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The new "going to warp" effect

I liked the old warp of TNG-Ent better. It was original to Star Trek.
The new movie rips off Star Wars with the going to warp shot. The warp vortex just reminds me too much of Stargate. Big Bangs don't impress me. The movie was full of them. Even the Phasers went bang.
 
Yeah, I like the new movie effect. Still not entirely used to it but at least it more or less retains the overall feel of the classic 1979-2005 warp jumps and adds new flavoring what with the bright white smears of light while at warp. It took a great TMP-era concept and kept it very interesting with a few tweaks.
 
I liked the old warp of TNG-Ent better. It was original to Star Trek.
The new movie rips off Star Wars with the going to warp shot. The warp vortex just reminds me too much of Stargate. Big Bangs don't impress me. The movie was full of them. Even the Phasers went bang.

Hey, whatever works. If the SW and Stargate effects are more visually dynamic and exciting, that's all that matters to me.

Again, the TNG warp just never felt all that fast or powerful to me. Even at high warp, it looked like the ship was just cruising along.
 
The shot from the back as the new ship goes to warp kind of looks like space goatse to me. All that's missing are some fingers on either side of the vortex that forms. ;)
 
The only thing i didn't like about the new effect was the "screaming/whining" sound effect you heard when the ship was at warp. Aside from that it was awesome.
 
It's interesting how "faithfully" they copied the SW hyperspace.
I've only seen XI once, can someone tell me if the new Warp also gets you out of harms way like in SW? As in: Can another ship catch up with you and shoot you?

Though even the "no FTL sensors" in XI will change ST significantly. It will be interesting to see how this will be used in future films. They should not be able to spot other vessels while at Warp. Can they even stick with that? Or will they change it again for their story needs?

It's certainly good to get rid of the streaking stars, as that never made sense. It's the one change I like.
 
@ The Wormhole
I like the look too. It's also become somewhat iconic.

But it seems way too fast. At the speeds shown on VOY they should be able to traverse the Galaxy in a couple days. They seem to be traveling one lightyear per second or even faster, which also makes the universe seem rather small and too "accessible" in my opinion.
They could still have used a slower version of TNG's or TOS's warp effects of course.
 
And when I saw the new beaming effect, I burst out laughing. Here's why.

http://www.youtube.com/watch?v=as3JMPx4FIU

This may be a bit of a strawman, but I find the new beaming effect to be no less plausible than the silly "two columns of light" beaming effect from TWOK - TUC, or Ardra's spiral beaming effect from TNG.

As for originality of warp, I'll grant you TWOK. In a sense, TMP's was original, but just WAYYY overdone. And rainbow bullets? I stepped into a cartoon :) I'm so glad that TWOK simplified TMP's warp.

One thing about TWOK over TMP as well: TWOK's warp was fast, like Barry Allen Flash-fast. TMP seemed to have that affect where you get whiplash, desperately waiting for the rest of your body to adjust (like a roller coaster, or putting the medal to the pedal on a car).

I really liked the shot of the Enterprise-A in TUC at warp, having both TWOK-style lines but TNG-style streaking stars. I wish the Phoenix from First Contact made a return to that kind of warp, seeing as how it was the prototype.
 
It's certainly good to get rid of the streaking stars, as that never made sense. It's the one change I like.

Why is everyone so hard on the streaking stars? I quite like warp being portrayed with a simplistic look.
Its kinda unrealistic, I think. First of all you wouldn't be able to see much beyond the bubble of space you're in at warp - not visually anyway. Secondly even at FTL the stars wouldn't be going by that fast.
 
This may be a bit of a strawman, but I find the new beaming effect to be no less plausible than the silly "two columns of light" beaming effect from TWOK - TUC, or Ardra's spiral beaming effect from TNG.

Well, that has nothing to do with plausibility, but with sillyness. ;) I like TWOK-TUC the most of all beaming effects, they look beautiful, but are not too over the top. People turning into columns of light and disappearing (in a way, those columns are just lens flares ;) ) is fine with me. But I really couldn't help but laughing every time I saw the new effect in the movie.
 
It's certainly good to get rid of the streaking stars, as that never made sense. It's the one change I like.

Why is everyone so hard on the streaking stars? I quite like warp being portrayed with a simplistic look.
Its kinda unrealistic, I think. First of all you wouldn't be able to see much beyond the bubble of space you're in at warp - not visually anyway. Secondly even at FTL the stars wouldn't be going by that fast.

It's actually very realistic. You can look beyond the bubble, as the bubble is simply made of a different kind of space - sub space. With sensors based upon the same subspace, hyper-dimensional principles you can bypass the limitation of the bubble. This, in fact, is a necessity. If you cannot do this, you cannot unmake your bubble and the warp that is pulling you onward at FTL speeds from within it either - once started, you can never stop. This, in fact, is a major hurtle for the real life warp drive theory, even if we have potential means to produce the warp, the only way to undo the warp would come from an outside source. You would thus need a receiving station where you're going, and needed to have gone there at Sublight speeds before you could go their at warp drive.

As for the streaking stars, we don't, of course, see actual stars streaking by. This is simply an illusion generated by the warped space time and the subspace sensors piercing of that warp.

The elongated streaking stars I like a lot.
 
It's certainly good to get rid of the streaking stars, as that never made sense. It's the one change I like.

Why is everyone so hard on the streaking stars? I quite like warp being portrayed with a simplistic look.
Its kinda unrealistic, I think. First of all you wouldn't be able to see much beyond the bubble of space you're in at warp - not visually anyway. Secondly even at FTL the stars wouldn't be going by that fast.
With as much as there is in Star Trek that isn't realistic, does the warp effect really have all that much weight?
 
Why is everyone so hard on the streaking stars? I quite like warp being portrayed with a simplistic look.
Its kinda unrealistic, I think. First of all you wouldn't be able to see much beyond the bubble of space you're in at warp - not visually anyway. Secondly even at FTL the stars wouldn't be going by that fast.

It's actually very realistic. You can look beyond the bubble, as the bubble is simply made of a different kind of space - sub space. With sensors based upon the same subspace, hyper-dimensional principles you can bypass the limitation of the bubble. This, in fact, is a necessity. If you cannot do this, you cannot unmake your bubble and the warp that is pulling you onward at FTL speeds from within it either - once started, you can never stop. This, in fact, is a major hurtle for the real life warp drive theory, even if we have potential means to produce the warp, the only way to undo the warp would come from an outside source. You would thus need a receiving station where you're going, and needed to have gone there at Sublight speeds before you could go their at warp drive.

As for the streaking stars, we don't, of course, see actual stars streaking by. This is simply an illusion generated by the warped space time and the subspace sensors piercing of that warp.

The elongated streaking stars I like a lot.

No offense, but how could any of that be realistic/unrealistic if:

1. Subspace thus far is a fictional invention
2. even if Trek-style subspace is the basis for many real scientific theories (and I don't doubt that one bit), as you said, we're nowhere near close to testing out these theories?

There's the difference between conjecture and "realism" that just might get down to semantics.

With that said, I'll just slightly bolster up Disillusioned's post:

With as much as there is in Star Trek that isn't realistic, does any[/i] warp effect really have all that much weight?
 
One of the things I wish TOS Remastered had accomplished a couple of years back was adding warp jumps to some of the classic episodes. I understand wanting to keep as much of the original, intended feel of the old show as possible intact even with the new effects but I was so hoping for at least one warp jump involving the classic 1701.
 
Its kinda unrealistic, I think. First of all you wouldn't be able to see much beyond the bubble of space you're in at warp - not visually anyway. Secondly even at FTL the stars wouldn't be going by that fast.

It's actually very realistic. You can look beyond the bubble, as the bubble is simply made of a different kind of space - sub space. With sensors based upon the same subspace, hyper-dimensional principles you can bypass the limitation of the bubble. This, in fact, is a necessity. If you cannot do this, you cannot unmake your bubble and the warp that is pulling you onward at FTL speeds from within it either - once started, you can never stop. This, in fact, is a major hurtle for the real life warp drive theory, even if we have potential means to produce the warp, the only way to undo the warp would come from an outside source. You would thus need a receiving station where you're going, and needed to have gone there at Sublight speeds before you could go their at warp drive.

As for the streaking stars, we don't, of course, see actual stars streaking by. This is simply an illusion generated by the warped space time and the subspace sensors piercing of that warp.

The elongated streaking stars I like a lot.

No offense, but how could any of that be realistic/unrealistic if:

1. Subspace thus far is a fictional invention

It is not. Superstring physics, depending on interpretation and math, has either 11 or 27 dimensions. 1 is a dimension of time. 3 are the dimensions of space we know. 1 is a hyperspace dimension in which universes exist vibrating as a membrane. The 6 or 22 remaining ones are subspace dimensions.

In fact, subspace as a genuine scientific concept, existed BEFORE it was used in fiction.

2. even if Trek-style subspace is the basis for many real scientific theories (and I don't doubt that one bit), as you said, we're nowhere near close to testing out these theories?
Which is where we get Star Trek, and position that this stuff CAN be used to go to warp, see beyond, and undo the warping effect.

There's the difference between conjecture and "realism" that just might get down to semantics.
If it is heavily based in real science with a little conjecture thrown in, then it is realistic to me. Remember, realistic does not equal REAL. Those are two very different things. You can call a racing game various degrees of realistic, in different areas, or not. Yet, no matter how realistic the game, it is never real.

To demand from any work of fiction, not only realistic and as close to real as you can get, but ACTUAL reality, and nothing may defer from reality, and anything we don't yet you're not allowed to use, is just false.

Especially in Science Fiction. That demand equals the end of Science Fiction.

With that said, I'll just slightly bolster up Disillusioned's post:

With as much as there is in Star Trek that isn't realistic, does any[/i] warp effect really have all that much weight?
Star Trek the movie doesn't have a single hint toward realism at all, it's Trek Wars, fantasy from beginning to end, with not a single effort toward realism whatsoever. The effects of warp are a ridiculous miss match of a few tiny bits Star Trek, and the rest Star Wars. The they don't have FTL sensors, except some rinky dink research station on a frozen planet that doen't even get proper rationing, making it very much like Star Wars; calculate destination, go to hyperspace and wait to drop out, and the going to warp effect is just Star Wars as well.

In that sense, with "Star Trek" meaning, just this movie, you can toss it indeed out the window as having no weight.

The rest of Star Trek, proper Star Trek, this is very different.
 
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