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The Force Unleashed - The Good and Bad of Gaming

A question: what do people have against check-points? In a game like this, I think they are great as they allow you to play the game and not worry about saving all the time or trying to save every 10 secs to get that perfect run to beat a section.

Have you played Half-Life 2 or Portal? That's how saving should work, if you ask me. No worrying about checkpoints, and you rarely have to repeat bits with how well-integrated the autosave is.
 
Yes. Checkpoints should definitely not follow the LittleBigPlanet school of design.

Some aspects of that game are simply inexcusable, and the 'three lives to a checkpoint' nonsense is one of them. For the record, so are the terrible controls. 20 years after Mario and we still can't get controls right in a 2D platformer? C'mon.

Gosh, listen to me have a whinge or two today :D
 
nwn 2 is long take a look at those player specks. got my self a video card that can handle the game .:)
 
Yes. Checkpoints should definitely not follow the LittleBigPlanet school of design.

Some aspects of that game are simply inexcusable, and the 'three lives to a checkpoint' nonsense is one of them. For the record, so are the terrible controls. 20 years after Mario and we still can't get controls right in a 2D platformer? C'mon.

Gosh, listen to me have a whinge or two today :D
I don't think the controls are too bad, but I definitely agree about the checkpoints. I love that they're there, but you should definitely get an infinite number of lives in a game like that. Lose points everytime you die or something; I hated having to restart the entire level if I died 3 times (damn that big Wheel of Death in THE BUNKER!)
 
I hated having to restart the entire level if I died 3 times (damn that big Wheel of Death in THE BUNKER!)

:scream: THAT'S THE BIT I'M UP TO AND IT'S DRIVING UP THE BLOODY WALL :scream:

I've been stuck there for about a month, and I've totally given up on it now :D
 
I may have beat Call of Duty 4 in less than 6 hours, but I had a lot more fun in that 6 hours than I did in the 2 hours I played Oblivion before I decided that it was the most over-complex, stuffed-to-the-brim-with-shit, annoying, talky, and boring games I've ever played.
Amen to that. CoD:4 was extremely easily to beat (I wussed out and set it to easy) but man was it ever an Adrenaline rush. If this was back in High school were I had tons of time I would've beat it on each difficulty, setting the bar higher and higher each time. I remember doing that to goldeneye and what an achievement it was getting to 00 agenet status.

I also hated Oblivion too :guffaw: not my cup of tea.
 
I hated having to restart the entire level if I died 3 times (damn that big Wheel of Death in THE BUNKER!)

:scream: THAT'S THE BIT I'M UP TO AND IT'S DRIVING UP THE BLOODY WALL :scream:

I've been stuck there for about a month, and I've totally given up on it now :D
A month, huh? That sounds about right.

I FINALLY beat it a couple days ago. The rest of the game is a piece of cake by comparison.
 
I may have beat Call of Duty 4 in less than 6 hours, but I had a lot more fun in that 6 hours than I did in the 2 hours I played Oblivion before I decided that it was the most over-complex, stuffed-to-the-brim-with-shit, annoying, talky, and boring games I've ever played.
Amen to that. CoD:4 was extremely easily to beat (I wussed out and set it to easy) but man was it ever an Adrenaline rush. If this was back in High school were I had tons of time I would've beat it on each difficulty, setting the bar higher and higher each time. I remember doing that to goldeneye and what an achievement it was getting to 00 agenet status.

I also hated Oblivion too :guffaw: not my cup of tea.

I've always preferred playing Call of Duty games on Veteran straight from the get-go. It's rough, but teaches you how to play the game.

Plus once you've finished Veteran whenever you play on a lower difficulty it feels like you're playing on God Mode. The first time you poke your head out of cover and don't die when shot is a strange feeling.
 
^

Maybe I would do that with CoD 4 when I'm finished with my Boxing day sales games. I got CoD W@W, Perfect Dark (it was cheap aight :p), should be getting Halo 3 if the Source ever gets their shit together and ships it., and my friend is letting me borrow his Halo 3 copy.

09 is starting off as a great year :D
 
i thought TFU was an okay game. as others said, it did feel like a watered down version of God of War. Honestly, i never felt like i was that much of a badass in TFU. my attacks never looked nearly as cool as the attacks in God of War... but beyond that very important asthetic difference, it felt like i was pretty weak.

IMHO, i would have made the regular NPCs 1-2 hit kills and your guy is doing primarily AoE attacks. nps that are lt. level and up would be for the single target combat.

as for hidden cubes and all that, i am mixed on it. it's good to reward exploration. just try to make the the reward good. also, the act of exploring better be fun. either level design or just movement. Crackdown is the best example i can think of in terms of hidden things to find that has really good rewards and is really fun to just explore. TFU, if i saw a hidden cube, i'd go for it, but most of the time i didnt feel it was worth it (reward wasnt great, process wasnt fun).
 
Finally acutally got the TFU. totally agree that it is a GoW lite but the fact that it is set in the Star wars universe actually makes this game more enjoyable for myself for some strange reason.
 
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