^ Yes...but what about the Enterprise being built on the ground ?
^ Yes...but what about the Enterprise being built on the ground ?
No offense, but how could any of that be realistic/unrealistic if:
1. Subspace thus far is a fictional invention
It is not. Superstring physics, depending on interpretation and math, has either 11 or 27 dimensions. 1 is a dimension of time. 3 are the dimensions of space we know. 1 is a hyperspace dimension in which universes exist vibrating as a membrane. The 6 or 22 remaining ones are subspace dimensions.
In fact, subspace as a genuine scientific concept, existed BEFORE it was used in fiction.
Which is where we get Star Trek, and position that this stuff CAN be used to go to warp, see beyond, and undo the warping effect.
If it is heavily based in real science with a little conjecture thrown in, then it is realistic to me. Remember, realistic does not equal REAL. Those are two very different things. You can call a racing game various degrees of realistic, in different areas, or not. Yet, no matter how realistic the game, it is never real.
To demand from any work of fiction, not only realistic and as close to real as you can get, but ACTUAL reality, and nothing may defer from reality, and anything we don't yet you're not allowed to use, is just false.
Especially in Science Fiction. That demand equals the end of Science Fiction.
Star Trek the movie doesn't have a single hint toward realism at all, it's Trek Wars, fantasy from beginning to end, with not a single effort toward realism whatsoever. The effects of warp are a ridiculous miss match of a few tiny bits Star Trek, and the rest Star Wars. The they don't have FTL sensors, except some rinky dink research station on a frozen planet that doen't even get proper rationing, making it very much like Star Wars; calculate destination, go to hyperspace and wait to drop out, and the going to warp effect is just Star Wars as well.With that said, I'll just slightly bolster up Disillusioned's post:
With as much as there is in Star Trek that isn't realistic, does any[/i] warp effect really have all that much weight?
In that sense, with "Star Trek" meaning, just this movie, you can toss it indeed out the window as having no weight.
The rest of Star Trek, proper Star Trek, this is very different.
^ Yes...but what about the Enterprise being built on the ground ?
Because Mighty, Mighty Robau willed it to be so.
![]()
Well, I'm not talking about subspace sensors - I'm talking about the ability to see visual light from beyond the bubble. Anything behind the ship would be red-shifted and warped to the point of invisibility, just as everything ahead would be blue-shifted and warped beyond the visual range. I think the new blue, bendy energy ripple coupled with blackness is far more realistic on a visual level.It's actually very realistic. You can look beyond the bubble, as the bubble is simply made of a different kind of space - sub space. With sensors based upon the same subspace, hyper-dimensional principles you can bypass the limitation of the bubble. This, in fact, is a necessity. If you cannot do this, you cannot unmake your bubble and the warp that is pulling you onward at FTL speeds from within it either - once started, you can never stop. This, in fact, is a major hurtle for the real life warp drive theory, even if we have potential means to produce the warp, the only way to undo the warp would come from an outside source. You would thus need a receiving station where you're going, and needed to have gone there at Sublight speeds before you could go their at warp drive.
As for the streaking stars, we don't, of course, see actual stars streaking by. This is simply an illusion generated by the warped space time and the subspace sensors piercing of that warp.
The elongated streaking stars I like a lot.
No, but every step in the right direction increases my enjoyment.With as much as there is in Star Trek that isn't realistic, does the warp effect really have all that much weight?
No, but every step in the right direction increases my enjoyment.With as much as there is in Star Trek that isn't realistic, does the warp effect really have all that much weight?
As for the streaking stars, we don't, of course, see actual stars streaking by. This is simply an illusion generated by the warped space time and the subspace sensors piercing of that warp.
Ironically, what we probably would have gotten if oldTrek had continued would probably be the most versatile solution: Transwarp channels.
True, but "transwarp channel" doesn't have quite the same ring as "warp drive/factor/speed"I suspect this is why quantum torpedoes never really caught on with the fans on the same level as photon torpedoes, despite quantums having a ton of advantages.
I really don't see a whole lot of visual similarity between the new warp effect and the Star Wars hyperspace effect, to be honest.
It's just not the same without Mel Blanc.And when I saw the new beaming effect, I burst out laughing. Here's why.
http://www.youtube.com/watch?v=as3JMPx4FIU
I see what you did right there.^ Yes...but what about the Enterprise being built on the ground ?
I'll buy that much, but to my eye they're still not terribly alike.I really don't see a whole lot of visual similarity between the new warp effect and the Star Wars hyperspace effect, to be honest.
It's more similar to SW's hyperspace travel than to any other depiction of Warp in Trek.
I love how people are getting all worked up over the "originality" of the warp drive effect in ST09. As though that's what makes it a good or bad movie. How dare one really good, fun sci-fi film give a visual tip-of-the-hat to another really good, fun sci-fi film!
A lot of people are speculating that ships are now flying blind when traveling at warp, but the explanation I prefer is that the Narada had the technology to jam 23rd century sensors. The fleet flying toward Vulcan would have probably attributed their sensor blindness to whatever phenomenon was causing the seismic activity on Vulcan, not knowing that the Narada was waiting for them.It's interesting how "faithfully" they copied the SW hyperspace.
I've only seen XI once, can someone tell me if the new Warp also gets you out of harms way like in SW? As in: Can another ship catch up with you and shoot you?
Though even the "no FTL sensors" in XI will change ST significantly. It will be interesting to see how this will be used in future films. They should not be able to spot other vessels while at Warp. Can they even stick with that? Or will they change it again for their story needs?
the explanation I prefer is that the Narada had the technology to jam 23rd century sensors. The fleet flying toward Vulcan would have probably attributed their sensor blindness to whatever phenomenon was causing the seismic activity on Vulcan, not knowing that the Narada was waiting for them.
but how did it get up into space before Kirk was looking at it being built
I'll buy that much, but to my eye they're still not terribly alike.I really don't see a whole lot of visual similarity between the new warp effect and the Star Wars hyperspace effect, to be honest.
It's more similar to SW's hyperspace travel than to any other depiction of Warp in Trek.
I'll buy that much, but to my eye they're still not terribly alike.It's more similar to SW's hyperspace travel than to any other depiction of Warp in Trek.
Are you blind?
You can't see the similarity between:
http://img33.imageshack.us/img33/8891/vlcsnap2009102623h26m49.jpg
[Oversized image converted to link. - M']
and
http://www.seds.org/archive/nodes/hyperspace.gif
[Hotlinked image converted to link. Please refer to TrekBBS policy concerning posting of images. - M']
??
Ok the Trek one is a lot more subtle with far less stars, but the effect is exactly the same.
We use essential cookies to make this site work, and optional cookies to enhance your experience.