It's funny, I feel the same way about models. They irritate me due to their fakeness. I can respect the techniques and work that goes into making a two foot piece of plastic look and move like something a hundred times the size, and yes, there's something nice to know there's a real, physical, tangible object you're seeing, but I don't feel that it conveys as any more 'real' to me in a cinematic sense of the word... if anything, seeing things like matte lines, strings, and limited range of movement just come off as more and more hokey as digital restorative techniques make the weaknesses in model work more and more obvious, since in times past, most of the 'zippers', so to speak, were hidden due to bad prints, poor resolution, or an unsophisticated audience that didn't look for that kind of thing.
See, that's the problem right there. It is not a real model. Why should it look like one? Models and CGI have their own flaws and their own specific ways of looking fake, and I don't see what we would gain if instead of trying to make CGI ships look like real ships, CGI artists tried to make CGI ships look like models.It doesn't looked faked by computers. It looks like a real model.
^There was never a CGi version off the NSEA Protector, as I recall. It was all models, all the time.
See, that's the problem right there. It is not a real model. Why should it look like one? Models and CGI have their own flaws and their own specific ways of looking fake, and I don't see what we would gain if instead of trying to make CGI ships look like real ships, CGI artists tried to make CGI ships look like models.It doesn't looked faked by computers. It looks like a real model.
I await the tortured logic you will employ to claim these do a worse job of looking like real many-meter-long ships than a small plastic model would.
See, that's the problem right there. It is not a real model. Why should it look like one? Models and CGI have their own flaws and their own specific ways of looking fake, and I don't see what we would gain if instead of trying to make CGI ships look like real ships, CGI artists tried to make CGI ships look like models.It doesn't looked faked by computers. It looks like a real model.
Because that's what it's supposed to do CGI is a cost-cutting, time saving tool. It's also great for models that would have been more difficult and complex to contruct, or larger ones which wouldn't have been feasible to build large and builts small, would have looked diminished and pathetic.
Computer rendering of ships certainly didn't come about because people were board or tired of making ships.
A ship is an important part of a film or television show -- why should it be shoddy or fake looking?
V and First Contact, fake looking. But I seem to recall the Borg cube looked a little real close up. Though I'll take any day that large, hand-crafted and junk-assembled cube from TNG anyday -- that's a work of art, to me.
Serenity -- nice attempt and extremely good for the film, but still not a single time did I think I was looking at a real model.
Here, on the other hand, is some footage from the least believable space ship flight I have ever seen:
http://www.youtube.com/watch?v=cOdzhQS_MMw
As a rule, about half the people expressing a preference for physical models don't know whether they're looking at CG or practical at least half the time.![]()
The First Contact cube was also a physical model, and it wasn't much smaller than the TV one (30 inches vs. ~36 inches). The CG was in the starfleet ships in those shots.
The Enterprise was also a model throughout the battle, with the exception of its entrance.
It doesn't looked faked by computers. It looks like a real model.
The whole idea of a "real model" is an interesting one.
.
We use essential cookies to make this site work, and optional cookies to enhance your experience.