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The 22-Man Transporter

In fact FJ placed the 4 main (6 person) transporter rooms right next to the main sickbay complex on Deck 7. You can see this in the Star Fleet Tech Manual (there's a note on the right) and in the extra detailed playsheet from FASA. While not quite as specialised as the Saladin's isolation ward transporter, it would help to facilitate the wounded transportees to sickbay as quickly as possible.

There are emergency transporters on Deck 22, according to FJ (shown here on FASA's plans)
 
All right, I know it's been a few weeks since anyone cared about this thread, but I thought I'd bring it up again to share something.

I'm working on a new set of TOS deck plans. I'm currently at very much a sketch phase, just seeing how everything might fit. I thought I'd fish for comments about this idea I'm working with for the 22-pad evac transporter.



This is the Starboard unit in the saucer. There are two others (Forward and Port) besides this and maybe two in the engineering hull (just working on saucer for now).

The evac transporter in this arrangement isn't a separate room, but really the corridor just opens into it. The outer wall has a series of cabinets containing emergency supplies that might be needed in an evac situation. I thought it'd be a good idea to have those handy while abandoning ship. There are two staircases going to deck 6 (the evac transporters are all on deck 5). The operator's console is centered facing the actual pads which are in a surrounding chamber not unlike the chamber surrounding the usual six-pad unit. However, instead of the steps going up to the pads, the pads are recessed into the floor. This is because where I've positioned these there is no deck above them. Lowering them a couple feet into deck 6 allows room overhead for whatever minimal machinery must be required up there to dematerialize people.

I'm not sure about where I have the console. I tried to put it so it'd be out of the way as much as possible for both normal operations where people are just moving through the corridor and for evacuation scenarios where people are going to be congregating in this area to queue up for beam out. It could be placed 10 feet further back and be out of the way of the normal corridor traffic, but then in an evac scenario, there might be crowding around the area that would block the operator's view of the pads, which somehow seems problematic to me. I dunno. I'm on the fence. What do you guys think?

--Alex
 
I keep imagining how a 22-man xporter set would appear in TOS, TAS or one of the newer fan films. I actually see it having a (limited) use as a "real" xporter, for occasional use for large expeditions that need to beam down (or up) fast. I also see it having use when taking on large numbers of passengers, "Journey to Babel"-style. I understand what you're saying about the placing of the console, but for dramatic purposes I would say you would want the console about as distant as the one used in the 6-man stations. I say this because that arrangement gave great unobstructed views of the chamber. Other than that, I really like what you've done with the floorplan. Especially the chamber enclosure. Very TOS.
 
@Albertese - Perhaps push the transporters further in so you can move the console out of the hallway and use the red hexagon grilles walls to provide "radiation protection"? Kinda like how in "Mudd's Women" there was a section of the corridor where instead of a wall there was just the red grilles.
 
Good job Albertese. :techman: I like what you've got so far, but maybe you should move the console in-line with the other side of the corridor? Keep up the great work and keep us posted on all your progress. :drool:
 
Wingsley, I'm not really concerning myself with camera angles or how it'd be done for the show if they ever did it at all. My goal is to realize a more realistic layout. I'm almost in more of a Franz Joseph vein than the Thermian vein. Not that I'm copying FJ, just that he felt free to rearrange things a bit if it made more sense to him that way.

blssdwlf, it's funny you mentioned the "red grill shot" from "Mudd's Women," as I was thinking of that very image while I worked on this. I was thinking of using just such a barrier to close off the chamber with the pads in it from the corridor and make it so you can't get in there unless there is an emergency and you open the grill.

TIN_MAN, seems like all three of you want the console farther away. seems good to me. I'll move it back to be in line with the other corridor wall, but to resolve my concerns about both crowding around the console as well as the operator having an unobstructed view of the chamber, I'll elevate it on a small platform.

I'll post the image as soon as I make a few moments in my day to actually change it. Thanks, guys!

--Alex
 
Okay, here's the plan with the operator's console moved back and elevated:



I also decided to try my hand at using Google Sketchup. I don't think I quite understand this program yet. After all I did just download it and this is my first attempt to use it for anything. After and hour or so of muddling about I came up with this:



I couldn't make the program actually match the curved walls of the corridor (or anywhere else for that matter). I suppose there's a good way to make this thing do what i want it to, but i can't quite figure it out just now. Here's the area again with the ceiling removed for clarity:



What do you think? I mean, think of the idea... obviously the 3D model is pretty crappy. everything is eyeballed and even that's not good cause I couldn't get Sketchup to stop snapping to it's arbitrary measurements....

--Alex
 
I'd want the operator's console either at deck level or, if it must be raised as you have it, then with steps going down on all four sides all the way around it, because the operator may need to hurry to a pad to get beamed out with the other 21 people.

Otherwise, these drawings are sort of impressive. The corridor screams TOS.
 
Design looks Kewel. Great job for a first stab on sketchup! But does the console have to be quite that high? wouldn't just one step, or two at most be better? Either that or put the whole deck on that side on an elevated platform?
 
Thanks for the kind words, guys!

Here's my logic for the platform. I actually do often operate a console where I need to see what people are doing at any given moment.* Given my experience, I think it's doubly important in any transporter scenario (but especially an emergency situation) to be able to see what's going on around you.

I really don't think it's too high. It's only three steps, assuming 7" steps that's 21" which would definitely put you at a good height for seeing over anyone in the area between the console and the transporter chamber. This would also make it easier if the operator happened to be someone a bit on the shorter side. To help picture this, the difference between the "lower deck" on the bridge and the "upper deck" was three steps. It's certainly not too far to step off if you've got to get to the pads in a hurry.

In fact, if it were me, I think I'd rather not have those steps in the way as I dive for that last pad. Same concern with having the whole area, elevated; more steps equals more tripping hazards. When people are in an emergency you want to make the way as clear as possible to get them where they're going. One thing I didn't try to include on my Sketchup model there is railings. There should be railings around the staircases but not the operator's platform. That way the operator can run for it at the last second without having to double back to get around the rails.

--Alex

(*This is at my church. There are often Q&A parts on the program and we have roving microphones for the audience members who wish to make a comment. I'm usually the guy running the sound mixer. Now we've been in a couple different buildings and one had the place with the mixer elevated a bit so the audience could be easily seen and the other has it on the same level as the mixer. I assure you the elevated one is easier to use as you can see what people are doing more easily.)
 
Okay, so I couldn't help but play with it a bit more. I dressed up the console a bit, added railings around the stairs, and added an "engineering brown board" on the wall.



Here's a close up on the console. Again, everything is eyeballed, but I think I feel the learning curve shallowing (not that it was real steep)



I might be starting to be getting the hang of this...

--Alex
 
I can't say that I'm a fan of the stairs up to the console. They seem unnecessary and in the event of an emergency just create an unnecessary delay and possible hazard. Heck, for that matter I'd argue that the console should be as simplified as possible to expedite evacuation. It doesn't need the full interface available in a dedicated transporter room.

I am glad to see the railing around the stairs, as my first thought when seeing the stairway originally was one good impact against the ship and your transporter operator's just been thrown down to a lower deck.
 
@Albertese - that console could be portable. Perhaps make it a slide out or easily stowed away in the 22 pad area when not in use?
 
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