and slap a 'matte' material that roughly conforms to the shape of the area that you're working in to block off bits that would be blocked off.
Cary L. Brown said:
Okay, like Aridas and others, I find this sort of statement slightly irritating, but instead of saying "you can't say that," I'm going to ask you to explain WHY you say that.The Stig said:Because it doesn't work stylistically anymore.And that is where I am at the moment -- Why would anyone change it, except because they can?
That you can't accept that doesn't make it any less so.
You say that it "doesn't work." Okay, let's look at that.
Now, assume that you're talking to someone who's never HEARD of Star Trek before, and who furthermore is from a culture outside of our own, not knowing anything about the 1960s and not knowing anything about 2008, either. Maybe this is someone who grew up in an isolated village in the Andes. Maybe it's someone who has had a brain injury that caused loss of memory but not loss of cognitive function. Maybe it's a freakin' MARTIAN. Who it is, and why they're that way, is irrelevant. What IS relevant is that they have no prior knowledge of our current or past culture, and no prior knowledge of Star Trek at any level.
NOW... make your argument to that person. Explain what aspects of the classic 1701 design don't work, and WHY they don't work. How are you going to argue the point you're making to this "blank slate" person with no preconceptions?
If you can make a strong, reasoned argument on the matter, you may be able to convince those of us here who disagree with you that you have a valid point.
But if you just keep saying "well, this is how it is, and if you disagree, you're stupid and clueless," well... that's not demonstrating ANYTHING except that you have your own personal biases and associate those biases with "reality." Which, as I understand, is exactly what you're accusing OTHERS of, isn't it?
Well, I find that very hard to swallow. The SHAPES seen in the TMP Enterprise would not have been much more difficult to make than the shape of the TOS Enterprise. (We've all built models of both... and some of us have SCRATCH-BUILT them... and I'm talking about both CGI and physical models by the way, since the general approach to most CGI models applies to real physical models in many ways as well.)Irishman said:I remember hearing or reading somewhere that the TMP design for the Big E was what Gene wanted to do for the TV bird but lacked resources to make it happen.
Well, here's the thing... G.R. was NOT technologically technically inclined. He was a pretty decent character-action writer, and he was a passable aesthetist. He had a degree of familiarity with military organizational structure. But he never showed ANY inclination, anywhere I've ever seen, that he was, or that he considered himself to be, a technophile. That's why he chose to surround himself with talented people who WERE just that. In the case of Star Trek, the two most prominent were Wah Chang and Matt Jeffries, with Irving Feinberg also being in the mix fairly heavily. THEY designed the stuff... and Roddenberry said "yeah" or "nay" to their various efforts... that's all.Given that, I'd be comfortable if the "new" Abrams Big E ends up being largely a TOS Big E with TMP detailing (with some artistic license here and there. I don't expect it to be the same, and I'm not sure I would even want it to be the same.
If the degree of change from TOS to the TMP is okay with Gene, it's ok with me in this instance.
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