I've been mulling over both options.
Polygonal is harder to program and I'm not sure it would be suited to the style of the game. I also don't enjoy 3D very much.
Sprites would be easy to program, but require more drawing, because they need to be drawn at multiple angles, and animated.
- Facing player, 3 frames: left foot out, right foot out, attacking
- Facing left, 2 frames
- Facing right, 2 frames
- Facing away, 2 frames
total = 9 frames.
But those sprite sheets can be produced from 3D modeling programs to make the task easier. Either way, I'll probably need to find volunteers to produce monster models/sprites.