webb3201 said:
MMO games are not open to modifications of gameplay as a standard game would be. You have to have a consistent player experience across an entire subscriber base and that requires tight controls. The only things you can mod are typically User Interfaces.
As to this game in particular, the costs of kicking off a successful MMORPG are huge, not only in developing the game, but in the supporting infrastructure. It would seem doubtful that this one has a chance to be a big hit without some major backing at this point. In fact, I suspect this one will not even hit the market.
To be successful in the MMORPG world (World of Warcraft like success), you have to be able to interest a huge number of players. I just dont see Trek being able to do that. Look at games like LOTR Online, and Star Wars Galaxies which are both underperforming titles. Both seemed to have a large interested fanbase, both had some strong starting succes, and both have medicore market share.
I would much rather have a great 4x game in the Trek universe than mess with this.