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System that (almost) never works

Cathexis and Insurrection also feature successful warp core ejections.
Yes, but weren't both those times an ejection not because of a warp core breach where it had to be ejected to save the ship*, but because of another reason.

In Cathexis, the disembodied Chakotay took over B'Elanna's mind and body to eject the warp core to stop them from going into the area of space that would be dangerous for them. In Insurrection, it was to ignite a nebula to defeat the S'Ona, correct? Something similar was done in Star Trek 2009 to escape the black hole, right? Did the Enterprise D crew try to eject the core in Generations before they seperated the ship?

*But how many times was there about to be a breach and then explosion of the warp core and the ejection subroutines were offline? In Cause and Effect it happened. I already mentioned Day of Honor as a successful ejection for the ship, but then the shuttle blew up later. In Drive it happened. Can anyone think of any more?
 
Yes, but weren't both those times an ejection not because of a warp core breach where it had to be ejected to save the ship*, but because of another reason.
Ah, when you put it that way, then yeah, Day of Honour might be the only one.
Did the Enterprise D crew try to eject the core in Generations before they seperated the ship?
No, as soon as Geordi reports the breach, Riker immediately orders everyone to head to the saucer and prepare for separation. I guess since it always breaks down in an emergency, Riker just assumed the ejection systems were offline.
 
LaForge said as much - "There's nothing I can do".

Generally speaking, the purpose of the core ejector might not be to save the ship. Saving the ship might well be impossible in the general case - but ejecting the core and the antimatter tanks would stop anything worse happening - say, the entire fleet around the doomed ship getting caught in the blast. It's remarkable how often we get wrecks of starships, instead of just shrapnel clouds... Proof positive that the ejectors do work just fine?

Ejection seats in aircraft don't save aircraft. Black boxes don't save aircraft, or crews. They are vital gear nevertheless, and generally work as they should, leaving the expected trail of charred corpses and flaming wreckage behind.

Timo Saloniemi
 
No, as soon as Geordi reports the breach, Riker immediately orders everyone to head to the saucer and prepare for separation. I guess since it always breaks down in an emergency, Riker just assumed the ejection systems were offline.

The warpcore ejection didn't work... or they really wanted to get rid of Enterprise-D so the next film could have a brand new Enterprise. (which was a mistake I think, Ent-D is an essential part of the show... or was)
 
The warpcore ejection didn't work... or they really wanted to get rid of Enterprise-D so the next film could have a brand new Enterprise. (which was a mistake I think, Ent-D is an essential part of the show... or was)
I can understand the perspective of the marketing people wanting a new ship for the next movie. But yeah, looking back, I do think it would have been better from a story perspective had the kept the Enterprise D.
 
Preventing unauthorized shuttle launches from the bridge. If even Data has a zero batting average at it, you have to wonder why they bothered making that an option.
I have to wonder why shuttle launches are an "allow unless we stop it" situation instead of an "only launch with authorization" situation. The things generate a warp field - they could disrupt the field for the bigger ship, be turned into a kinetic strike weapon against a populated location... but they're treated like a dinghy hanging off of the side of a sailing ship.
Transporter lockout.
Again, a system that could be used to beam an object into the matter/anti-matter stream of the ship, or scramble someone, or beam someone or some critical piece of equipment out into space. But if leaving the console locked is supposed to be the default when a trained transporter officer isn't there, they forget to do it more often than your Aunt Tilly leaves her computer unguarded while logged into Facebook. (Also, shouldn't the transporter officer be *armed* at all times?)
Security. How many times does a ship have to get hijacked or receive unwanted "visitors" till someone gets fired?
This. So much this. But I'm not blaming Worf, because I remember all the times Picard slapped down his suggestions for security, and I'm sure that was going on off-screen, too. Secret about Worf: he's actually normally a very relaxed and happy guy. He only grumbled and glowered like that because he had very low job satisfaction levels. ;)
 
How about security codes? With telepathic species and other such threats running around, one would think that updating the security codes would be a priority? But, rarely do they update them, if the codes are there in the first place!
 
As many have said, Holodeck safeties.

At no point should it ever be necessary to disengage the safety protocols which means it should never, ever be an option anyway.
 
How about security codes? With telepathic species and other such threats running around, one would think that updating the security codes would be a priority? But, rarely do they update them, if the codes are there in the first place!
What's wrong with 1234? :shrug:
 
This. So much this. But I'm not blaming Worf, because I remember all the times Picard slapped down his suggestions for security, and I'm sure that was going on off-screen, too. Secret about Worf: he's actually normally a very relaxed and happy guy. He only grumbled and glowered like that because he had very low job satisfaction levels.
I remember also a few times on Voyager Tuvok's security suggestions were shot down by Janeway. And Archer shot down input from Reed. If anything, Starfleet captains seem intent on ignoring their security officers. Must be a by-product of that propaganda that makes them think Starfleet isn't a military.
At no point should it ever be necessary to disengage the safety protocols which means it should never, ever be an option anyway.
Should you need to incapacitate an enemy and aren't armed, luring them to the holodeck with the safeties deactivated sure does come in handy, like it did in First Contact when Picard needed to take out those two Borg drones who had adapted to the latest phaser settings.
 
Those aliens in "Allegiance" were hardly divine power.

I might give a nod to the dimensional aliens that were taking crew members and putting them back in "Schisms."

Maybe it's a matter of privacy and personal liberty. People are not regularly monitored by the computer.
And "Ardra" grabbed him off the bridge, too. In pajamas.
 
I have to wonder why shuttle launches are an "allow unless we stop it" situation instead of an "only launch with authorization" situation.

But people stealing shuttles do have authorization in the general case! It's almost invariably a high-ranking member of the crew doing the dastardly deed. Exceptions really are rare: there's the "Profit Motive" Ferengi, who no doubt could buy authorization, plus the pants they're wearing, off the saps supposed to be guarding the facility while blindfolded and hands tied behind their backs (I mean the Ferengi - the guards probably aren't allowed to play games like that). And then there's Jake Kurland from "Coming of Age", who supposedly had permission to learn shuttle flying.

That there should also be a separate specific clearance from the bridge to launch the shuttle (or perform the beaming) before any of the buttons work... Well, it's a good idea, and would change little or nothing. An authorized person calls for permission; a bridge officer grants it with the press of a key. It's generally only then that it turns out the request was malicious anyway: we've seen how this authorization thing works in TOS/TAS (keycards) or TNG (voice recognition), and as long as the person does belong to the group of authorizeds, his or her exact identity doesn't and shouldn't trigger any alarms.

I mean, should Character X have been preemptively flagged as "not permitted to leave the ship by any means" in Episode Y? Hardly a priority with, say, Commodore Decker (they did assign him an escort but pussyfooted around his status), and certainy not plausible with Jake Kurland.

That it should be difficult to abort an already initiated shuttle launch procedure is sound as such: you really don't want the doors crushing any shuttles, no matter how illegally departing, or all the complicated stuff going on with onboard air and gravity disrupted at a bad moment.

How about security codes? With telepathic species and other such threats running around, one would think that updating the security codes would be a priority? But, rarely do they update them, if the codes are there in the first place!

OTOH, what good would codes do with telepathic species and other such threats running around? :devil:

Really, we could well expect any code to be just a delay of twenty seconds for a tricorder-wielding adversary. Which is why we basically never have such - and when we do, it's Evil Data stuff, pitting superbrain against superbrain.

Things like Tango Foxtrot Jive after the name of the character identifying herself aren't for identification (the voice recognition takes care of that already), but for bookkeeping (has she duly changed her codewords for this week, indicating she has also done the other formalities such as the drug test and the security reclearance?) - it should be exceptional for a recognized crew member not to have the authority to do something that everybody else can do. Autodestruct, say, shouldn't be behind lock and key (actual code bumbers), but behind a pane of glass (the unchanging strings of numbers in TOS "Let" and ST3:TSfS) that makes the user think twice before proceeding but won't stop her from achieving her no doubt vital goals.

And "Ardra" grabbed him off the bridge, too. In pajamas.

...Exactly the sort of situation where computer notification would only serve to embarrass everybody. :p

Timo Saloniemi
 
That there should also be a separate specific clearance from the bridge to launch the shuttle (or perform the beaming) before any of the buttons work... Well, it's a good idea, and would change little or nothing. An authorized person calls for permission; a bridge officer grants it with the press of a key.
This is, in fact, what I meant - not that the pilot is authorized, but that the specific launch should be authorized. :)
 
At no point should it ever be necessary to disengage the safety protocols which means it should never, ever be an option anyway.
Exactly this. Why is it even possible to disengage the safety protocols ever, under any circumstances? I mean, it definitely adds to the plot, but in real life I think it would be impossible to disengage that protocol. For god's sake, kids use the holodeck.

Regarding warp core breaches: When the computer recognizes a warp core breach, why doesn't it automatically eject the core? Why does that process have to be initiated by a person? I guess it's a safety thing, like to prevent the computer from ejecting the warp core onto a planet. But then, the computer is so sophisticated i imagine it could calibrate a "path of least destruction." There's probably an explanation for this that I'm not considering though.
 
Where's the system that stops them from going to commercial break every 15 or so minutes? How could they ever expect to accomplish anything with a break in concentration like that all the time?
 
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