It's ironic, but at the same time The Hobbit was always much more packed with stuff going on, while The Lord of the Rings was filled with pages and pages describing the scenery.The one odd thing has always been how the shortest book is getting made into two movies...
It's ironic, but at the same time The Hobbit was always much more packed with stuff going on, while The Lord of the Rings was filled with pages and pages describing the scenery.
Good news. Although I can't say I'm thrilled with it being shot in 3D.
It's ironic, but at the same time The Hobbit was always much more packed with stuff going on, while The Lord of the Rings was filled with pages and pages describing the scenery.The one odd thing has always been how the shortest book is getting made into two movies...
Does this mean we finally have a Hobbit megathread?
Good news. Although I can't say I'm thrilled with it being shot in 3D.So don't watch it in 3D. I'm pretty sure Jackson won't have things "jumping out at the camera", so you won't notice. Let those who enjoy good 3D have their fun, eh?
Does this mean we finally have a Hobbit megathread?
Good news. Although I can't say I'm thrilled with it being shot in 3D.So don't watch it in 3D. I'm pretty sure Jackson won't have things "jumping out at the camera", so you won't notice. Let those who enjoy good 3D have their fun, eh?
Does this mean we finally have a Hobbit megathread?
Good news. Although I can't say I'm thrilled with it being shot in 3D.So don't watch it in 3D. I'm pretty sure Jackson won't have things "jumping out at the camera", so you won't notice. Let those who enjoy good 3D have their fun, eh?
I have a medical condition that prevents me from watching 3-D movies---yes, seriously--so I'm dreading the day when the studios start putting out movies in 3-D only.![]()
The biggest problem with 3D, though, is the "convergence/focus" issue. A couple of the other issues -- darkness and "smallness" -- are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen -- say it is 80 feet away. This is constant no matter what. But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point.
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