I am working on a simple Star Trek combat game. I want to include the Borg and combat with them.
But how do I have consistent combat situations with them without complicated frequency/nutation/phase/modulation. Any ideas on implementation of a Borg cube and combat with them?
Shield Types -
Standard (Deflector)
Regenerative
Metaphasic/Multiphasic
etc.
Ship Format -
--Ship Name--
Shield Type: xx
Shield Capacity: xx
Main Power: xx
Aux. Power: xx
Beam Weapon Maximum Damage: xx, firing arcs
Torpedoes: number, damage, firing arcs
(can include more than one type of beam weapon and/or torpedoes)
But how do I have consistent combat situations with them without complicated frequency/nutation/phase/modulation. Any ideas on implementation of a Borg cube and combat with them?
Shield Types -
Standard (Deflector)
Regenerative
Metaphasic/Multiphasic
etc.
Ship Format -
--Ship Name--
Shield Type: xx
Shield Capacity: xx
Main Power: xx
Aux. Power: xx
Beam Weapon Maximum Damage: xx, firing arcs
Torpedoes: number, damage, firing arcs
(can include more than one type of beam weapon and/or torpedoes)