Yeah, I'll agree the edges of some of the recent ships were pretty sketchy...but I tried to ignore the miniscule visual snafus and enjoy the overall effects for what they were. A couple of times I rolled my eyes a little.
Apologies. Not reading close enough, I gather.^
I already ceded earlier in the thread I was unaware of a couple of sources that matched the Original and Remastered effects. I was wrong, and admitted so. While TOS-era D7s obviously have disruptor banks on the wings near the warp nacelles I think it's a stretch to say later ships "got it wrong." Those creators were free to come up with new designs and ideas unfettered by many past ideas, and since the K't'inga cruiser and Birds-of-Prey came later in TREK lore and they are chronologically later in the timeline they don't have to jibe with TOS ships.
One change in TEI that would be cool: if the D7's used by the Romulans are painted something as Birds of Prey like FASA's Stormbirds.
No doubt I've been harsh.Lieut. Arex, I think you are judging way too much from a few fuzzy pics. I don't know CGI work as well as you, I'm sure, but the D7 looked pretty good today in The Enterprise Incident. I think some of what you are seeing as visible polys are deliberate plating they are trying to show. At least it did to me, watching TV this afternoon.
Yep, I saw 'em.One change in TEI that would be cool: if the D7's used by the Romulans are painted something as Birds of Prey like FASA's Stormbirds.
Ask and ye shall recieve, W9!![]()
I did like that. A plasma torpedo would have been really nice, but using the disruptors along with the photon torpedoes the Romulans and Klingons used in TAS was a welcome touch of continuity.
Er ... yeah. Light doesn't work substantially differently in space from on the surface of the Earth. Refraction has to do with why the sky looks blue, not why most things have colors.Can one even see color in space? Is there anything in a vacuum to refract visible light into it's component parts? I suspect not, but will bow to those more enlightened among us.
At last, someone who understands what it takes to make an episode! The name of the game is still $$$$... income versus outlay... considering the budget I think they have done pretty well.^
Well, what do you expect. This isn't Lucasfilm and Skywalker Ranch doing the CGI upgrades. It's done on a very strict time schedule and with a limited budget from the studio. Frankly, I wish they were more up to ENTERPRISE or BSG standards in most cases but with so little time and money and the f/x scenes rarely lasting more than a few seconds apiece there's not much wiggle room to come up with boffo, mind-blowing opticals.
Just curious, did anyone spot if the Remastering team put the tri-cornered Klingon Empire symbol on the hull of the cruiser?
Can one even see color in space? Is there anything in a vacuum to refract visible light into it's component parts?
And when a shiny object such as a white-painted starship entered your field of vision, your eyes would be so overwhelmed by the brightness that the colors of the dark background (say, nice red nebulae) would fade out in comparison. It would be extremely difficult for the human eye to see both a bright starship and a dim colorful nebula at the same time. You see some of this effect in NASA shots where the bright white space stations and spacecraft call for short exposure times in photography, meaning that you usually can't see the dim background stars and you virtually never see the colors of the stars, not the same way you can see them if you slowly adapt your eyes to the starlight on a dark night.
In that respect, we probably have to treat all Star Trek space visuals as "computer-enhanced for the benefit of the audience" rather than "as seen by the naked eye"...
Timo Saloniemi
No doubt I've been harsh.Lieut. Arex, I think you are judging way too much from a few fuzzy pics. I don't know CGI work as well as you, I'm sure, but the D7 looked pretty good today in The Enterprise Incident. I think some of what you are seeing as visible polys are deliberate plating they are trying to show. At least it did to me, watching TV this afternoon.
I'm not terribly knowledgeable about CGI, just having played around with it a bit making a few models for SFC. The few images we have are enough to judge the mesh. These are relatively low-poly, done that way so they can be built and rendered quickly no doubt. For long distance shots, that's fine. But up close... not so much. If you look at this image you can see the flat shapes faceting the bottom of what should be a smoothly curved hull. That's what I'm talking about, not the subtle panel variations they've worked into the hull texture maps. They can get away with that on a standard resolution TV in a moving shot, but for the intended release in HD, I'd bet these will look pretty lousy.
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