30 lives in Contra was a little more substantial than giant head codes. 

Well, it's all I ever did.30 lives in Contra was a little more substantial than giant head codes.![]()
There's absolutely nothing wrong with that, either. If people find their system or their games unacceptable for whatever they decide their level of difficulty is, there's other platforms available.To nintendo video game systems are toys and their customers are children. I've heard from people who have worked on games for them, they definitely take this approach to everything. The question is always "Is it too complicated for them" or for hardware "will they break it?"
The funny thing about the Konami code is it was completely unnecessary and probably did more harm than good.
Contra has the erroneous reputation of being really difficult. I think the big reason for that is the 30 rests became such a crutch for most people that they never bothered to learn the game.
There is a big psychological difference between having to go to a website to find a hint and just having to press a button. The latter feels like the normal course of playing the game and the former does not. That's what I mostly object to, when you don't have to make any effort to get the hint, you don't feel the same way about it.
Well, it's all I ever did.
That and skipping to the last level in Sonic 2.
The real question is why does the original poster think they all have to be hardcore?
The real question is why does the original poster think they all have to be hardcore?
I like it when games include a bonus world of hell. Include tricky secret exits or devious trinkets to collect in the normal game that will unlock a hardcore bonus world at the end. If you want an easy game you can ignore the extra content, but there's a harder game hidden away if you want a challenge. DKC2 only works because looking for Kremkoins and DK coins is equally fun as normally playing the game.
And DKCR's puzzle pieces are even worse than the star coins.
The Donkey Kong Country series did this very well. I wish more games did too.
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