Even as I'm finishing up my TAS survey/transport model I've been starting to think about my revisiting my very first 3D model: the TAS scoutship type shuttlecraft (referred to as the Copernicus in "Slaver Weapon"). Like before the idea is to make a more "real world" version of the shuttlecraft the could conceivably have been seen in TOS.
I'm revisiting this to fix certain things I got wrong the first time around and because I'm reasonably sure I can do it a lot better this time around given what I've learned since that first model.
So here is the beginning.

One thing you should see right off is (like before) I'm rounding off sharp edges and adding subtle curvatures to the design to distance it from the very angular and boxy appearance of how the craft was drawn onscreen. Of course the scale has to be differnt while retaining the familiar overall concept. This time around the cabin is a little longer as is the bow section.
I'm revisiting this to fix certain things I got wrong the first time around and because I'm reasonably sure I can do it a lot better this time around given what I've learned since that first model.
So here is the beginning.

One thing you should see right off is (like before) I'm rounding off sharp edges and adding subtle curvatures to the design to distance it from the very angular and boxy appearance of how the craft was drawn onscreen. Of course the scale has to be differnt while retaining the familiar overall concept. This time around the cabin is a little longer as is the bow section.