But that still doesn't explain why you would put information on 30 different padds rather than just look at the information on a console......and if you did want to look at the information using a padd then why not just use one (delete the info that you've read and then download the next bit of info) having to wade through 30 padds just seems weird
We've known they've had to work their way through long legal documents to get themselves or others out of some predicament, for example the Sheliak treaty, Klingon laws in "Sins of the Father", Federation laws in "Measure of a Man" etc. Now I don't recall multiple PADDs being explicitly seen in those examples, but as I mentioned in a prior post, having a very large document on multiple screens could be a benefit.
I think this exchange from ENT explains it well, and is completely familiar to anyone who's had to go through something like this:
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(The table is covered in PADDs.)
TRAVIS: Look at this. Either combatant can postpone a duel indefinitely if there are no children to continue his clan.
HOSHI: How does that help us?
TRAVIS: As far as I know, Captain Archer doesn't have any kids. If he's killed, his clan would die with him.
HOSHI: That rule only applies if he's married.
TRAVIS: Don't suppose we can find him a wife in the next four hours.
HOSHI: Even if we could, something tells me the Andorians would cry foul.
There are twelve thousand amendments to this ridiculous honour code. There has got to be one that can get him out of this.
TRAVIS: Instead of looking for a loophole, maybe we should be trying to find a way for the Captain to win.
HOSHI: If the Captain wins, Shran's dead. The alliance falls apart.
TRAVIS: Have you ever been to Nobelia Prime?
HOSHI: Not recently.
TRAVIS: The tribal elders there, they can challenge you to a duel if you look at them the wrong way. Happened to my father.
HOSHI: How did he get out of it?
TRAVIS:
Which one of these has the combat rules?
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Just doesn't seem it would work as well with just one PADD.