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Telltale reboots King's Quest

I think the forgetting an item thing and getting into uncompletable states thing is just bad design. But still, their games were a different kind of fun compared to the LucasArts system. Even some of the text parser based ones. My favorite Space Quest may have been III... though V was pretty awesome having gone full Trek spoof.
 
I loved all of the Space Quests I played (I think I had moved on by 6) but 4 was always my favorite. I loved the time travel comedy.
 
I loved all of the Space Quests I played (I think I had moved on by 6) but 4 was always my favorite. I loved the time travel comedy.

I liked both 4 and 5, and there were some parts in 5 that were pretty funny because if you messed them up (like saving your future wife) you'd get a game over due to the temporal paradoxes it created with 4. :lol:
 
I think the forgetting an item thing and getting into uncompletable states thing is just bad design.

That was very common back in the day, a lot of old school games had a real mean streak compared to the new stuff.


Yeah, I'm guessing they were doing that to give the games a more open-ended feel in a linear game, but at the same time, some locations were one-way tickets preventing you from going back.They could have easily not let people go forward without the items in question, but I guess that would have meant lack of freedom.
 
Speaking of old Sierra games, is there a collection available of these games, playable on XP or 7? Just curious - it'd be fun to revisit a few of these.
 
Speaking of old Sierra games, is there a collection available of these games, playable on XP or 7? Just curious - it'd be fun to revisit a few of these.

The Space Quest collection is available on Steam, if I recall correctly.
 
Very cool - they have a King's Quest collection too - I haven't played the last few of that series either - might have to grab these - too bad they don't have any of the more obscure ones like Colonel's Bequest or the LSL or police quest lines
 
I think it was Zork 4 in which the first thing you did was either pick a plant by cutting its stem or by pulling the entire plant out. If you did that one thing wrong the plant would be dead by the time you needed it and couldn't progress in the game. That was frustration, having to start all over because how were you suppose to know that after the credits your first choice would kill you.

Thats not a game thats RL
 
In one of the King's Quest games, the original version had you acquire a pie early in the game, and most players just ate it. What they didn't know was that the pie was required to feed to (I think) the final boss, so it was impossible to win the game if you ate that pie early on. And there was no way to replace it (until a patch was made after tremendous fan outcry.)

Stuff like that is just fucking unfair and not reasonable. Games should be challenging but not so absurdly arbitrary you can lose for doing really innocent things.
 
Keep the hilarious death scenes, but allow a Sands of Time style rewind and design the game so it can never become unwinnable. Everybody wins.
 
Keep the hilarious death scenes, but allow a Sands of Time style rewind and design the game so it can never become unwinnable. Everybody wins.


Exactly my line of thinking. I like the way The Silver Lining does it. When you click Retry, it puts you back right at the spot where you were before you died.
 
I've always been an LA purist, so the news item in the OP leaves me indifferent except in regards to what it might imply for more TOMI.
 
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