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TARDIS Console Room 2023 (Potential Spoilers)

Mark_Nguyen

Rear Admiral
Rear Admiral
Now that the new set has been revealed in all its glory, let's chat about it! Potential spoilers ahoy for the 2023 specials and onwards through the 2024 season and beyond!

- It's absolutely massive! easily the largest of the new series, and at least as large as the 1996 console room set.

- That said, it's got a lot of empty space, at least in its current configuration. I think a lot of this space is so the cameras can be positioned for really dynamic shots around the inside of the volume without having to move any walls, which seem to be static just like the 2005-09 set.

- Also, like the 2005-09 set, we're back to a 2/3 circular set again, meaning that 360-degree shots are impossible without visual trickery or a CG wall. This means the days of following someone as they go into the set and explore it while the camera moved around them, which was seen in the last two console rooms, is impossible again without help. As it stands, even the new promotional pictures of this set have been a victim to this, with at least one of them showing a corner where the set ends and the soundstage is barely peeking out.

- There are LOTS of ways into and out of this room! I count NINE doors plus the external access, not counting anything on the nonexistent wall. It's like they're making up for the 2005-09 set, which had no other internal doors and simply had people walk off camera to an imaginary door.

- Despite all the internal doors, there's only two other ways off the main platform once you enter the TARDIS. Seems a bit of an omission given all the places you can go from there, but OTOH both of the Matt Smith consoles had three and four ways off the platform) and the first one had various places you could go before you even got to the console, which I liked).

- The internal doors look like they would open in a circular pattern, or maybe even roll out of the way. We'll have to see.

- The Console is the biggest one yet as well! There's so much more space for buttons and switches and stuff, which is great if they had to sacrifice room for a coffee machine. Not like many of the controls REALLY had specific functions except for the "go" levers in the new series, anyway.

- The console room has regained a large viewer, which may have two parts to it. And the console-bound monitor is a practical device again, after being this mist-based projector that was rarely used in the previous set.

My conclusion: I like it. LOVING it may take some time, as the new stories and directors show it off. It's certainly an improvement over the previous set, which was visually striking but impractical in many ways - it had a large volume but no internal door (at first) and the arrangement of the wall segments meant the action was mostly contained tightly around the console itself.

My favorite, from a filmmaking perspective (and personal preference) was the Capaldi era console room. 360-degree set, lots of places to come and go, and proper uses for the walls and floors (seating, reading, storage, etc. ). The modifications to that set over its time reduced the useable space, but it still left plenty of options for a camera to capture lots of little details and construct dynamic shots.

THIS new one has so much space, that classic "walk and talk" sequences will be no problem, even for people to walk side by side. There's not really places for people to GO besides unseen inner rooms, the console and the external door, but getting to and from them will take long enough to be visually interesting. I have hope that when the Fifteenth Doctor takes over, he'll add some Capaldi-esque additions to make the ship look more lived-in and fun to explore.

Mark
 
I absolutely love it. I refer to it as "The Tomorrowland Console Room" because it reminds me of something we'd see in that film (which I happen to like). I guess a bit of "Disneyfication" there...
 
Disney+ (which, as a practical streaming service, exists as an autonomous sub-entity within the Walt Disney Company corporate structure) has zero creative influence over Doctor Who.

The service's chief executives have apparently been voluntarily given some degree of involvement as editorial consultants, but the only other involvement they have in the program's production is to provide financial support in the form of a licensing fee that has been added to the overall production budget.
 
You almost expect Patrick Stewart to roll in.

Prof. X- What are you doing in cerebro?

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BTW. Tennant would make a great Morph.
 
Best looking Tardis console room, in my opinion. Honestly love how this iteration really drives home the bigger on the inside. All the ramps and doors really add to just how much depth a Tardis has. Hopefully, at some point we'll see what's behind those doors.
 
I really like it a lot and is a great callback to the original console room. Hell, if Verity had the budget back then, I like to think this would be close to what she would've wanted.

I really hope, as I always do, we get to explore more of the TARDIS interior ala "Journey to the Centre of the TARDIS."
 
BTW. Tennant would make a great Morph.

For Brits of a certain age this is what springs to mind when someone mentions Morph :lol: https://en.wikipedia.org/wiki/Morph_(TV_series)

Re the console room, I like it, it's sure as hell an improvement over whatever that was Whittaker had to put up with. It does feel a trifle colc and clinical, and very empty so I am hoping that Ncuti dirties it up a bit and fills it up with things. At the moment it feels a little too much "Apple store" to appropriate the joke Honest Trailers made over Star Trek 09

My favourite console room is still the Capaldi era version. It felt very real and very lived in.
 
For Brits of a certain age this is what springs to mind when someone mentions Morph :lol: https://en.wikipedia.org/wiki/Morph_(TV_series)

Re the console room, I like it, it's sure as hell an improvement over whatever that was Whittaker had to put up with. It does feel a trifle colc and clinical, and very empty so I am hoping that Ncuti dirties it up a bit and fills it up with things. At the moment it feels a little too much "Apple store" to appropriate the joke Honest Trailers made over Star Trek 09

My favourite console room is still the Capaldi era version. It felt very real and very lived in.
I'm still partial to Smith I which was gorgeous and my favorite I think, although the Capaldi console is #2. The coral set was cool for its time but it was a bit too small.
 
The first Matt Smith room was gorgeous. It DID suffer from not being a full 360-degree set (which they did remedy in the final year, though it was barely evidenced) but the mish mash of parts and design looks through the console and walls was fantastic in all ways. It was warm and inviting all around, which the newest set seems to have the bare bones to build upon.

Mark
 
The first Matt Smith room was gorgeous. It DID suffer from not being a full 360-degree set (which they did remedy in the final year, though it was barely evidenced) but the mish mash of parts and design looks through the console and walls was fantastic in all ways. It was warm and inviting all around, which the newest set seems to have the bare bones to build upon.

Mark
I loved the 11's glass console room and really didn't like anything after that. I did like Jo Martin's TARDIS but I love the new one.
 
The BBC have released some great high-res photos of the new set:

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I think this looks absolutely fantastic. Easily the best TARDIS interior we've had since 2005. The console in particular looks great, nice and tactile with plenty of visual interest but not overly junky or zany. I've always been a big fan of the classic series white minimalist interiors with glowing roundels, and it's great to see we've finally moved out of the "grunge" era the TARDIS had been stuck in for far too long.
 
looks great, but you you can see the edge of the set in the second picture and the stage floor and wall smudges in the third.
 
Now that the new set has been revealed in all its glory, let's chat about it! Potential spoilers ahoy for the 2023 specials and onwards through the 2024 season and beyond!

Did you see the leak from a year ago before everyone yanked it? I'm surprised at how little was changed. Construction must have been at an advanced point when the drawings leaked.

- It's absolutely massive! easily the largest of the new series, and at least as large as the 1996 console room set.

It's not how big it is, but how well it's used. This just looks like the same dome-like interior of the 2005, only not bronze and in what - at a glance - looks like it has ~4x the interior volume. It's a big stage.

- That said, it's got a lot of empty space, at least in its current configuration. I think a lot of this space is so the cameras can be positioned for really dynamic shots around the inside of the volume without having to move any walls, which seem to be static just like the 2005-09 set.

Lots of angles for what is still a big empty space, with ramps that look cool and are bound to be used and for one or two easy reasons.

- Also, like the 2005-09 set, we're back to a 2/3 circular set again, meaning that 360-degree shots are impossible without visual trickery or a CG wall. This means the days of following someone as they go into the set and explore it while the camera moved around them, which was seen in the last two console rooms, is impossible again without help. As it stands, even the new promotional pictures of this set have been a victim to this, with at least one of them showing a corner where the set ends and the soundstage is barely peeking out.

What's to explore in a big hemispherical structure? The classic era still got it right, despite the budget. It felt truly expansive.

- There are LOTS of ways into and out of this room! I count NINE doors plus the external access, not counting anything on the nonexistent wall. It's like they're making up for the 2005-09 set, which had no other internal doors and simply had people walk off camera to an imaginary door.

Juuuuuuuuuuuuust like the 2005- onward sets have been. It's easier to buy into the classic era since (a) the sets were rectangular or polygonal, (b) they explored it, and (c) the doors aren't at the training edge of the set. It can be the size of three sports arenas. If it's just one big blop of half-dome it is still 'meh'.

Save for the lighting; the idea of having backlit lighting based on flight status dawns to its initial construction - where heat and the sheer cost prohibited the idea (and almost got the show axed due to cost), and even 13's TARDIS interior was supposed to have its crystal columns also glow depending on situation.

- Despite all the internal doors, there's only two other ways off the main platform once you enter the TARDIS. Seems a bit of an omission given all the places you can go from there, but OTOH both of the Matt Smith consoles had three and four ways off the platform) and the first one had various places you could go before you even got to the console, which I liked).

Seems to be budget constraints and/or related practicality.

- The internal doors look like they would open in a circular pattern, or maybe even roll out of the way. We'll have to see.

Assuming they do. Anything approaching the scale of the TARDIS interior in the modern revival was only really shown once - in "The Christmas Invasion". And that looked cool. And, yep, how often can a good story be centered around the TARDIS? "The Invasion of Time" wasn't. Most prior to it were. "Logopolis" is good. "Castrovalva" is great. "Frontios" had a cool enough idea... "Arc of Infinity" deftly allows it to be used as a prison... and Cartmel said that TARDIS interior scenes detract from storytelling time from the actual plot and he's not wrong... granted, he says the sonic screwdriver should go and they've only used it tons more since his interview covering that magic wand, so who knows.

- The Console is the biggest one yet as well! There's so much more space for buttons and switches and stuff, which is great if they had to sacrifice room for a coffee machine. Not like many of the controls REALLY had specific functions except for the "go" levers in the new series, anyway.

Putting aside how, in the show's entire history, most buttons and switches and gizmos didn't do anything consistent (save for the handful of actors who did put thought into it), at least they were going out of there way to try to make something that seemed like an actual craft and not lumping random junk yard items and doughnut shop utilities into it. Worse, even if a console is sealed and the 1701-D consoles all clearly are (watch "Q Who" as a character even admits being dumb in having a drink in Engineering), it's still not a good practice to put food and drink near a set of controls. Or better yet, get a coffee and eclair and gobble those while driving. The controls might be needed for potentially quick response if the vehicle needs to be maneuvered quickly due to potholes or roaming deer or alien spaceships or intoxicated drivers or whocares. Spilling a liquid is stupid. Eating sugary puff cakes and getting goo all over the consol controls is stupid. Now use them and having to get around sticky goo while having to deal with everything else. In a car, on a ship, or dealing with glops of good on your keyboard that now caused short circuit. May as well have had Obi Wan deactivate the oddly-placed tractor beam control by tinkling on it. It'd make more sense to have controls in easily accessible areas, unless that was the bathroom and operators did contests to see who could go over the railiing the longest... But I digress; if the 80s were deemed "style over substance, and campy", the people saying that are ideally watching the show nowadays because someone said "Hold my beer" followed by hiccup and loud belch.

But this is the modern series and one wave of a magic wand takes care of everything, until that one episode where it somehow can't despite having been able to do a lot more an episode earlier. Always take a show as seriously as the show takes itself seriously.

- The console room has regained a large viewer, which may have two parts to it. And the console-bound monitor is a practical device again, after being this mist-based projector that was rarely used in the previous set.

My conclusion: I like it. LOVING it may take some time, as the new stories and directors show it off. It's certainly an improvement over the previous set, which was visually striking but impractical in many ways - it had a large volume but no internal door (at first) and the arrangement of the wall segments meant the action was mostly contained tightly around the console itself.

Since series 2/15/49/noonecares/hike is now filming, any responses other than "tough" won't make an appearance until much later on, unless the goal is to make it look more "lived in" with eccentric clutter over time. Considering the TARDIS interior was pretty much an empty space from Tom Baker's era onward, only with a smaller set, that's one thing that is consistent regarding the console room.

My favorite, from a filmmaking perspective (and personal preference) was the Capaldi era console room. 360-degree set, lots of places to come and go, and proper uses for the walls and floors (seating, reading, storage, etc. ). The modifications to that set over its time reduced the useable space, but it still left plenty of options for a camera to capture lots of little details and construct dynamic shots.

THIS new one has so much space, that classic "walk and talk" sequences will be no problem, even for people to walk side by side. There's not really places for people to GO besides unseen inner rooms, the console and the external door, but getting to and from them will take long enough to be visually interesting. I have hope that when the Fifteenth Doctor takes over, he'll add some Capaldi-esque additions to make the ship look more lived-in and fun to explore.

Mark

Hopefully.
 
I want to say it was a redressed set from an Adventure in Space and Time. But I may well have dreamt that. Someone will correct me.

Ditto. So much of it looks the same or very similar, and it would be cheaper to do a set redress than to build something new from the ground up... we're all sharing the same dream, methinks. :D
 
Ditto. So much of it looks the same or very similar, and it would be cheaper to do a set redress than to build something new from the ground up... we're all sharing the same dream, methinks. :D
Adventure was 2013, seems kinda long to have a set in storage. Most likely it was the one used in Hell Bent when 12 stole a TARDIS with Clara and Me. Although that was in 2015, and Judoon was 2020.

IIRC the one used in the movie wasn't a full set but a partial recreation of the filming angles.
 
The Fugitive Doctor's console room was mostly new. it wasn't a 360-degree set, but was seen to be a regular hexagonal room with all the walls the same length. Two of the walls and the entrance were apparently made of the classic while roundel walls, salvaged or copied from the "An Adventure In Space and Time" console room (there were no actual doors). Two more walls seem to be monitors or screens, and the last big wall was probably constructed from the "glass cabinet" wall built for "Twice", but smaller and containing different greeblies. It's a fair callback to the Hartnell set built for "Twice" and "AAISAT" but not at all meant to be the same thing.

Here's the console room from "Hell Bent":

https://ichef.bbci.co.uk/images/ic/976x549_b/p03bhdmc.jpg

Here's the Hartnell set from "Twice":

https://tardis.fandom.com/wiki/Twic...t_Bill_Captain_in_TARDIS_Glass_on_Scanner.jpg
https://swdteam.com/img/uploads/forums/db41036e0fcdb31f73465ab30c40ec73.jpg

Note the doors were still the smaller ones (barely taller than Capaldi) created for AAISAT and re-used in "Hell Bent". The not-quite roundel walls are re-used or copied from the museum wall art in "Day of the Doctor", suggesting the museum is a bit bigger than originally considered.

This is a fair CG approximation of the "Fugitive" set:

https://dalliias.com/ruth360/

The pentagonal ceiling whatsit is certainly reused or recreated from AAISAT.

Mark

Bonus: ALL of them to the end of "Hell Bent"!

https://www.bbc.co.uk/programmes/p03bhdrl/p03bhc21
 
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