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Suggestions Please: belivable CGI ships

tharpdevenport

Admiral
Admiral
In a general Trek post, I made the comment I have never seen a realistic looking CGI ship. I've seen good ones, but never anything equalling that of a well-done real life crafted model.

(for hte record, I hated those new CGI renderings for the ST:TMP a bit back)


Flashy means nothing to me. Design means nothing. Just real looking. Can anyone suggest examples?
 
I dunno, I thought the Ent-E looked pretty good in First Contact, Insurrection, and especially Nemesis. :shrug: Same with Voyager in the later years of the series and the NX-01 in Enterprise.

The Star Wars prequel ships (particularly the pre-star destroyer ships) looked pretty solid.
 
It doesn't looked faked by computers. It looks like a real model.

I disagree over all the Trek examples above. What's the name of the Star Wars prequel ship, so I can Google Image it?
 
It's funny, I feel the same way about models. They irritate me due to their fakeness. I can respect the techniques and work that goes into making a two foot piece of plastic look and move like something a hundred times the size, and yes, there's something nice to know there's a real, physical, tangible object you're seeing, but I don't feel that it conveys as any more 'real' to me in a cinematic sense of the word... if anything, seeing things like matte lines, strings, and limited range of movement just come off as more and more hokey as digital restorative techniques make the weaknesses in model work more and more obvious, since in times past, most of the 'zippers', so to speak, were hidden due to bad prints, poor resolution, or an unsophisticated audience that didn't look for that kind of thing.

That's not to say that I think CGI is the end all be all. There's an Uncanny Valley effect that comes from ships that look too 'realistic', just as it does for human models that are too close to human looking... ironically it makes even the tiniest inconsistency stand out in glaring detail. Will computer graphics ever overcome that hurdle? I have no idea, though I suspect it will take a lot more than ever improving rendering processes and increased resolutions. For one it would take a far more sophisticated physics engine than I think anyone is using right now, since, if you're going to make something that looks real, it has to behave in a realistic manner, and, all too often, CGI ships have a bad habit of moving around in a very weightless manner. To me, that don't give the presence of mass that you would expect from something so large. Though I imagine that, someday, we will overcome that obstacle.

In the end, though, we all have our prejudices, and it's quite obvious that you will never be satisfied with a CGI model, no matter how realistic or sophisticated it is. That's not meant to sound insulting, it's just that, typically, hearing such a strong viewpoint expressed in the space of one post tells me that. To have a CGI model that moves and acts like a real model would, quite frankly, be a step backward given what's possible with computer generated vessel design, and the limitations of models.

But people have their favored methods of doing things, and that's OK. But I'm not even going to try and think of realistic looking ship designs in an attempt to counter your questions, since you've no doubt already researched the matter and drawn your own conclusions... after all, there aren't THAT many examples of CGI ships that have really made any attempt to look realistic, and everyone here probably knows them all, already... lol
 
It doesn't looked faked by computers. It looks like a real model.

I disagree over all the Trek examples above. What's the name of the Star Wars prequel ship, so I can Google Image it?

So this is just another CGI bash fest where people say "Ship X" and you just respond by saying "No Ship X is awful video killed the radio star" and the topic goes nowhere because peoples definitions of the above terms can differ. I see.

And who the heck can tell the difference these days with the advancement of modern computer graphics? I sure couldn't unless it was obviously a shoddy model or b-team CG. Which it's usually not if it's a Hollywood movie with a decent budget.
 
So what makes it look fake exactly? The way it moves? Textures? Lighting: The detail put into it? What bothers you about it exactly other than the fact it's not a real model? If we don't know what you don't like about it nobody can help you find something you may like.
 
Oh -- did not know that. I assume they just maybe spent a lot more effort on certain shots. Though I did know a select few were computer generated.
 
A lot of real things look fake.

NOT photo-shopped:

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http://weburbanist.com/2009/06/28/fauxtoshop-15-more-real-photos-that-look-faked/
http://www.kdvr.com/news/kdvr-cool-photos-pg,0,2713292.photogallery
Let me know when you've seen a real starship. Otherwise, we really can't compare.
 
I've always been partial to the ships from Space: Above and Beyond. Or in Aliens, but those were probably actual models used.
 
The problem for me isn't looks anymore. Good CGI can look as good as models or better. The problem is CGI lets you zip and zoom ships around with almost no feeling of weight or mass which so often just feels wrong for some reason.

The ships at the beginning of RoTS look as good as anything in the original trilogy(although not in terms of design imo), but the shot composition at the battle of Endor blow the RoTS battle away in terms of just feeling 'right' somehow.
 
The problem in a lot of spacecraft scenes is have large ships behave like jetfighters. It quickly ruins the illusion of size. It's one of the problems I have with alot of the fleet scenes in DS9. OTOH, nuBSG did a good job of portraying a sense of size in the way the ships moved/didn't move.
 
^^NASA was extremely impressed with Babylon 5's starfuries (their design as well as movement).

Around 1995 ("two years into the show"), NASA expressed an interest in the design as a work vessel for the International Space Station. They apparently consider the design to "make the most sense" for zero-g work due to the thruster and wing setup. They approached the shows co-executive producer (J. Michael Straczynski) for permission to use the design, which was given provided the Starfury name was not altered.[9]
http://en.wikipedia.org/wiki/Starfury
 
Flashy means nothing to me. Design means nothing. Just real looking. Can anyone suggest examples?

District 9:
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V (2009):
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Star Trek: First Contact:
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Serenity:
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(Really, I could just post the whole damn movie).


Skyline:
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Stargate SG-1:
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Battlestar Galactica:
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Trek XI:
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And from our very own Vektor:
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I await the tortured logic you will employ to claim these do a worse job of looking like real many-meter-long ships than a small plastic model would.
 
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