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The Alcove - BorgMan's random art thread

Some nice designs BorgMan. Is the ISS Cole an Imperial patrol/police ship? It seems small if the windows are the same size as those on the Enterprise or other TOS ships. With the single cargo/passenger pod the Mammoth strikes me as being inspired by the Eagle from Space1999. and if you don't mind me asking what program you use to render your models? Ive only just started to explore rendering in Sketchup and want to see what other artists are using.

Don
 
Some nice designs BorgMan. Is the ISS Cole an Imperial patrol/police ship? It seems small if the windows are the same size as those on the Enterprise or other TOS ships. With the single cargo/passenger pod the Mammoth strikes me as being inspired by the Eagle from Space1999. and if you don't mind me asking what program you use to render your models? Ive only just started to explore rendering in Sketchup and want to see what other artists are using.

The Cole (whether being the ISS or USS version) is smallish, but not overly. The saucer is almost the same size as a Constitution's.

I almost exclusively use Kerkythea to render; I can get it to do a lot of stuff I want so for now it suits my needs, but it's old and unsupported since a few years. There's a Boost version which supports x64 CPUs and that's as advanced as it'll get. I've dabbled in Thea (the commercial replacement) a little bit and I want to try Twinmotion as well. I've heard good things about V-Ray, Enscape and Lumion. Nothing's free though, so you might even want to try exporting to OBJ so Blender can have a go...
 
Atolm wanted a different view of the T'Karath. So I got to setting her up with my Antares class Maia!



All glorious in 4K! I really need a new computer though. This scene took me upwards of 160 hours because of all the reflective materials I built in. The warp streaks being physical, illuminating objects, while giving a very cool result, probably didn't help either...
 
Yeah... No. Not going to enter this month's contest. My redesign is doing all kinds of weird stuff...

This is what I started with, after having left the ship alone for... well, too long:

isxlAki.jpg


This is where I am now. Artefacts galore...

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I've been doing some work on my Hiawatha again!

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And some early bridge renders. The seed for this one is a pair of octagons, one smaller than the other. I think I succeeded in making the bridge feel smaller, even though it isn't that much smaller per se...

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Not sure if I want to put screens at the top of the aft consoles. The side walls will feature care-related diagrams, like the status of the pods the Hiawatha can carry, and nothing else. It needs to feel sparse and wholly focused on providing care to grief-stricken worlds; not much else. Heck, i might even omit phasers...
 
More random stuff! I'm digitally building a Lego set out of the Thunderbirds, all to minifig scale. This started with Thunderbird 4:

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So, minifig scale, two story Thunderbird 2 pod? Works like a charm! The bricks with studs on the side make it so that equipment can be attached to them, for example a manipulator arm, or extra lights. Thunderbird 4 features a complete cockpit and a moving and extending shovel in the front. The only thing I'm less happy with, is the inlets on the lower tubes; there is no Lego part that effectively marries the half-round bricks with an inlet. I might have to create a new piece for that, or just use a sticker to simulate one.

However, then getting to Thunderbird 2 proved to be a bit of a pain. Work on her is slow, here's where I am now:

JeCGkUj.jpg


I'm super stoked about how I managed to segment the aft tail! There's a pin running through the plate which I'm using to offset it all, meaning that, yes, this should hold up as a real model. Main things to do: create a latch system for the pod, create a workable leg construction, try to find a good way to make the flowing front of the craft.

In the mean time, a friend of mine suggested to blow off steam modelling The Mole. That proved to be an excellent idea:

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My main issue here was to find pieces which would simulate The Mole's cylindric body, while also being able to attach stuff to it. This is a thing that has also bugged me when making Star Trek ships using Lego. At least here, I think it worked out great, plus I managed to make a trolley that has a working launch girder. The only way I'm cheating here is that, as a toy, The Mole would need a way to connect to the trolley in such a manner that picking the whole thing up from the drill craft meant picking up the whole vehicle. So there's a sliding rail underneath The Mole, breaking the cylinder up. Rendered in black, though, so mostly out of sight, out of mind.

So... Any suggestions? Better piece usage?
 
These are so cool!! :bolian:

I'm not going to be of any help as the last time I seriously played/built with Lego was decades ago (helping my nieces and nephews build their models now & again doesn't count) :rommie:
 
A bit more work done!



The legs tug away nicely in the redesigned catamaran boom. The wing is a thing; it is held in place by a pair of 2x2x1 studs-on-the-side piece. I hate the construction technique Lego uses on Star Wars's Lambda class, with a rounded Technic beam in the middle, with a passion because it leaves an ugly seam. Not entirely sure how to do this in a different way though...
 
Speaking of...
https://www.cbr.com/evangelion-creator-thunderbirds/

As reported by the PR Times, the Neon Genesis Evangelion creator and director will oversee the new remastering of Thunderbirds Complete, which was originally released in Japan in 1985. Thunderbirds Complete is a compilation film produced for Japanese audiences that recuts footage from the classic 1965 Thunderbirds puppet series into a single movie. Anno, then age 25, edited the movie in his first role as a professional editor. The original materials for the film were recently discovered in a warehouse, and now Anno will personally supervise the HD remastering of the compilation movie. "Shin" was added to the movie's title to differentiate it from the original release, and to maintain the naming convention that Anno uses when he works on other studio's properties, such as 2017's Shin Godzilla and his upcoming Shin Kamen Rider movie.
 
Hot damn. I sure want to get my hands on that. Here's hoping that some kind of English dub will be available as well!
 
So... Got some stuff to show off...



^ This image opens up into a gallery. Feedback appreciated! However, I am fully aware that this ship is not exactly like the canon references we got from the Kelvin; some of that is quite on purpose.

As to the name: Anna Louise Watts is a Professor of Astrophysics at the University of Amsterdam. She studies neutron stars and their thermonuclear explosions.
Do a kelvinprise version of that. I love that saucer.
 
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